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71.
THE IMPORTANCE OF NEUTRAL EXAMPLES FOR LEARNING SENTIMENT   总被引:2,自引:0,他引:2  
Most research on learning to identify sentiment ignores "neutral" examples, learning only from examples of significant (positive or negative) polarity. We show that it is crucial to use neutral examples in learning polarity for a variety of reasons. Learning from negative and positive examples alone will not permit accurate classification of neutral examples. Moreover, the use of neutral training examples in learning facilitates better distinction between positive and negative examples.  相似文献   
72.
Abstract  In the past, authoring systems have been used to generate computer-assisted learning materials that have often followed the rather restrictive programmed learning format. A number of innovative ways of using recently developed systems to develop CAL packages that include a wider range of learning activities (access to data bases, simulations, interactive video, etc.) are described. Analogous to the concept of a media selection model, a computer delivery mode selection model is presented as an aid to decision making for designers. This increase in flexibility should broaden the applicability of computerassisted learning (CAL) to a wider range of educational objectives and raise the level of the cognitive emphasis in learning packages, as well as facilitate the implementation of visually appealing materials. The paper also implies a standard of acceptability for authoring systems.  相似文献   
73.
Since Samuel's work on checkers over thirty years ago, much effort has been devoted to learning evaluation functions. However, all such methods are sensitive to the feature set chosen to represent the examples. If the features do not capture aspects of the examples significant for problem solving, the learned evaluation function may be inaccurate or inconsistent. Typically, good feature sets are carefully handcrafted and a great deal of time and effort goes into refining and tuning them. This paper presents an automatic knowledge-based method for generating features for evaluation functions. The feature set is developed iteratively: features are generated, then evaluated, and this information is used to develop new features in turn. Both the contribution of a feature and its computational expense are considered in determining whether and how to develop it further.
This method has been applied to two problem-solving domains: the Othello board game and the domain of telecommunications network management. Empirical results show that the method is able to generate many known features and several novel features and to improve concept accuracy in both domains.  相似文献   
74.
In this paper, we investigate the approximation of completely resonant nonlinear wave systems via deterministic learning. The plants are distributed parameter systems (DPS) describing homogeneous and isotropic elastic vibrating strings with fixed endpoints. The purpose of the paper is to approximate the infinite-dimensional dynamics, rather than the parameters of the wave systems. To solve the problem, the wave systems are first transformed into finite-dimensional dynamical systems described by ordinary differential equation (ODE). The properties of the finite-dimensional systems, including the convergence of the solution, as well as the dominance of partial system dynamics according to point-wise measurements, are analyzed. Based on the properties, second, by using the deterministic learning algorithm, an approximately accurate neural network (NN) approximation of the the finite-dimensional system dynamics is achieved in a local region along the recurrent trajectories. Simulation studies are included to demonstrate the effectiveness of the proposed approach.  相似文献   
75.
针对通过无线信道进行测控信号传输的远程迭代学习控制( ILC)系统,研究信号传输延时对控制系统性能的影响.分析了测控信号延时情况下ILC系统的收敛性问题,通过引入预控制向量,提出了ILC系统信道延时效应补偿的向量更新方法.数值仿真结果表明了所提方法的有效性.  相似文献   
76.
In the training of feedforward neural networks,it is usually suggested that the initial weights should be small in magnitude in order to prevent premature saturation.The aim of this paper is to point out the other side of the story:In some cases,the gradient of the error functions is zero not only for infinitely large weights but also for zero weights.Slow convergence in the beginning of the training procedure is often the result of sufficiently small initial weights.Therefore,we suggest that,in these cases,the initial values of the weights should be neither too large,nor too small.For instance,a typical range of choices of the initial weights might be something like(0.4,0.1) ∪(0.1,0.4),rather than(0.1,0.1) as suggested by the usual strategy.Our theory that medium size weights should be used has also been extended to a few commonly used transfer functions and error functions.Numerical experiments are carried out to support our theoretical findings.  相似文献   
77.
简要介绍了德国双元制职业教育理论以及传统学科体系的课程模式的弊端,详细阐述了基于工作过程导向的《网络设备配置与管理》课程开发,包括整体改革思路、行动领域、学习领域、学习情境,以及教学过程等。  相似文献   
78.
提高学生的综合素养,培养学生的终身学习能力正成为教育的重要目标,探究式学习受到越来越多教育工作者的重视。结合近年来在信息技术课堂开展探究式学习的教学实践谈一些体会和思考。  相似文献   
79.
图像去雨算法通过对有雨图像进行分析和处理从而去除雨水条纹,恢复干净的背景场景,有助于提升计算机视觉任务识别精度,因此成为当下的研究热点。为系统地了解该领域的研究现状和发展趋势,首先介绍了典型的雨水合成模型,其次从基于模型驱动和基于数据驱动两个方面重点分析了典型图像去雨算法模型和方法;之后比较了去雨图像质量评价指标及雨水数据集;最后,对单幅图像去雨算法未来发展趋势进行了展望。  相似文献   
80.
带平衡约束的矩形布局问题源于卫星舱设备布局设计,属于组合优化问题。深度强化学习利用奖赏机制,通过数据训练实现高性能决策优化。针对布局优化问题,提出一种基于深度强化学习的新算法DAR及其扩展算法IDAR。DAR用指针网络输出定位顺序,再利用定位机制给出布局结果,算法的时间复杂度是O(n3);IDAR算法在DAR的基础上引入迭代机制,算法时间复杂度是O(n4),但能给出更好的结果。测试表明DAR算法具有较好的学习能力,用小型布局问题进行求解训练所获得的模型,能有效应用在大型问题上。在两个大规模典型算例的对照实验中,提出算法分别超出和接近目前最优解,具有时间和质量上的优势。  相似文献   
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