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排序方式: 共有3948条查询结果,搜索用时 10 毫秒
31.
K. Geihs P. Barone F. Eliassen J. Floch R. Fricke E. Gjorven S. Hallsteinsen G. Horn M. U. Khan A. Mamelli G. A. Papadopoulos N. Paspallis R. Reichle E. Stav 《Software》2009,39(4):385-422
Driven by the emergence of mobile and pervasive computing there is a growing demand for context‐aware software systems that can dynamically adapt to their run‐time environment. We present the results of project MADAM that has delivered a comprehensive solution for the development and operation of context‐aware, self‐adaptive applications. The main contributions of MADAM are (a) a sophisticated middleware that supports the dynamic adaptation of component‐based applications, and (b) an innovative model‐driven development methodology that is based on abstract adaptation models and corresponding model‐to‐code transformations. MADAM has demonstrated the viability of a general, integrated approach to application‐level adaptation. We discuss our experiences with two real‐world case studies that were built using the MADAM approach. Copyright © 2008 John Wiley & Sons, Ltd. 相似文献
32.
出于信息安全和业务需要,人们在彼此逻辑或物理隔离的局域网环境中浏览和处理信息,但是又不想丧失网络互联带来的便利和强大的信息处理能力。通过数据传输与同步机制,模拟广域网环境、避免信息孤岛是一种现实可行的选择。给出了一种基于XML的任务驱动的数据传输与同步方法,通过分析数据传输场景,设定了基于XML的任务数据模板和任务结果数据模板,借助于具体的信息化系统,基于相应的模板,自动生成任务数据包及任务数据结果包,以数据光盘进行信息传输,通过数据寻址、定位及导入操作实现了数据同步功能。通过该数据通路,实现了各级彼此独立的信息系统的互联,用户犹如在一个互联的广域网环境中进行数据处理。该方法大大提升了信息系统的安全性,降低了铺设或租用线路的成本,解决了各级网络之间不连通导致的信息壁垒,更符合现阶段特殊行业使用网络环境的要求。 相似文献
33.
Expedited simulation‐driven design optimization of UWB antennas by means of response features 下载免费PDF全文
In this work, a method for fast design optimization of broadband antennas is considered. The approach is based on a feature‐based optimization (FBO) concept where reflection characteristics of the structure at hand are formulated in terms of suitably defined feature points. Redefinition of the design problem allows for reducing the design optimization cost, because the dependence of feature point coordinates on antenna dimensions is less nonlinear than for the original frequency characteristics (here, S‐parameters). This results in faster convergence of the optimization algorithm. The cost of the design process is further reduced using variable‐fidelity electromagnetic (EM) simulation models. In case of UWB antennas, the feature points are defined, among others, as the levels of the reflection characteristic at its local in‐band maxima, as well as location of the frequency point which corresponds to acceptable reflection around the lower corner frequency within the UWB band. Also, the number of characteristic points depends on antenna topology and its dimensions. Performance of FBO‐based design optimization is demonstrated using two examples of planar UWB antennas. Moreover, the computational cost of the approach is compared with conventional optimization driven by a pattern search algorithm. Experimental validation of the numerical results is also provided. 相似文献
34.
Human activity recognition is an effective approach for identifying the characteristics of historical data. In the past decades, different shallow classifiers and handcrafted features were used to identify the activities from the sensor data. These approaches are configured for offline processing and are not suitable for sequential data. This article proposes an adaptive framework for human activity recognition using a deep learning mechanism. This deep learning approach forms the deep belief network (DBN), which contains a visible layer and hidden layers. The processing of raw sensor data is performed by these layers and the activity is identified at the top most layers. The DBN is tested using the real time environment with the help of mobile devices that contain an accelerometer, a magnetometer, and a gyroscope. The results are analyzed with the metrics of precision, recall, and the F1-score. The results proved that the proposed method has a higher F1_score when compared to the existing approach. 相似文献
35.
To allow efficient and user‐friendly development of a component‐based application, component systems have to provide a rather complex development infrastructure, including a tool for component composition, component repository, and a run‐time infrastructure. In this paper, we present and evaluate benefits of using meta‐modeling during the process of defining a component system and also during creation of the development and run‐time infrastructures. Most of the presented arguments are based on a broad practical experience with designing the component systems SOFA and SOFA 2; the former designed in a classical ad hoc ‘manual’ way, whereas the latter with the help of meta‐modeling. Copyright © 2010 John Wiley & Sons, Ltd. 相似文献
36.
