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981.
982.
The Earth Simulator (ES) is a large scale, distributed memory, parallel computer system consisting of 640 processor nodes (PN) with shared memory vector multi-processors (64GFLOPS/PN, 5120 APs in total, AP: arithmetic processor). All the nodes are connected via a high speed (16GB/s) single-stage crossbar network called the Interconnection Network (IN).

The operating system for the Earth Simulator is based on SUPER-UX, the UNIX operating system for the SX series scientific supercomputers. In order to realize high-performance parallel processing on the highly parallel machine, the operating system is enhanced for scalability.

The Earth Simulator system is managed as a two-level cluster system called the Super Cluster System. In the Super Cluster System, the Earth Simulator system is divided into 40 clusters (16 PNs/cluster). A single controller called Super Cluster Control Station (SCCS) manages all these clusters. This management system provides Single System Image (SSI) operation, management and job control for the large scale multi-node system.

The Job Scheduler (JS) and NQS running on the SCCS control all jobs of the system. They schedule the resources such as processing nodes and files which have not usually been treated as scheduling resources. This allows efficient scheduling of large scale jobs.

The MPI library (MPI/ES) and the HPF compiler (HPF/ES) are available for distributed parallel programming on the Earth Simulator. MPI/ES conforms to the MPI 2.0 standard and is optimized to exploit the hardware features. HPF/ES conforms to the core part of HPF 2.0 and supports some features of the HPF 2.0 approved extensions and HPF/JA 1.0 extensions. HPF/ES suitably handles the 3-level parallelism of the Earth Simulator system, that is, vectorization, shared-memory parallelization, and distributed-memory parallelization. Moreover, HPF/ES extends the language to easily handle irregular problems.  相似文献   

983.
Tropos: An Agent-Oriented Software Development Methodology   总被引:16,自引:4,他引:16  
Our goal in this paper is to introduce and motivate a methodology, called Tropos,1 for building agent oriented software systems. Tropos is based on two key ideas. First, the notion of agent and all related mentalistic notions (for instance goals and plans) are used in all phases of software development, from early analysis down to the actual implementation. Second, Tropos covers also the very early phases of requirements analysis, thus allowing for a deeper understanding of the environment where the software must operate, and of the kind of interactions that should occur between software and human agents. The methodology is illustrated with the help of a case study. The Tropos language for conceptual modeling is formalized in a metamodel described with a set of UML class diagrams.  相似文献   
984.
A recent editorial in Empirical Software Engineering suggested that open-source software projects offer a great deal of data that can be used for experimentation. These data not only include source code, but also artifacts such as defect reports and update logs. A common type of update log that experimenters may wish to investigate is the ChangeLog, which lists changes and the reasons for which they were made. ChangeLog files are created to support the development of software rather than for the needs of researchers, so questions need to be asked about the limitations of using them to support research. This paper presents evidence that the ChangeLog files provided at three open-source web sites were incomplete. We examined at least three ChangeLog files for each of three different open-source software products, namely, GNUJSP, GCC-g++, and Jikes. We developed a method for counting changes that ensures that, as far as possible, each individual ChangeLog entry is treated as a single change. For each ChangeLog file, we compared the actual changes in the source code to the entries in the ChangeLog> file and discovered significant omissions. For example, using our change-counting method, only 35 of the 93 changes in version 1.11 of Jikes appear in the ChangeLog file—that is, over 62% of the changes were not recorded there. The percentage of omissions we found ranged from 3.7 to 78.6%. These are significant omissions that should be taken into account when using ChangeLog files for research. Before using ChangeLog files as a basis for research into the development and maintenance of open-source software, experimenters should carefully check for omissions and inaccuracies.  相似文献   
985.
We introduce a general and in a certain sense time-optimal way of solving one problem after another, efficiently searching the space of programs that compute solution candidates, including those programs that organize and manage and adapt and reuse earlier acquired knowledge. The Optimal Ordered Problem Solver (OOPS) draws inspiration from Levin's Universal Search designed for single problems and universal Turing machines. It spends part of the total search time for a new problem on testing programs that exploit previous solution-computing programs in computable ways. If the new problem can be solved faster by copy-editing/invoking previous code than by solving the new problem from scratch, then OOPS will find this out. If not, then at least the previous solutions will not cause much harm. We introduce an efficient, recursive, backtracking-based way of implementing OOPS on realistic computers with limited storage. Experiments illustrate how OOPS can greatly profit from metalearning or metasearching, that is, searching for faster search procedures.  相似文献   
986.
The state of the art in the development of advanced supercomputers is considered, spheres of utilization of supercomputers are analyzed, and difficulties arising during computer solution of scientific and engineering problems with increasing their dimensions are described. Advantages of intelligent computers that are designed to solve scientific and engineering problems over traditional parallel MIMD-computers based on the same circuit technology are demonstrated.  相似文献   
987.
Short cycle time systems development   总被引:3,自引:1,他引:3  
Abstract. An analysis of two studies in the US and Denmark reveals that short cycle time systems development is a new form that can be clearly distinguished among other forms. The distinction consists of a package of five systems development practices. These practices include a focus on completion speed, release‐oriented parallel prototyping, adherence to a fixed architecture, negotiable quality, and an ideal workforce. The package is consistent with amethodical development concepts. Systems are not built in a single project that completes with a delivery, but rather are continually ‘growing’ to adapt to an organizational emergence.  相似文献   
988.
There is an implicit assumption in electronic commerce that induces the buyers to believe that their deals will be handled appropriately. However, after a seller has already committed to a buyer, he may be tempted by several requests though he will not be able to supply them all. We analyze markets in which a finite set of automated buyers interacts repeatedly with a finite set of automated sellers. These sellers can satisfy one buyer at a time, and they can be tempted to break a commitment they already have. We have found the perfect equilibria that exist in markets with a finite horizon, and with an unrestricted horizon. A significant result stemming from our study reveals that sellers are almost always tempted to breach their commitments. However, we also show that if markets' designers implement an external mechanism that restricts the automated buyers actions, then sellers will keep their commitments.  相似文献   
989.
From the first presentation of extreme programming on, pair programming has attracted a wide range of programmers to work together in front of one display. The proposed advantages of pair programming are a faster development cycle and code with higher quality. However, the nearly doubled personnel cost when compared to single developers seems to outweigh these advantages. Instead of showing the superiority of pair programming, we seek an alternative. Can a single developer be assisted by an already known technique with which he produces the quality of pairs with only a fraction of the cost? The answer with some restrictions is: yes, he can. Reviews are a reasonable candidate with respect to code quality and cost.  相似文献   
990.
对学生练习软件进行了研究,用Director制作了一个通用的选择题应用软件,介绍了该软件的制作及使用。  相似文献   
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