This work aims to present and evaluate a Fuzzy-Case Based Reasoning Diagnosis system of Historical Text Comprehension. The synergism of fuzzy logic and case based reasoning techniques handles the uncertainty in the acquisition of human expert's knowledge regarding learner's observable behaviour and integrates the right balance between expert's knowledge described in the form of fuzzy sets and previous experiences documented in the form of cases. The formative evaluation focused on the comparison of the system's performance to the performance of human experts concerning the diagnosis accuracy. The system was also evaluated for its behaviour when using two different historical texts. Empirical evaluation conducted with human experts and real students indicated the need for revision of the diagnosis model. The evaluation results are encouraging for the system's educational impact on learners and for future work concerning an intelligent educational system for individualized learning. 相似文献
This paper presents a project undertaken for the European Space Agency (ESA). The project is developing a knowledge based system for planning and scheduling of activities for spacecraft assembly, integration and verification (AIV). The system extends to the monitoring of plan execution and the plan repair phases.
The objectives of the contract are to develop an operational kernel of a planning, scheduling and plan repair tool, called OPTIMUM-AIV, and to provide facilities which will allow individual projects to customize the kernel to suit its specific needs. The kernel shall consist of a set of software functionalities for assistance in the initial specification of the AIV plan, in the verification and generation of valid plans and schedules for the AIV activities, and in interactive monitoring and execution problem recovery for the detailed AIV plans. Embedded in OPTIMUM-AIV are external interfaces which allow integration with alternative scheduling systems and project databases.
The current status of the OPTIMUM-AIV project, as of May 1991, is that the architectural design of the system has been agreed on by ESTEC/ESA and detailed design and implementation is now underway, expecting a final delivery in October of 1991. 相似文献
We extend a dynamic approach of behavior generation to the representation of spatial information. Two levels of dynamics integrate dead-reckoning, dominant far from home bases, and piloting, dominant near home bases. When the view-based piloting system recognizes a home base, visual place information recalibrates the dead-reckoning system, inverting the hierarchical ordering of the two dynamic levels by time scale inversion. Reference views taken at discrete home bases are recognized invariantly under rotation of views. This process yields compass information. Continuous translational information is obtained as a neural place representation built from view correlations with a scattered set of local views. This self-calibrating cognitive map couples into a dynamics of heading direction integrating the behaviors of obstacle avoidance and target acquisition. Targets can be designated in terms of the cognitive map. We demonstrate the dynamical model in simulation. 相似文献
Due to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process.相似文献
The paper considers the set-theoretical approach to the joint decomposition of systems of Boolean functions of variables specified
in different representation forms. The approach is based on the method of q-partitions of conjuncterms and concept of decomposition
clones. Theorems on joint decomposition of a system of full and partial functions are formulated. The approach is illustrated
by examples.
Parts I and II of this article are published in No. 5 (2001) and No. 1 (2002).
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Translated from Kibernetika i Sistemnyi Analiz, No. 2, pp. 39–58, March–April 2007. 相似文献
In recent years, both functionalist and dynamic systems approaches have assumed increasing prominence in the study of emotion and its development, but the similarities and differences between these perspectives remain largely unexplored and open to more systematic examination. In this article, the authors argue that both approaches share a systems view of emotion and regard emotion in relational, process terms. However, each approach adopts a distinct level of analysis and distinct types of explanation for emotion and its development. Whereas the functionalist approach appeals to formal and final causes to explain patterning in emotion at the level of organism-environment relations, the dynamic systems approach appeals to efficient and material causes to explain emotion at the specific content level of behavior in context. Whether these approaches complement or conflict with one another depends on the extent to which the dynamic systems approach admits abstraction into its explanatory framework. A. Fogel's social process theory and M. D. Lewis' approach to emotion self-organization are discussed in this regard. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
The majority of the existing techniques for surface reconstruction and the closely related problem of normal reconstruction are deterministic. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. Nevertheless, their deterministic nature may hinder them from effectively handling incomplete data with noise and outliers. An ensemble is a statistical technique which can improve the performance of deterministic algorithms by putting them into a statistics based probabilistic setting. In this paper, we study the suitability of ensembles in normal and surface reconstruction. We experimented with a widely used normal reconstruction technique [Hoppe H, DeRose T, Duchamp T, McDonald J, Stuetzle W. Surface reconstruction from unorganized points. Computer Graphics 1992;71-8] and Multi-level Partitions of Unity implicits for surface reconstruction [Ohtake Y, Belyaev A, Alexa M, Turk G, Seidel H-P. Multi-level partition of unity implicits. ACM Transactions on Graphics 2003;22(3):463-70], showing that normal and surface ensembles can successfully be combined to handle noisy point sets. 相似文献