Nowadays any Knowledge Based System (KBS) realization needs of intercommunication among distributed components and to use non-connected and distributed data sources, which poses several challenges to the classical Artificial Intelligence field of KBS.
The multiagent paradigm and the use of ontologies are considered to be suitable tools to face the problems of designing and developing today KBS. On the other hand, using such networked KBS through handheld devices makes more efficient exploitation and interaction with the system.
This paper presents an open and flexible architecture for a distributed KBS and an application of it to construct a system for Psychological Disorders consulting, the so called PDA2 (Psychological Disorder Assistant through PDA). We analyze the main features of the architecture as well as the agent tools we may use to construct it. Additionally, we present a support ontology for Psychological Disorders. 相似文献
The Earth Simulator (ES), developed under the Japanese government’s initiative “Earth Simulator project”, is a highly parallel vector supercomputer system. In this paper, an overview of ES, its architectural features, hardware technology and the result of performance evaluation are described.
In May 2002, the ES was acknowledged to be the most powerful computer in the world: 35.86 teraflop/s for the LINPACK HPC benchmark and 26.58 teraflop/s for an atmospheric general circulation code (AFES). Such a remarkable performance may be attributed to the following three architectural features; vector processor, shared-memory and high-bandwidth non-blocking interconnection crossbar network.
The ES consists of 640 processor nodes (PN) and an interconnection network (IN), which are housed in 320 PN cabinets and 65 IN cabinets. The ES is installed in a specially designed building, 65 m long, 50 m wide and 17 m high. In order to accomplish this advanced system, many kinds of hardware technologies have been developed, such as a high-density and high-frequency LSI, a high-frequency signal transmission, a high-density packaging, and a high-efficiency cooling and power supply system with low noise so as to reduce whole volume of the ES and total power consumption.
For highly parallel processing, a special synchronization means connecting all nodes, Global Barrier Counter (GBC), has been introduced. 相似文献
Using the Internet, “public” computing grids can be assembled using “volunteered” PCs. To achieve this, volunteers download and install a software application capable of sensing periods of low local processor activity. During such times, this program on the local PC downloads and processes a subset of the project's data. At the completion of processing, the results are uploaded to the project and the cycle repeats. 相似文献
Many real-world problems are multi-objective optimization problems and evolutionary algorithms are quite successful on such problems. Since the task is to compute or approximate the Pareto front, multi-objective optimization problems are considered as more difficult than single-objective problems. One should not forget that the fitness vector with respect to more than one objective contains more information that in principle can direct the search of evolutionary algorithms. Therefore, it is possible that a single-objective problem can be solved more efficiently via a generalized multi-objective model of the problem. That this is indeed the case is proved by investigating the computation of minimum spanning trees.This work was supported by the Deutsche Forschungsgemeinschaft (DFG) as part of the Collaborative Research Center Computational Intelligence (SFB 531) and by the German-Israeli Foundation (GIF) in the project Robustness Aspects of Algorithms. 相似文献
In current desktop user interfaces, selection is usually accomplished easily with a mouse or a similar two-dimensional locator. In wearable computing, however, controlling two dimensions simultaneously gets significantly harder: a change in one dimension results easily in an undesired change in the other dimension as well when the user is occupied with a parallel task – such as walking. We present a way to overcome this problem by applying one-dimensional selection for graphical user interfaces in head-worn displays. Our new interaction technique allows a wearable computer user to perform object selection tasks easily and accurately. The technique is based on a visible circle on the screen. The user controls the circle, altering its radius with a one-dimensional valuator. The midpoint of the circle is in the middle of the screen. The object currently on the perimeter of the circle is highlighted and can be selected. Our preliminary usability evaluation, applying our custom evaluation method designed especially for walking users, indicates that the proposed technique is usable also when walking. 相似文献