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61.
王艳 《数码设计:surface》2010,(11):155-157
作为决策过程中一个重要的阶段性方法,在产品设计的教学中引入"scenario"方法是非常有意义的,它以自己独特的图象表达方法,生动有趣地引导学生积极主动地思考解决问题的办法,使学生不再像以前仅凭文字描述来凭空想像,而是以更加具象的图形故事作为彼此交流的媒介。 相似文献
62.
王柔懿 《数码设计:surface》2010,(6):187-189
近年来,正当许多发达国家努力发展本土文化的时候,我国在很多方面特别是艺术设计教育领域却忽视了具有5000年历史的中国传统文化。传统文化在现代设计教育中缺失的问题,表面上是教育体系、教育方法的问题,实际是教育理念的问题。面对西方文化巨大冲击,完善我国现代设计教育体系,确保民族文化根脉的活力,是我们必须面对、也必须尽快解决的问题。 相似文献
63.
丛昌楠 《数码设计:surface》2010,(12):148-150
我国的平面设计专业教育面临着新的形势,在新的形势下我们高等教育的从业者应该怎样面对这些变化,我们应该培养出什么样的学生?这就是本文要探求的内容。 相似文献
64.
The widespread use of the Internet and the convenient mechanism it provides, such as easy access, easy downloads, and easy copy and paste functions have made many types of unethical behaviors easier, particularly those involving students in academic settings. Among the issues in ethics within the academic environment that can be triggered by the Internet are fraudulence, plagiarism, falsification, delinquency, unauthorized help, and facility misuse. Given these issues, the study seeks to investigate the extent to which students at a public university in Malaysia engage in such unethical behavior and their relationship with the big five personality model. This study was conducted using a survey method of 252 students in three different academic faculties. The results of factor analyses confirm and refine the reliability of the scales for both big five personality variables and unethical Internet behaviors as conceptualized through Internet triggered academic dishonesty (ITADS). The findings indicate that personality traits such as (1) agreeableness, (2) conscientiousness and (3) emotional stability are significantly and negatively correlated with unethical Internet behavior in university students. Significant differences in facility misuse are also observed between the three academic faculties investigated. This research should provide significant contributions to educators in designing the computer ethics curriculum and in allowing for educational institutions as well as other organizations in developing relevant policies and guidelines on matters pertaining to academic conduct, utilization of computers and Internet, and recruitment exercises. 相似文献
65.
林平荣 《数字社区&智能家居》2008,(8):761-762
随着信息技术教育在高校的深入发展,教学质量受到进一步的关注,该文探讨了在高校信息技术教育背号下,作为教师,应该如何提高教学质量。 相似文献
66.
周利群 《数码设计:surface》2008,(7):109-111
由于受到"艺术至上论"和"技术至上论"两种不良教学思想的影响,使得我国高校服装设计教育出现毕业学生综合素质较差,学生知识结构单一,设计思路狭窄,与社会实际需求脱节现象严重等等弊端,我们要不断深刻反思,加以改进。 相似文献
67.
Luis M. Beltrán SierraRonald S. Gutiérrez Claudia L. Garzón-Castro 《Computers & Education》2012,58(1):291-302
Looking for more active and motivating methodological alternatives from the students’ perspective, which promote analysis and investigation abilities that make the student a more participative agent and some learning processes are facilitated, a practical study was conducted in the University of La Sabana (Chía, Colombia), in Computing Engineering (INF) and Agroindustrial Production Engineering (IPA) academic programs under the guiding question: Is Second Life an attractive tool for students, does it increment motivation, promote participation and facilitate learning processes in electronic related subjects in Engineering degrees?Second Life (SL) platform was then used as a traditional on-site class complement in electronic related subjects. A follow up was conducted with several groups during a year and a half, some students followed the subject with the traditional on-site methodology and others did it following a mixed methodology that combined traditional on-site lessons with virtual sessions trough SL, making a comparison and applying a quantitative as well as a qualitative methodology for the information analysis and recollection.After the specified study period it was found that using SL as part of the methodology, increments motivation toward electronic related subjects, and promotes participation and investigation, due to the fact that this tool makes learning possible in a funnier, more interactive and deeper way than if it had been taught in a master class. Having real-time access from a virtual classroom to all types of audiovisual information, helps more senses get involved in the learning process, making it more effective; nevertheless a weakness was detected related to the attention and concentration: students tend to get distracted, because their classroom is the computer and from there they have access not only to the many worlds of SL but to all the social networks and the Internet in general. 相似文献
68.
Previous studies on business simulation games (BSGs) have concluded that improved performance may not be the primary benefit of using BSGs, due to mixed results between student performance and perceptions. Two relevant and insightful issues attract our attention, namely, the impacts of the heterogeneous student population and the different complexity levels of BSG software. To address these issues, the present study aims to understand the relationship between student profile/characteristics and performance in the classroom with BSG-facilitated learning. An in-depth case study is conducted on a general college course designed to teach three different complexities of BSGs to students enrolled in different majors. Four student profile factors are individually tested for differences in performance scores as evaluated by the teacher. Additionally, the influences of 11 student characteristics are assessed with regard their self-reported perceived learning performances. Regression analysis and ANOVA are used to investigate the impacts of heterogeneous users and game complexity on student performance. Based on the regression analyses of the data collected from 43 respondents who participated in the general course, the study concludes that knowledge and skill may influence the heterogeneous student population; moreover, student participation and tacit learning preference improve performance, and students with an auditory learning preference or high learning motivation may not perform well in classroom BSG learning. However, the low value of adjusted R square implies that more dimensions or variables are needed to increase the explaining power of the performance scores in the regression analyses. In contrast, heterogeneous BSG software with different complexity levels present different results. The current research contributes practical and incremental knowledge on the complexity of heterogeneous BSG software on performance scores and the perceived learning performance of heterogeneous student populations. With the research limitations acknowledged, a series of suggestions for teachers pertaining to appropriate applications of BSGs in classes is offered as well as recommendations to BSG providers. Nevertheless, in-depth analyses are required, preferably with larger student population samples, to further explore the insignificant relationship between student perceptions and attitude under nonlinear extended complexity. 相似文献
69.
刘薇 《湖南工业职业技术学院学报》2013,(4):105-106
本文从语言经济学的角度,根据高等职业教育“以服务为宗旨,以就业为导向”的指导方针阐述高职英语教学引入行业英语的必要性以及具体措施。 相似文献
70.
吴龙平 《长沙通信职业技术学院学报》2013,12(1):37-39
人文素质教育在当前高职教育中有着重要的现实意义,是当前高职教育的重要组成部分,高职学生拥有良好的人文素质,对其就业和今后的发展起着重要作用,然而高职院校在实施人文素质教育的时候往往出现一些困难,文章拟结合市场营销专业的专业特点,提出在教学中提升学生人文素质的方法和思路。 相似文献