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排序方式: 共有10000条查询结果,搜索用时 187 毫秒
151.
在无人机集群组网中,节点的高速移动会造成网络拓扑结构更新频繁,使网络管理变得更加复杂。分簇能够增大网络容量,实现空间资源的复用,是优化网络管理的有效手段之一。针对大规模、高速移动的环境进行了研究,提出了一种多参数加权分簇算法。该算法将最大速度相似度分簇算法中的分簇指标引入到加权分簇算法中,并且对链路保持率、节点度差、节点剩余能量进行改进,综合考虑这四种参数,通过加权组合的方式选举具有最大权重的网络节点作为簇头。仿真结果表明,该分簇算法不仅能够减少簇的数量和簇间切换率,提高分簇的稳定性,而且能够延长最小节点生存时间,改善网络的整体续航能力。 相似文献
152.
Pozzolanic properties of reject fly ash in blended cement pastes 总被引:2,自引:0,他引:2
Low-grade fly ash (reject fly ash, r-FA), a significant portion of the pulverized fuel ash (PFA) produced from coal-fired power plants and rejected from the ash classifying process, has remained unused due to its high carbon content and large particle size. But it may be used in certain areas, such as in solidification and stabilization processes of hazardous waste and materials for road base or subbase construction, which require relatively lower strength and reactivity. It is therefore necessary to extend research on the properties of r-FA and explore its possible applications. This paper presents experimental results of a study on the mechanical and hydration properties of cementitious materials prepared by blending r-FA with ordinary Portland cement (OPC). Parallel mixes were also prepared with the good ash [i.e., classified fine fly ash (f-FA)] for comparison. Selective chemical activators were added to the mix to study the effects of the activators on the properties of the blend system. The results show that r-FA generally has a lower rate of hydration than f-FA particularly at the early stage of hydration. Adding Ca(OH)2 alone almost had no effect on accelerating the hydration of r-FA. But adding a small quantity of Na2SO4 or K2SO4 together with Ca(OH)2 significantly accelerated the hydration reaction. The results of the compressive strength measurement correlated nicely with the degree of hydration results. It was also found that water-to-binder ratio (w/b) was an important factor in affecting the strength development and the hydration degree of r-FA pastes. 相似文献
153.
基于变权灰色关联法的长江荆南三口地区水资源短缺程度分析 总被引:1,自引:0,他引:1
对荆南三口地区水资源短缺程度进行分析研究,为实现区域水资源可持续合理利用提供科学依据。在水资源短缺评价研究中,前期研究成果大多采用常权法确定评价指标,致使评价指标产生状态失衡。将变权理论引入到水资源短缺程度分析中,从而确定评价指标变权重,并结合灰色关联法,构建水资源短缺程度分析的变权灰色关联法模型并加以应用。最终得出荆南三口地区三县的水资源短缺程度均为轻度缺水,其缺水程度排序为:华容县南县安乡县。利用变权灰色关联法计算水资源短缺程度,方法可行,结果合理,满足了评价指标均衡性要求。 相似文献
154.
在真空粉末绝热低温贮罐的制造过程中、通过吸附器分子筛的活化、夹层真空系统的处理和充装珠光砂等工艺方法的改进,可较大地缩短产品的制造周期并提高产品的质量。 相似文献
155.
Examining the role of perceived value in virtual communities continuance: its antecedents and the influence of experience 总被引:1,自引:0,他引:1
Chun-Ming Chang Cheng-Se Hsu Hsiang-Lan Cheng 《Behaviour & Information Technology》2014,33(5):502-521
Although perceived value has long been recognised as an influential means of affecting continuance intention in information systems (IS), little attention has been devoted to explore its antecedents, which constitutes an important research issue. This study, building on prior literature on continued usage in IS as well as the resource-based view, proposed a model to address this gap. Our model suggests that perceived value, a major driving force for members’ satisfaction and continuance intention, is affected by four kinds of resources embedded in virtual communities, which are relationship resources, technology infrastructure, knowledge resources and human resources. To provide additional insights on the pivotal role of perceived value, we also postulate that experience moderates the link between perceived value and its antecedents. Data collected from 235 members of a professional virtual community provide strong support for the research model. It was found that perceived value exerts a great effect on both satisfaction and continuance intention. In addition, when different levels of experience are taken into consideration, relationship resources, knowledge resources and human resources were found to be more salient to high-experience members, whereas technology infrastructure was found to be more salient to low-experience members. Finally, this study discusses the implications of these findings and offers direction for future research. 相似文献
156.
