全文获取类型
收费全文 | 260篇 |
免费 | 70篇 |
国内免费 | 87篇 |
专业分类
电工技术 | 8篇 |
综合类 | 28篇 |
化学工业 | 1篇 |
机械仪表 | 8篇 |
建筑科学 | 35篇 |
轻工业 | 4篇 |
水利工程 | 2篇 |
石油天然气 | 2篇 |
武器工业 | 1篇 |
无线电 | 45篇 |
一般工业技术 | 26篇 |
冶金工业 | 4篇 |
自动化技术 | 253篇 |
出版年
2024年 | 3篇 |
2023年 | 19篇 |
2022年 | 29篇 |
2021年 | 34篇 |
2020年 | 39篇 |
2019年 | 42篇 |
2018年 | 20篇 |
2017年 | 21篇 |
2016年 | 17篇 |
2015年 | 20篇 |
2014年 | 18篇 |
2013年 | 27篇 |
2012年 | 28篇 |
2011年 | 16篇 |
2010年 | 15篇 |
2009年 | 13篇 |
2008年 | 11篇 |
2007年 | 12篇 |
2006年 | 7篇 |
2005年 | 5篇 |
2004年 | 4篇 |
2003年 | 3篇 |
2002年 | 7篇 |
1999年 | 3篇 |
1998年 | 1篇 |
1997年 | 1篇 |
1995年 | 2篇 |
排序方式: 共有417条查询结果,搜索用时 0 毫秒
11.
为优化网络资源配置,提高设备实占率,要求非主流机型NEAX61∑程控交换机退网,并介绍了由NEAX61∑割接至主流机型S1240程控交换机的实现方法。 相似文献
12.
针对严重的尺度变化和遮挡导致在不同密集场景人群计数任务中性能差的问题,在密集场景识别网络(CSRNet)的基础上通过增加多尺度特征融合结构并引入空间注意力机制,提出了一种多尺度空间注意力特征融合网络(MAFNet).在MAFNet进行特征提取之前,需要对添加了人头标记的场景图进行高斯滤波生成真实密度图;此外,MAFNe... 相似文献
13.
现有人群计数算法采用多列融合结构来解决单一图像的多尺度问题,但该处理方法不能有效利用低层特征信息,从而导致最终人群计数结果不准确。针对这一缺陷,文中提出一种基于残差密集连接与注意力融合的人群计数算法。该算法的前端利用改进VGG16网络提取低级特征信息。算法后端主分支基于残差密集连接结构,利用残差网络和密集网络结合方式捕获层与层间的特征信息,可高效捕获多尺度信息。侧分支通过引入注意力机制,生成对应尺度注意力图,有效区分特征图的背景和前景,降低了背景噪声的影响。采用3个主流公开数据集对该算法进行验证。实验结果表明,该算法计数有效且计数准确率优于其他算法。 相似文献
14.
基于社会力模型,研究了随机人群运动荷载作用下大跨连廊结构的振动舒适度问题。通过结合交通学领域、生物力学领域对人群运动特性及人体运动参数的统计分析,对随机人群运动进行仿真,得到不同密度工况下,任意行人在任意时刻的步速、落点位置等参数,建立随机人群荷载模型,计算不同工况密度下结构的加速度峰值。研究表明,加速度峰值与行人步速关系很大,随着行人密度增大,行人速度减小,结构加速度响应则先增大后减小。根据得到的结构加速度峰值与行人密度关系曲线,可以找出出现结构振动舒适度问题的行人密度区间。 相似文献
15.
16.
Analysis of the Stakeholder Engagement in the Deployment of Renewables and Smart Grid Technologies 下载免费PDF全文
The implementation of higher shares of renewables in a global energy mix has to be accompanied by simultaneous deployment of enabling smart grid technologies (SGTs). This combination will inevitably lead to a revolutionary change in a conventional energy system, particularly, the shifting role of consumers to prosumers. But resistance may arise from such a dramatic shift, since it is associated with high uncertainty in conjunction with increasing responsibilities of all stakeholders, the urgent need of effective control, and the development of a process. To ensure the positive influence, coherent actions of all players, and appropriate treatment of the spots of resistance, the analysis of the interplay between key stakeholders has been done. The paper introduces the framework for stakeholders' analysis, applies it on the European Union (EU) example, and provides recommendations to reduce the resistance of SGTs deployment. 相似文献
17.
18.
This paper introduces a new motion‐synthesis technique for animating multiple characters. At a high level, we introduce a hub‐sub‐control‐point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space‐time warp curves, which are time‐warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space‐time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space‐time warp curves intersect. In addition, it is possible to edit space‐time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision‐avoiding trajectories ten times faster than those created manually. 相似文献
19.
Jiajun Sun 《International Journal of Communication Systems》2016,29(5):942-958
Crowd sensing is a new paradigm that leverages pervasive sensor‐equipped mobile devices to provide sensing services like forensic analysis, documenting public spaces, and collaboratively constructing statistical models. Extensive user participation is indispensable for achieving good service quality. Nowadays, most of existing mechanisms focus on guaranteeing good service quality based on instantaneous extensive user participation for crowd sensing applications. Little attention has been dedicated to maximizing long‐term service quality for crowd sensing applications due to their heterogeneous interests, preferences, selfish behaviors, and so on. To fill these gaps, a closed‐form expression of the marginal sensing data quality based on the monopoly aggregation in economics is derived in this paper. Furthermore, we design marginal quality‐based incentive mechanisms for long‐term crowd sensing applications not only to enhance extensive user participation by maximizing the expected total profits of mobile users but also to stimulate mobile users to produce high‐quality contents by applying the marginal quality. Finally, simulation results show that our mechanisms outperform the existing solutions. Copyright © 2015 John Wiley & Sons, Ltd. 相似文献
20.
Cory D. Boatright Mubbasir Kapadia Jennie M. Shapira Norman I. Badler 《Computer Animation and Virtual Worlds》2015,26(5):483-494
Pedestrian steering algorithms range from completely procedural to entirely data‐driven, but the former grossly generalize across possible human behaviors and suffer computationally, whereas the latter are limited by the burden of ever‐increasing data samples. Our approach seeks the balanced middle ground by deriving a collection of machine‐learned policies based on the behavior of a procedural steering algorithm through the decomposition of the space of possible steering scenarios into steering contexts. The resulting algorithm scales well in the number of contexts, the use of new data sets to create new policies, and in the number of controlled agents as the policies become a simple evaluation of the rules asserted by the machine‐learning process. We also explore the use of synthetic data from an “oracle algorithm” that serves as an as‐needed source of samples, which can be stochastically polled for effective coverage. We observe that our approach produces pedestrian steering similar to that of the oracle steering algorithm, but with a significant performance boost. Runtime was reduced from hours under the oracle algorithm with 10 agents to on the order of 10 frames per second (FPS) with 3000 agents. We also analyze the nature of collisions in such a framework with no explicit collision avoidance. Copyright © 2014 John Wiley & Sons, Ltd. 相似文献