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101.
移动通信网的QoE测量及其量化方法 总被引:2,自引:0,他引:2
用户体验质量(QoE)是决定通信运营中用户忠诚度和市场份额的关键因素,当前各大通信运营商都在开展精细的QoE测量,并基于此建设QoE质量保证体系,力争在激烈的竞争中胜出。首先说明QoE、QoS和NP的概念及其之间的关系,然后探讨如何实施QoE测量、KPI到KQI的映射模型,并提供了一种具体的QoE量化方法,最后阐述了如何构建QoE质量保证体系开展精细化网络运维,提供差异化业务服务。 相似文献
102.
网络实时游戏已成为一种新的娱乐热点.该文以网络版的气球爆破游戏为例,对影响实时游戏体验质量(QoE)的主观和客观因素进行分析.通过实验测试,获取游戏玩家争夺爆破气球的数量、游戏触觉接口设备的可操作性以及游戏玩家的公平性等数据,并进行体验质量评估.结果表明:游戏的可操作性主要取决于网络从本地终端到另一终端的时延,公平性主... 相似文献
103.
Maodong Li Zhenzhong Chen Yap-Peng Tan 《Journal of Visual Communication and Image Representation》2013,24(5):509-521
In this paper, we study the quality of experience (QoE) issues in scalable video coding (SVC) for its adaptation in video communications. A QoE assessment database is developed according to SVC scalabilities. Based on the subjective evaluation results, we derive the optimal scalability adaptation track for the individual video and further summarize common scalability adaptation tracks for videos according to their spatial information (SI) and temporal information (TI). Based on the summarized adaptation tracks, we conclude some general guidelines for the effective SVC video adaptation. A rate-QoE model for SVC adaptation is derived accordingly. Experimental results show that the proposed QoE-aware scalability adaptation scheme significantly outperforms the conventional adaptation schemes in terms of QoE. Moreover, the proposed QoE model reflects the rate and QoE relationship in SVC adaptation and thus, provides a useful methodology to estimate video QoE which is important for QoE-aware scalable video streaming. 相似文献
104.
随着互联网的发展,基于语音和视频的网络应用服务层出不穷,人们开始不仅仅满足于知道网络 QoS 参数,更加关注网络服务的好坏,即 QoE 评价指标。目前常用的视频 QoE 评价的方法是基于图像评价的算法如 PSNR 算法、VQM 评价算法等。这些算法需要原始视频图像进行对比,较为复杂,实时性差。本文研究了一种基于 BP 神经网络的 QoS 到流媒体 QoE 映射模型,使用抖动和丢包两个网络 QoS 参数作为输入层神经元,基于 VQM 算法的 QoE 评价值作为输出层神经元。使用若干组 QoS 和 QoE 数据训练该 BP 神经网络,分别使用单隐含层 BP 神经网络和多隐含层 BP 神经网络进行效果对比,之后使用该神经网络和 QoS 参数对 QoE 评价值进行预测,并与 QoE 实际值比较验证。得到基于 BP 神经网络的 QoS 到 QoE 的映射模型。该模型较为简单,拟合度高,RMS 误差较小。 相似文献
105.
Tomaso de Cola Mario Marchese Maurizio Mongelli 《International Journal of Satellite Communications and Networking》2016,34(2):131-154
The main added value of the European Telecommunications Standards Institute broadband satellite multimedia (ETSI BSM) architecture is the definition of the Satellite Independent‐Service Access Point (SI‐SAP) protocol interface, which formally separates Satellite Dependent (SD) from SI layers, thus enabling the implementation of powerful vertical QoS mapping strategies. On the other hand, DVB‐S2/RCS satellite standard is considered the driving technology to integrate satellite with terrestrial infrastructure and provide up‐to‐date services. This paper focuses on the integration of ETSI BSM architecture and DVB‐RCS technology, by analysing the adaptations needed on real DVB‐RCS terminals to be interoperable with the SI‐SAP interface. To this end, the detailed design of an underlying architecture taking into account required adaptations and new functionalities is proposed. The possible further evolutions of the BSM specification are also highlighted, showing the potential for the development of future devices integrating both DVB‐RCS and ETSI BSM architectures also in view of the recent upgrade to the DVB‐RCS2 standard. The paper also validates the SI‐SAP QoS functionalities and proves the performance benefits in terms of QoS and quality of experience of Web‐browsing by means of a satellite emulator developed fors this aim. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
106.
