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The evolution of the dislocation density induced by the nanomachining process dominates the plastic deformation behaviors of materials, thus affecting the mechanical properties significantly. However, a challenging topic related to how to establish an accurate model for predicting the dislocation density based on the limited simulations and experiments arises due to the complicated thermal–mechanical coupling mechanism during the machining process. Herein, a multistage method integrating machine learning, physics, and high-throughput atomic simulation is proposed to investigate the effect of cutting speed on the dislocation behavior in polycrystal copper. Compared with the traditional one-step machine learning method, the constraint of physical features effectively improves the accuracy and generalization ability of the model. The results indicate that the dislocation behaviors depend on the competition between the cutting force and temperature. In the low-cutting speed, the predominated role of the cutting temperature leads to a rapid decline of the dislocation density. In contrast, the dislocation density tends to be stable under a high-speed cutting process due to the dynamic balance between the effects of the cutting force and temperature. Notably, the proposed strategy provides a new and universal framework to design the machining parameters to obtain high-quality products.  相似文献   
23.
For the large quantity of data,rules and models generated in the course of computer generated forces (CGFs) behavior modeling,the common analytical methods are statistical methods based on the tactical rules,tactical doctrine and empirical knowledge.However,from the viewpoint of data mining,we can find many of these analytical methods are also each-and-every different data mining methods.In this paper,we survey the data mining theory and techniques that have appeared in the course of CGF behavior modeling f...  相似文献   
24.
The paper presents a formal methodology for the hull form optimization in calm and rough water using wash waves and selected dynamic responses, respectively. Parametric hull form modeling is used to generate the variant hull forms with some of the form parameters modified, which are evaluated in the optimization scheme based on evolutionary strategies. Rankine-source panel method and strip theories are used for the hydrodynamic evaluation. The methodology is implemented in the optimization of a double-chine, planing hull form. Furthermore, a dual-stage optimization strategy is applied on a modern fast displacement ferry. The effect of the selected optimization parameters is presented and discussed.  相似文献   
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Acceptance, utility, and usability of system designs have become a focal interest in human–computer interaction (HCI) research, yet at present there is a lack detailed understandings of which system design features influence them. The purpose of the study is to examine the effects of five product design features; customization, adaptive behavior, memory load, content density, and speed on user preference through an experimental study by using conjoint analysis. In experimental study, instead of classical conjoint cards, prototypes were generated for products. Besides, desirability and market segments of product prototypes were identified. In line with the results, among the five product design features, speed is the most and customization is the least important features that affect user preference. Contrary to the expectations, customization has a relatively small importance value in this research. Subsequent design features that influence user preference after speed are minimal memory load, adaptive behavior, and content density, respectively. According to findings, interfaces that have high-speed, minimal memory load, adaptive behavior, low content density, and customization features are more preferable than those that do not.  相似文献   
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本文以某校校园网Web日志挖掘为例,首先阐述如何进行Web挖掘,其次运用该理论分析该校Web日志得到用户上网行为习惯,并给出合理化建议,最后引出进一步探索的方向,为以后工作奠定基础。本文采用的挖掘方法具有通用性和实用性,对于类似时序序列趋势分析都可参考本文。  相似文献   
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Intelligence has been an object of study for a long time. Different architectures try to capture and reproduce these aspects into artificial systems (or agents), but there is still no agreement on how to integrate them into a general framework. With this objective in mind, we propose an architectural methodology based on the idea of intentional configuration of behaviors. Behavior‐producing modules are used as basic control components that are selected and modified dynamically according to the intentions of the agent. These intentions are influenced by the situation perceived, knowledge about the world, and internal variables that monitor the state of the agent. The architectural methodology preserves the emergence of functionality associated with the behavior‐based paradigm in the more abstract levels involved in configuring the behaviors. Validation of this architecture is done using a simulated world for mobile robots, in which the agent must deal with various goals such as managing its energy and its well‐being, finding targets, and acquiring knowledge about its environment. Fuzzy logic, a topologic map learning algorithm, and activation variables with a propagation mechanism are used to implement the architecture for this agent.  相似文献   
29.
Coordination components for collaborative virtual environments   总被引:1,自引:0,他引:1  
This paper deals with the behavior of virtual environments from the collaboration point-of-view, in which actors (human or virtual beings) interact and collaborate by means of interdependent tasks. In this sense, actors may realize tasks that are dependent on tasks performed by other actors, while the interdependencies between tasks (through resource management and temporal relations) delineate the overall behavior of a virtual environment. Our main goal is to propose an approach for the coordination of those behaviors. Initially a generic study of possible interdependencies between collaborative tasks is presented, followed by the formal modeling (using Petri Nets) of coordination mechanisms for those dependencies. In order to implement such mechanisms, an architecture of reusable and pluggable coordination components is also introduced. These components are used in an implementation of a multi-user videogame. The presented approach is a concrete step to create virtual societies of actors that collaborate to reach common goals without the risk of getting involved in conflicting or repetitive tasks.  相似文献   
30.
Different philosophies lie behind the detecting and correcting error patterns in a real communication channel. The sceptic points in choosing an efficient code, specifically the matrix type-B code, were pointed out in Refs. 1 and 2.Some more points are shown here. As a result the matrix type-B code is found to be a best choice. Some more theoretical aspects for this code are also given. These are useful for the realization and testing of an encoding-decoding algorithm with IC's used in a unique way for its implementation.  相似文献   
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