首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   18219篇
  免费   2457篇
  国内免费   1396篇
电工技术   483篇
综合类   1725篇
化学工业   2597篇
金属工艺   558篇
机械仪表   793篇
建筑科学   1575篇
矿业工程   687篇
能源动力   247篇
轻工业   2895篇
水利工程   689篇
石油天然气   1067篇
武器工业   173篇
无线电   2130篇
一般工业技术   1731篇
冶金工业   579篇
原子能技术   107篇
自动化技术   4036篇
  2024年   53篇
  2023年   250篇
  2022年   501篇
  2021年   581篇
  2020年   692篇
  2019年   629篇
  2018年   521篇
  2017年   677篇
  2016年   710篇
  2015年   791篇
  2014年   1220篇
  2013年   1158篇
  2012年   1459篇
  2011年   1454篇
  2010年   1204篇
  2009年   1182篇
  2008年   1072篇
  2007年   1350篇
  2006年   1152篇
  2005年   953篇
  2004年   800篇
  2003年   664篇
  2002年   534篇
  2001年   447篇
  2000年   368篇
  1999年   298篇
  1998年   233篇
  1997年   183篇
  1996年   186篇
  1995年   174篇
  1994年   134篇
  1993年   105篇
  1992年   74篇
  1991年   51篇
  1990年   42篇
  1989年   32篇
  1988年   16篇
  1987年   13篇
  1986年   13篇
  1985年   16篇
  1984年   7篇
  1983年   5篇
  1982年   4篇
  1981年   6篇
  1979年   6篇
  1964年   8篇
  1963年   5篇
  1962年   5篇
  1957年   3篇
  1955年   5篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
61.
浅谈侧窗采光和门窗节能措施   总被引:1,自引:0,他引:1  
充分利用天然光,改善门窗的绝热性能,是建筑节能的重点手段。  相似文献   
62.
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160  相似文献   
63.
The present article reports the investigation of the effects of surrounding brightness on a visual search for three safety colors: red, orange, and yellow. Images of visual stimuli consisting of an array of colored circles placed on a large visual field (a visual angle of 40°) were displayed on an 80‐in. screen with a DLP projector. Experiment I examined the search efficiency under three levels of background luminance that were equivalent to the three target luminances. The results showed that the search efficiency for the orange target decreased as the number of distractors increased, under each of the background luminance levels, whereas the efficiency scarcely decreased for the red and yellow targets. Although a reduction in background luminance increased the search efficiency for the orange target, it is suggested that the effect of background luminance is smaller than the effect of the target color in search efficiency. Experiment II examined the search efficiency under three conditions of low levels of incident illuminance, which were matched with a linear regression to the luminance of color chips of safety colors measured twilight conditions. The results showed that the search efficiency for the orange target decreased as the number of distractors increased under each of the different illuminance conditions, whereas the efficiency scarcely decreased for red and yellow targets. Furthermore, as illuminance decreased, the search time for the orange target was more greatly impacted than for red or yellow. These results imply that the recognition of orange tends to be influenced by the surrounding brightness. © 2005 Wiley Periodicals, Inc. Col Res Appl, 30, 400–409, 2005; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.20152  相似文献   
64.
A simple algorithm (amenable to spreadsheets) is described for plotting a luminance contour map of the color gamut of an additive‐primary display given the chromaticities of its primaries and screen white. Each contour of the plot represents (in either r,g or x,y coordinates) the polygon of intersection of the RGB cube with a plane of constant Y. Each vertex on a contour is an intersection of 1 of the 12 edges of the RGB cube with the constant‐Y plane. Feasibility of an edge as a vertex of the polygon is tested through comparison of the computed r,g coordinates with functions of the luminosity coefficients of the primaries. By ordering the RGB‐cube edges in a particular way prior to scanning them for feasibility, one is guaranteed to retrieve the vertices of any constant‐Y polygon in convex order. This fact facilitates plotting of the polygons.  相似文献   
65.
Generation enhances item memory but may not enhance other aspects of memory. In 12 experiments, the author investigated the effect of generation on context memory, motivated in part by the hypothesis that generation produces a trade-off in encoding item and contextual information. Participants generated some study words (e.g., hot-___) and read others (e.g., hot-cold). Generation consistently enhanced item memory but did not enhance context memory. More specifically, generation disrupted context memory for the color of the target word but did not affect context memory for location, background color, and cue-word color. The specificity of the negative generation effect in context memory argues against a general item-context trade-off. A processing account of generation meets greater success. In addition, the results provide no evidence that generation enhances recollection of contextual details. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
66.
隋然 《钢铁研究》1993,(5):28-30
论述了国内外金相测定球化退火钢脱碳层深度的标准方法和常用方法存在的不准确性和不适用性问题,提出了解决问题的途径——定量金相法。  相似文献   
67.
本文根据人眼视觉特性、孟塞尔方程及彩色复制理论,并结合实际工艺路线和工艺条件,推导出标准阶调复制曲线和标准电分工作曲线。它与德国Hell公司所绘的电分标准工作曲线基本一致。并做到了各工序有数据,有质量标准,使平印制版做到有规可循。  相似文献   
68.
二元光栅照明研究   总被引:3,自引:1,他引:2  
罗先刚  陈旭南 《光电工程》1998,25(6):111-115
采用部分相干成象理论对二元光机照明进行了较为详细的研究。分析了二元光栅照明对分辨力,焦,照明能量和照明均匀性的影响,并通过实验研究验证了二元光栅对分辨力和焦深有较大程度的提高,同时能量损失不大。  相似文献   
69.
李熹霖 《光电子技术》1996,16(4):306-313
综合介绍了LED显示技术的现状,详细叙述了全色LED显示的关键技术和主要性能,对LED在室内,室外的应用前景作出评述。  相似文献   
70.
陈宗柱 《电子器件》1996,19(3):184-189
本文综述我们对电脑气体选择性激发产生变色发光的理论研究和实验研究,并探讨这种类型变色发光的实际应用。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号