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41.
Abstract— Several rare‐earth‐doped fluoride crystals that are excited to emit visible light by sequential two‐photon absorption have been investigated as display‐medium candidates for static volumetric three‐dimensional displays. Dispersion of powders of these materials in a refractive‐index‐matched polymer is reported because such a medium may result in a scalable display. The scattering problem in such a medium is greatly reduced by index‐matching the polymer to the crystalline particles. An index‐matching condition that optimizes the performance is identified.  相似文献   
42.
In this paper we present a new radiosity algorithm, based on the notion of a well distributed ray set (WDRS). A WDRS is a set of rays, connecting mutually visible points and patches, that forms an approximate representation of the radiosity operator and the radiosity distribution. We propose an algorithm that constructs an optimal WDRS for a given accuracy and mesh. The construction is based on discrete importance sampling as in previously proposed stochastic radiosity algorithms, and on quasi Monte Carlo sampling. Quasi Monte Carlo sampling leads to faster convergence rates and the fact that the sampling is deterministic makes it possible to represent the well distributed ray set very efficiently in computer memory. Like previously proposed stochastic radiosity algorithms, the new algorithm is well suited for computing the radiance distribution in very complex diffuse scenes, when it is not feasible to explicitly compute and store form factors as in classical radiosity algorithms. Experiments show that the new algorithm is often more efficient than previously proposed Monte Carlo radiosity algorithms by half an order of magnitude and more.  相似文献   
43.
44.
活性碳和5A分子筛的吸附特性及其在真空获得中的作用   总被引:1,自引:0,他引:1  
评述了活性碳和5A分子筛的吸附等温线及其在真空佩温绝热夹层真空获得中的作用。分析了真空夹层抽真空除气时用N_2气置换以及用“多次吸附-脱附N_2气”方法活化吸附剂等先进工艺的机理。论述了根据吸附剂吸水的吸附等温线,合理确定活化工艺条件的方法。  相似文献   
45.
The paper describes the colour approximation problem and the method of dynamic palette construction is suggested for its solution. The method uses the graphic display palette based on the computed true colour of the individual picture. Some aspects of human colour perception are considered. Two metrics in colour space are introduced to estimate closeness of the suggested colour approximation. The method was applied to visualize 3D scenes generated by ray tracing.  相似文献   
46.
利用Visual C++和Direct3D对某雷达显示器的实现过程作了详细论述,包括数据采集、PPI型显示器、A型显示器、B型显示器、余晖显示、航迹显示等。通过试验证明,采用Direct3D绘图方式比采用GDI绘图方式效果好,更适用于数据处理量大、天线扫描速度快的雷达显示器。  相似文献   
47.
An opportunity arose in 1985 to become involved in a transition of working practice from hard copy to VDT. Over a two-year period, 161 VDT users and 65 control subjects in the same office environment were regularly and routinely examined for symptoms of asthenopia. The analysis of data shows that there are no significant differences in type, number and frequency of the work-related symptoms between VDT users and non-VDT users. It appears that reporting of symptoms within the group may be random, although certain symptoms do appear more frequently than others. Additionally, it appears that there is a significant difference between male and female users in the frequency of symptom reporting.  相似文献   
48.
We present an efficient method for the fast calculation of computer generated hologram (CGH). The 3D object is split into sub-layers according to its depth information. A 2D all-in-focus image is generated by sequential tiling all the layers in one plane. A Fourier hologram that contains all the information of 3D object is calculated from the fast Fourier transform (FFT) of the reassembled 2D image. By multiplying a pre-calculated multifocal off-axis digital phase mask (DPM) to the Fourier hologram, the content of each layer is axially relocated to different depth in the Fourier transform optical system to reconstruct the 3D object. The computation speed of the proposed method is greatly improved with only single FFT calculation process. Both of simulation and experimental results proves the validation of the proposed method.  相似文献   
49.
The image quality of three organic light-emitting diode (OLED) based smart-phone displays was assessed at three levels of ambient lighting conditions corresponding to the darkroom, indoor and outdoor environment, respectively. Seven perceptual attributes, i.e., naturalness, colorfulness, brightness, contrast, sharpness, preference, and overall image quality (IQ), were evaluated in both standard dynamic range (SDR) and high dynamic range (HDR) mode via psychophysical experiments by rank order method, while readability was assessed only in SDR mode and gradation was investigated only in HDR mode. The experimental results demonstrate that, besides the color gamut, the tone reproduction curve is also an important factor affecting the colorfulness of mobile display in the two modes. Higher peak luminance would not mean better performance on brightness and contrast for HDR images, which is opposite to SDR mode. Further analysis of variance (ANOVA) indicates that the ranking results of all perceptual attributes are not significantly affected by the ambient lighting levels in both SDR and HDR modes.  相似文献   
50.
One of the symptoms of plagues, epidemics or pandemics is often a fever, so during such unprecedented times, handheld infrared thermometers are vital devices for monitoring symptomatic individuals. It is therefore very important to enhance reading efficiency when these thermometers are used for lengthy periods of time in a low illuminance environment. The need for the efficient reading of infrared thermometers or a fast reaction time when reading the information is even more relevant now during the COVID-19 pandemic. In this study, a target search experiment of digital characters is carried out through a simulated interface and use scenarios of a handheld thermometer based on three variables: the inclination angle or slant of the seven segment display characters, screen brightness, and ambient illuminance. The experimental results show that the inclination angle or slant of the characters and ambient illuminance have a significant effect on the reaction speed. In general, the slowest reaction time is found when reading characters with a slant of 10° to the left and the reaction time is the fastest with a right slant of 20°. A continued reduction in ambient illuminance does not affect the visual recognition performance but instead further enhances reading efficiency. Increasing the screen brightness increases the reaction time more in relatively low ambient illuminance conditions as opposed to relatively high ambient illuminance, which implies that in higher ambient illuminance conditions, a brighter screen needs to be used to obtain the same reaction speed as that in lower ambient illuminance conditions.  相似文献   
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