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991.
In this paper we propose a speed‐up technique for a local automatic colour equalization operator derived from a model of the human vision system. This method is characterized by local and global filtering effects, that simultaneously achieve different equalization tasks e.g. performing colour and lightness constancy, realizing dynamic image data driven stretching, controlling the contrast. We describe a way to quickly create a filtering mapping function to perform the global component of the mapping. This method is based on singular value decomposition (SVD) applied to sampled and filtered points in the input image. Then, the local information is added computing the basic algorithm on a neighbourhood of each input pixel. A slight quality loss is the price that we have to pay for a speed‐up of more than two orders of magnitude of the basic algorithm. We present the results on several images and discuss the efficiency and the drawbacks of the speed‐up technique.  相似文献   
992.
A hard problem in network testing is verifying the correctness of a class of networks, as well as the actual networks under test. In practice, at most a few networks (sometimes only one) are actually tested. Thus an important question is how to select one or more networks that are sufficiently representative to apply the results to a class of networks. We present a model-based technique for selecting a representative network. The central theorem establishes that the representative network displays any faults present in any network of the class. This paper introduces the concept of “self-similarity,” which is used to select the network, and presents the results of an experiment in testing one class of networks.  相似文献   
993.
ContextA component-based software (CBS) system is a typical example of a composite component, which is composed of two or more atomic components. In the test of a CBS system, it is necessary to automatically generate expected results because they are compared with the actual results.ObjectiveThis paper proposes an automatic generation algorithm of expected results for the testing of a CBS system.MethodThe algorithm analyzes Input/Output (I/O) relationships of a CBS system to identify inputs that influence its outputs. Then, the algorithm uses test cases of atomic components for each input and automatically generates expected results. To evaluate the proposed approach, we compare the proposed approach with the other I/O relationship based approach via two case studies which are the CBS systems for guide robot. The comparison shows the effectiveness of our approach.ResultsTo verify effectiveness of the proposed approach, we measure the cost of manual generation of expected results for each case study. The costs are from 0.001 to 0.015 in the first case study, and are from 0.590 to 0.998 in the second case study.ConclusionThis proposed approach reduces the time-consuming and error-prone task which manually generates expected results for the testing of a CBS system.  相似文献   
994.
Domain‐continuous visibility determination algorithms have proved to be very efficient at reducing noise otherwise prevalent in stochastic sampling. Even though they come with an increased overhead in terms of geometrical tests and visibility information management, their analytical nature provides such a rich integral that the pay‐off is often worth it. This paper presents a time‐continuous, primary visibility algorithm for motion blur aimed at ray tracing. Two novel intersection tests are derived and implemented. The first is for ray versus moving triangle and the second for ray versus moving AABB intersection. A novel take on shading is presented as well, where the time continuum of visible geometry is adaptively point‐sampled. Static geometry is handled using supplemental stochastic rays in order to reduce spatial aliasing. Finally, a prototype ray tracer with a full time‐continuous traversal kernel is presented in detail. The results are based on a variety of test scenarios and show that even though our time‐continuous algorithm has limitations, it outperforms multi‐jittered quasi‐Monte Carlo ray tracing in terms of image quality at equal rendering time, within wide sampling rate ranges.  相似文献   
995.
996.
Data I/O has become a major bottleneck of computational performance of geospatial analysis and modeling. In this study, a parallel GeoTIFF I/O library (pGTIOL) was developed. Through the storage mapping and data arrangement techniques, pGTIOL can operate on files in either strip or tile storage mode, read/write any sub-domain of data within the raster dataset. pGTIOL enables asynchronized I/O, which means a process can read/write its own sub-domains of data when necessary without synchronizing with other processes. pGTIOL was integrated into the parallel raster processing library (pRPL). Several pGTIOL-based data I/O functions and options were added to pRPL, while the existing functions of pRPL stay intact. Experiments showed that the integration of pRPL and pGTIOL achieved higher performance than the original pRPL that uses GDAL as the I/O interface. Therefore, pRPL + pGTIOL enables transparent parallelism for high-performance raster processing with the capability of true parallel I/O of massive raster datasets.  相似文献   
997.
介绍了在Windows2000平台下使用VisualC 6.0开发工具用API串口通讯函数实现PC机与单片机AT89C51的串口通信,重点介绍计算机采用事件驱动异步I/O方式的通信实现及AT89C51、MAX232和PC机串口接线和AT89C51的编程设置。  相似文献   
998.
We present a botanical simulation of secondary (cambial) tree growth coupled to a physical cracking simulation of its bark. Whereas level set growth would use a fixed resolution voxel grid, our system extends the deformable simplicial complex (DSC), supporting new biological growth functions robustly on any surface polygonal mesh with adaptive subdivision, collision detection and topological control. We extend the DSC with temporally coherent texturing, and surface cracking with a user‐controllable biological model coupled to the stresses introduced by the cambial growth model.  相似文献   
999.
This work presents a method for efficiently simplifying the pressure projection step in a liquid simulation. We first devise a straightforward dimension reduction technique that dramatically reduces the cost of solving the pressure projection. Next, we introduce a novel change of basis that satisfies free‐surface boundary conditions exactly, regardless of the accuracy of the pressure solve. When combined, these ideas greatly reduce the computational complexity of the pressure solve without compromising free surface boundary conditions at the highest level of detail. Our techniques are easy to parallelize, and they effectively eliminate the computational bottleneck for large liquid simulations.  相似文献   
1000.
We propose a stable and efficient particle‐based method for simulating highly viscous fluids that can generate coiling and buckling phenomena and handle variable viscosity. In contrast to previous methods that use explicit integration, our method uses an implicit formulation to improve the robustness of viscosity integration, therefore enabling use of larger time steps and higher viscosities. We use Smoothed Particle Hydrodynamics to solve the full form of viscosity, constructing a sparse linear system with a symmetric positive definite matrix, while exploiting the variational principle that automatically enforces the boundary condition on free surfaces. We also propose a new method for extracting coefficients of the matrix contributed by second‐ring neighbor particles to efficiently solve the linear system using a conjugate gradient solver. Several examples demonstrate the robustness and efficiency of our implicit formulation over previous methods and illustrate the versatility of our method.  相似文献   
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