The usefulness of Software Architecture (SA) documentation depends on how well its Architectural Knowledge (AK) can be retrieved by the stakeholders in a software project. Recent findings show that the use of ontology-based SA documentation is promising. However, different roles in software development have different needs for AK, and building an ontology to suit these needs is challenging. In this paper we describe an approach to build an ontology for SA documentation. This approach involves the use of typical questions for eliciting and constructing an ontology. We outline eight contextual factors, which influence the successful construction of an ontology, especially in complex software projects with diverse AK users. We tested our ‘typical question’ approach in a case study and report how it can be used for acquiring and modeling AK needs. 相似文献
157.
Kaiyu Zhao Matthew O. Ward Elke A. Rundensteiner Huong N. Higgins 《Computer Graphics Forum》2014,33(3):331-340
Linear models are commonly used to identify trends in data. While it is an easy task to build linear models using pre‐selected variables, it is challenging to select the best variables from a large number of alternatives. Most metrics for selecting variables are global in nature, and thus not useful for identifying local patterns. In this work, we present an integrated framework with visual representations that allows the user to incrementally build and verify models in three model spaces that support local pattern discovery and summarization: model complementarity, model diversity, and model representivity. Visual representations are designed and implemented for each of the model spaces. Our visualizations enable the discovery of complementary variables, i.e., those that perform well in modeling different subsets of data points. They also support the isolation of local models based on a diversity measure. Furthermore, the system integrates a hierarchical representation to identify the outlier local trends and the local trends that share similar directions in the model space. A case study on financial risk analysis is discussed, followed by a user study. 相似文献
158.
S. Chaturvedi C. Dunne Z. Ashktorab R. Zachariah B. Shneiderman 《Computer Graphics Forum》2014,33(8):52-68
An important part of network analysis is understanding community structures like topological clusters and attribute‐based groups. Standard approaches for showing communities using colour, shape, rectangular bounding boxes, convex hulls or force‐directed layout algorithms remain valuable, however our Group‐in‐a‐Box meta‐layouts add a fresh strategy for presenting community membership, internal structure and inter‐cluster relationships. This paper extends the basic Group‐in‐a‐Box meta‐layout, which uses a Treemap substrate of rectangular regions whose size is proportional to community size. When there are numerous inter‐community relationships, the proposed extensions help users view them more clearly: (1) the Croissant–Doughnut meta‐layout applies empirically determined rules for box arrangement to improve space utilization while still showing inter‐community relationships, and (2) the Force‐Directed layout arranges community boxes based on their aggregate ties at the cost of additional space. Our free and open source reference implementation in NodeXL includes heuristics to choose what we have found to be the preferable Group‐in‐a‐Box meta‐layout to show networks with varying numbers or sizes of communities. Case study examples, a pilot comparative user preference study (nine participants), and a readability measure‐based evaluation of 309 Twitter networks demonstrate the utility of the proposed meta‐layouts. 相似文献
159.
Nicholas Taylor Jennifer Jenson Suzanne de Castell Barry Dilouya 《Journal of Computer-Mediated Communication》2014,19(4):763-779
As research on virtual worlds gains increasing attention in educational, commercial, and military domains, a consideration of how player populations are ‘reassembled’ through social scientific data is a timely matter for communication scholars. This paper describes a large‐scale study of virtual worlds in which participants were recruited at public gaming events, as opposed to through online means, and explores the dynamic relationships between players and contexts of play that this approach makes visible. Challenging conventional approaches to quantitatively driven virtual worlds research, which categorizes players based on their involvement in an online game at a particular point in time, this account demonstrates how players' networked gaming activities are contingent on who they are playing with, where, and when. 相似文献
160.