Intelligent agents are widely used in robotics, gaming and simulation. A key issue is modelling human behaviours so that intelligent agents can use a human’s behavioural model to imitate them and predict their next moves. In this article, we use Internet-based multiplayer online gaming (MOG) as a case study to present our approach to predictive user modelling through behavioural analysis of online gameplay data. As latency is an inherited bottleneck of the Internet and is likely to remain so into a foreseeable future, a lot of efforts have been made to address the resulting issues. Most of the existing latency handling techniques are based on the assumption that latency is within an acceptable threshold so that they can alleviate or even completely hide its negative impact on players’ quality of experience (QoE) that directly determines consumers’ satisfaction of the provided MOG services. While this assumption is mostly valid, it is worth noting that a player’s Internet connection latency always fluctuates (known as jitter), possibly to the extent of exceeding a MOG’s designated threshold in which case none of the techniques can handle properly but disconnecting the player from the gameplay session. Forcing a player to quit prematurely simply due to a spike of unusual high latency has a significant negative impact both on the gameplay’s fairness and on the player’s QoE. To improve customer satisfaction of a MOG service, we propose a more tolerant approach by temporarily substituting a player with a humanoid bot in the event of latency hikes so that the player always remains in the gameplay session. The challenge in this approach is to create a personalised humanoid bot that can imitate the playing pattern of the individual human player being substituted. Our solution is to first extract key variables that have impact on the human player’s decision-makings through behavioural analysis of the player’s historical gameplay data, then model the relationships among these variables, and finally creates the player’s humanoid bot with the model. In this paper, we use a multiplayer online pong game as a case study to explain behavioural variables, modelling techniques, processes, outcomes, and performance studies. 相似文献
107.
《Concurrency and Computation》2017,29(18)
This paper proposes a quality of context (QoC)–based model to enhance trade‐off between system performance and users quality of experience (QoE) in distributed systems. The QoE considers the users subjective perceptions of quality on technology services and depends on context attributes related to the users expectations. In addition, context information can be used to improve performance in context‐aware systems. Therefore, the QoC‐based model proposed in this paper aims to establish performance and QoE trade‐off for resource allocation in distributed systems. With the massive data growth over the past years, the demand for computing capacity has been notably growing in a proportional way. In view of that, the demand for distributed systems has also increased significantly due to the advantages of distributed computing such as cost‐benefit gains, large processing capacity, and an extensive capability for resources sharing. In this sense, the large‐scale utilization of distributed systems has generated problems concerning resource allocation because of the heterogeneous characteristics and continuous evolution of distributed computational devices, resulting in several challenges in terms of environment performance and users' satisfaction trade‐off. The model conceived in this paper provides for an experimental evaluation considering performance and QoE trade‐off by means of simulations. Simulations were performed in order to study complex distributed systems scenarios. Experimental results showed that the proposed QoC model policy has an enhanced performance in comparison with classical approaches. 相似文献
108.
Alberto Alvarez Laura Pozueco Sergio Cabrero Xabiel G. Pañeda Roberto Garcia David Melendi Gabriel Díaz Orueta 《Computer Communications》2013,36(15-16):1608-1620
For many years video content delivery has established itself as the killer application. Improving QoE on adaptive streaming is focusing many efforts in the quest for optimized methods and metrics to allow a QoE driven adaptation. Questions such as whether adaptive systems based on Scalable Video Coding improve subjective quality and in which situations or to what degree are still open issues. Tolerance and indifference thresholds for each type of content, conditions or viewer category, with regard to adaptive systems are critical success factors that are yet unresolved. We compare the performance of a complete adaptive system with the traditional, i.e. non-adaptive, approach in subjective terms. Results of surveying 75 participants show that the adaptation improves QoE under most of the evaluated conditions. Tolerance thresholds for triggering adaptation events have been identified. Users accustomed to Internet video are more critical than users that only watch TV. The under 35 year old subset among the available population is generally more satisfied with the adaptive system than the older subset. 相似文献
109.
This paper studies a general strategy to predict voice Quality of Experience (QoE) for various mobile networks. Particularly, based on data-mining for Adaptive Multi-Rate (AMR) codec voice, a novel QoE assessment methodology is proposed. The proposed algorithm consists of two parts. The first part is devoted to assessing speech quality of fixed rate codec mode (CM) of AMR while in the other one a adaptive rate CM is designed. Measuring basic network parameters that have much impact on speech quality, QoE can be monitored in rei time for operators. Meanwhile, based on the measurement data sets from real mobile network, the QoE prediction strategy can be implemented and QoE assessment model for AMR codec voice is trained and tested. Finally, the numerical results suggest that the correlation coefficient between predicted values and true values is greater than 90~0 and root mean squared error is less than 0.5 for fixed and adaptive rate CM. 相似文献
110.
IP城域网IPTV业务的技术保障探讨 总被引:1,自引:0,他引:1
本文阐述了IPTV网络的现状和压力,为保障IPTV业务做出的网络优化保障,以及保障实施后的现网效果测评,对下一代维护的建议等。 相似文献