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101.
Xinjiang folk art patterns and designs are the art treasures of Chinese cultural treasure-house as well as the precious humanistic resources of Western China. In the process of collecting, sorting out and studying Xinjiang folk art patterns, the elegant simplicity as well as the good taste stands out impressively, and the pattern shape as well as the layout composition shows a distinctive national trait and a strong local color. As "The Geometry of Nature", fractal geometry brings about a new performing method. Various fractal graphs are created by different generators. Their dynamic pictures contain visual information of great magnitude and their artistic effect is similar to Xinjiang folk art patterns, which fully proves the fractal beauty in Xinjiang folk art patterns.  相似文献   
102.
姜海森  李红飞 《软件》2014,(7):63-65
为了解决传统纸制介质信息存储困难、维护效率低下等问题,在研究S1000D规范下的交互式电子技术手册(IETM)的基础上,文中提出将自主版式技术应用到航空维修工卡系统的设计上,从而实现结构化工卡数据模型的存储与显示。  相似文献   
103.
Kinect与Unity3D数据整合技术在体感游戏中的应用研究   总被引:2,自引:0,他引:2  
通过分析Kinect与Unity3D数据整合关键技术,从WPF与Unity 3D内部调用方式展开系统设计。设计分为Unity3D场景展示模块、Unity3D的接口模块和Kinect的数据获取三模块。其中Unity3D接口模块实现了的场景设置,骨骼绑定、镜像运动、近景模式、平滑处理功能;Kinect数据获取模块通过代码实现设备控制、骨骼绑定算法、设备图像获取。测试证明,通过C#对非托管的dll的管理方式,导入Kinect硬件的驱动程序,调用自定义的数据结构和算法,实现在unity 3D场景中,使用Kinect体感镜头控制场景中的人物模型运动,提高了体感游戏的开发效率,在体感游戏的开发和应用中有一定的社会推广价值。  相似文献   
104.
根据空间科学研究对交互性和Web化的发展需求,将Java 3D应用于该领域。深入剖析了Java 3D的主要几何类和实现细节;改进并实现了一种矩形网格等值线生成算法,解决了二义性和等值点在网格顶点的问题;介绍了一种生成规则网格的简单算法,并选用合适的Java 3D类加以实现;介绍了一种数值———颜色映射算法,并将空间环境数据映射为RGB颜色信息。综合运用这些算法,对地球空间环境中若干物理要素模型进行了二维和三维可视化。可视化结果与国内外空间环境模型研究成果基本一致,说明上述算法正确,有较高的参考价值。  相似文献   
105.
Tzong-Horng Liou 《Carbon》2004,42(4):785-794
Both fine carbon/silica and pure silica powders can be obtained by carbonization and combustion of rice husk under non-isothermal conditions, and the products can be used for preparation of high-quality ceramic materials. Studies on the morphology, chemical and physical characteristics of products were carried out by N2-adsorptionmeter, SEM, XRD, FTIR, ICP-MS and EA. Results indicate that decreasing the heating rate increased the specific surface area, pore volume and pore diameter. At a heating rate of 5 °C/min, the specific surface areas of both the carbon/silica and pure silica powders were 261 and 235 m2/g, and the average pore diameters were 2.2 and 5.4 nm, respectively. The products obtained from various heating rates were all amorphous. Thermogravimetric analysis was employed to study the reaction characteristics during carbonization or combustion, indicating that decomposition process of rice husk could be divided into three temperature zones. This results of the study can also provide the important information on the recovery of biomass material from rice husk.  相似文献   
106.
FT311D接口芯片为Android手机或平板电脑提供了USB转外部UART、GPIO、PWM、I2 C、SPI硬件接口功能。本文介绍了FT311D的硬件特点及其在Android平台下的软件开发方法。实验表明,基于FT311D的Android设备USB转外部接口方案硬件设计简单,软件开发方便,可广泛应用于物联网、车载系统、POS机、智能医疗保健仪器设备等。  相似文献   
107.
K Mylvaganam  L.C Zhang 《Carbon》2004,42(10):2025-2032
This paper discusses several important issues in a molecular dynamics simulation for analysing carbon nanotubes and their mechanical properties. In particular, the paper addresses the problems in selecting appropriate inter-atomic potentials, number of thermostat atoms, thermostat techniques, time and displacement steps and number of relaxation steps to reach the dynamic equilibrium. Based on these, the structural changes of armchair and zigzag nanotubes and their mechanical properties are investigated. The Young's modulus and Poisson's ratio of the armchair tube are 3.96 and 0.15 TPa, respectively, and those of the zigzag tube are 4.88 and 0.19 TPa, respectively. The best simulation technique identified in this study predicts that the ultimate tensile strain of a carbon nanotube is around 40% before atomic bond breakage.  相似文献   
108.
Some stereoblind observers do not perceive depth of 3D stimuli that depends on binocular disparity. These individuals, who have no disabilities, comprise over 5% of the general population. In addition, 17–30% of nonstereoblind young and young–middle people do not use disparity information in certain 3D environments, a phenomenon known as pseudo‐stereoblindness. This study aimed to investigate the relationship between aging and the proportion of pseudo‐stereoblindness in the general population. In an experiment, 134 nonstereoblind participants, ranging in age from 17 to 83 years, judged subjective depth of 3D stimuli containing binocular disparity and pictorial depth cues. Results showed that the proportion of pseudo‐stereoblindness among young (17–24 years old) and young–middle aged observers (25–39 years old) was 29%, in both cases. However, the proportion of pseudo‐stereoblind observers increased in older populations: 65% and 82% in the middle (40–54 years old) and senior (55–83 years old) age groups, respectively. These results suggest that a number of people, especially in elderly populations, have trouble perceiving depth from binocular disparity in 3D graphic contents despite their essential ability to use disparity information.  相似文献   
109.
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored.  相似文献   
110.
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