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91.
随着城市建设的发展,矩形隧道的应用越来越多,但针对矩形隧道的理论研究却鲜有见闻。针对矩形隧道,建立了半无限空间矩形隧道的弹性理论计算模型,采用最小二乘迭代方法确定共形映射函数的各项系数,并将计算区域映射为复平面上的一个同心圆环;运用Muskhelishvili复变函数方法,将计算区域内的应力函数展开成为Laurant级数的形式,给定了地表零应力边界和矩形孔口径向位移边界,求得了半无限空间矩形隧道在给定位移条件下的应力场和位移场。分析了不同高宽比、不同泊松比、不同埋深对位移场和应力场的影响,总结了矩形隧道位移场和应力场的一般规律。结果表明:高宽比偏小、泊松比偏大、埋深偏小都会使得沉降槽不再是类高斯曲线的形状,这些参数的变化也会在不同程度上影响应力场和位移场的大小和分布。 相似文献
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The effectiveness of an active shutter-glasses stereoscopic display (SD) and a passive polarised SD was evaluated in a live robot-teleoperation task and a simulated indirect-vision driving task in various terrains. Overall, participants completed their tasks significantly faster with the SDs in three-dimensional (3D) mode than with the SDs in the baseline 2D mode. They also navigated more accurately with the SDs in 3D mode. When the effectiveness of the two types of SDs was examined separately, results showed that the active shutter-glasses SD resulted in faster responses and task completion times than the passive polarised SD, though most of the differences failed to reach statistical significance. Perceived workload when interacting with the two SD systems did not differ significantly between the active versus passive display types or between the 3D and 2D modes of operation; however, participants reported more severe discomfort after interacting with the passive polarised SD. 相似文献
96.
Computational Problem Solving in Spatial Substrates -- A Cognitive Systems Engineering Approach 下载免费PDF全文
Christian Freksa 《International Journal of Software and Informatics》2015,9(2):279-288
The ability to perform spatial tasks is crucial for everyday life and of great importance to cognitive agents such as humans, animals, and autonomous robots. A common artificial intelligence approach to accomplish spatial tasks is to represent spatial configurations and tasks in form of detailed knowledge about various aspects of space and
time. Suitable algorithms then use the representations to compute solutions to spatial problems. In comparison, natural embodied and situated agents often solve spatial tasks without detailed knowledge about geometric, topological, or mechanical laws; they directly relate actions to effects that are due to spatio-temporal affordances in their bodies and environments. Accordingly, we propose a paradigm that makes the spatio-temporal
substrate an integral part of the engine that drives spatial problem solving. We argue that spatial and temporal structures in body and environment can substantially support (and even replace) reasoning effort in computational processes: physical manipulation and perception in spatial environments substitute formal computation. While the approach is well known – for example, we employ diagrams as spatial substrate for geometric problem solving and maps for wayfinding – the underlying principle has not been systematically investigated or formally analyzed as a paradigm of cognitive processing. Topology, distance, and orientation constraints are all integrated and interdependent in truly 2- or 3-dimensional space. Exploiting this fact may not only help overcome the need for acquiring detailed knowledge about the interrelationships between different aspects of space; it also can point to a way of avoiding exploding computational complexity that occurs when we deal with these aspects of space in complex real-world scenarios. Our approach employs affordance-based object-level problem solving to complement knowledge-level formal approaches. We will assess strengths and weaknesses of the new cognitive systems paradigm. 相似文献
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很多大中型灌区在输配水过程中存在水位衔接不当的问题,加之田面高程存在起伏,使得灌溉时往往存在部分田面不能上水或受淹等问题。本文提出了空间灌溉率的概念,并利用GIS的三维分析功能研究了其与渠道渠首水位之间的关系。分析表明,空间灌溉率与渠首水位之间的关系符合Logistic曲线;针对船行灌区一支渠,得到该Logistic曲线的参数,并确定了一支渠渠首和干渠渠首不同空间灌溉率所需的水位,为灌区水位实时调控提供基础数据。 相似文献
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For a biped pole-climbing robot (BiPCR) with grippers, it is an essential demand to determine the target grasp configuration for climbing and transiting between poles, with the graspable region as a priori knowledge. The graspable region on the target pole is critically important for climbing path planning and motion control. To efficiently compute the graspable region for a BiPCR, we propose a novel binary approximating method in this paper. This method may also be applied to generate the three-dimensional (3-D) workspace of a manipulator with constant orientation. The grasping problem and the concept of graspable region for a BiPCR are first introduced. The binary approximating method and the corresponding algorithms are then presented to generate the graspable region. Additional constraints on a biped climbing robot with five degrees of freedom (DoFs) are presented as a supplement to the algorithm. A series of comprehensive simulations are conducted with the five-DoF and six-DoF climbing robots to verify the effectiveness of the proposed method. Finally, the dexterity of biped climbing robots with different DoFs is discussed. 相似文献
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In this paper, a nonlinear model reference adaptive impedance controller is proposed and tested. The controller provides asymptotic tracking of a reference impedance model for the robot end-effector in Cartesian coordinates applicable to rehabilitation robotics or any other human–robot interactions such as haptic systems. The controller uses the parameters of a desired stable reference model which is the target impedance for the robot’s end-effector. It also considers uncertainties in the model parameters of the robot. The asymptotic tracking is proven using Lyapunov stability theorem. Moreover, the adaptation law is proposed in joint space for reducing the complexity of its calculations; however, the controller and the stability proof are all presented in Cartesian coordinates. Using simulations and experiments on a two DOFs robot, the effectiveness of the proposed controller is investigated. 相似文献