ZHAO Yong 《数字社区&智能家居》2008,(18)
"任务驱动法"是建立在建构主义教学理论基础上的教学法,作为建构者——教师,仅是学习的指导者、辅助者、咨询者、导航者,而学生才是教与学活动中的主体,在具体教学过程中,我们应将大量时间留给学生带着驱动"任务"进行研究性学习。目前,我国中学信息技术课程中普遍采用这一教学法,即在具体教学过程中,我们应尽量压缩教师讲授内容的时间,而将大量的时间留给学生进行研究性学习。本文就如何优化信息技术课程谈几点思考。 相似文献
37.
Realizing quality improvement through test driven development: results and experiences of four industrial teams 总被引:2,自引:2,他引:0
Nachiappan Nagappan E. Michael Maximilien Thirumalesh Bhat Laurie Williams 《Empirical Software Engineering》2008,13(3):289-302
Test-driven development (TDD) is a software development practice that has been used sporadically for decades. With this practice,
a software engineer cycles minute-by-minute between writing failing unit tests and writing implementation code to pass those
tests. Test-driven development has recently re-emerged as a critical enabling practice of agile software development methodologies.
However, little empirical evidence supports or refutes the utility of this practice in an industrial context. Case studies
were conducted with three development teams at Microsoft and one at IBM that have adopted TDD. The results of the case studies
indicate that the pre-release defect density of the four products decreased between 40% and 90% relative to similar projects
that did not use the TDD practice. Subjectively, the teams experienced a 15–35% increase in initial development time after
adopting TDD.
Nachiappan Nagappan is a researcher in the Software Reliability Research group at Microsoft Research. He received his MS and PhD from North Carolina State University in 2002 and 2005, respectively. His research interests are in software reliability, software measurement and empirical software engineering. Dr. E. Michael Maximilien (aka “max”) is a research staff member at IBM’s Almaden Research Center in San Jose, California. Prior to joining ARC, he spent ten years at IBM’s Research Triangle Park, N.C., in software development and architecture. He led various small- to medium-sized teams, designing and developing enterprise and embedded Java™ software; he is a founding member and contributor to three worldwide Java and UML industry standards. His primary research interests lie in distributed systems and software engineering, especially Web services and APIs, mashups, Web 2.0, SOA (service-oriented architecture), and Agile methods and practices. He can be reached through his Web site (maximilien.org) and blog (blog.maximilien.com). Thirumalesh Bhat is a Development Manager at Microsoft Corporation. He has worked on several versions of Windows and other commercial software systems at Microsoft. He is interested in software reliability, testing, metrics and software processes. Laurie Williams is an associate professor of computer science at North Carolina State University. She teaches software engineering and software reliability and testing. Prior to joining NCSU, she worked at IBM for nine years, including several years as a manager of a software testing department and as a project manager for a large software project. She was one of the founders of the XP Universe conference in 2001, the first US-based conference on agile software development. She is also the lead author of the Pair Programming Illuminated book and a co-editor of the Extreme Programming Perspectives book. 相似文献
Laurie WilliamsEmail: |
Nachiappan Nagappan is a researcher in the Software Reliability Research group at Microsoft Research. He received his MS and PhD from North Carolina State University in 2002 and 2005, respectively. His research interests are in software reliability, software measurement and empirical software engineering. Dr. E. Michael Maximilien (aka “max”) is a research staff member at IBM’s Almaden Research Center in San Jose, California. Prior to joining ARC, he spent ten years at IBM’s Research Triangle Park, N.C., in software development and architecture. He led various small- to medium-sized teams, designing and developing enterprise and embedded Java™ software; he is a founding member and contributor to three worldwide Java and UML industry standards. His primary research interests lie in distributed systems and software engineering, especially Web services and APIs, mashups, Web 2.0, SOA (service-oriented architecture), and Agile methods and practices. He can be reached through his Web site (maximilien.org) and blog (blog.maximilien.com). Thirumalesh Bhat is a Development Manager at Microsoft Corporation. He has worked on several versions of Windows and other commercial software systems at Microsoft. He is interested in software reliability, testing, metrics and software processes. Laurie Williams is an associate professor of computer science at North Carolina State University. She teaches software engineering and software reliability and testing. Prior to joining NCSU, she worked at IBM for nine years, including several years as a manager of a software testing department and as a project manager for a large software project. She was one of the founders of the XP Universe conference in 2001, the first US-based conference on agile software development. She is also the lead author of the Pair Programming Illuminated book and a co-editor of the Extreme Programming Perspectives book. 相似文献
38.
Self‐adaptive software is a closed‐loop system, since it continuously monitors its context (i.e. environment) and/or self (i.e. software entities) in order to adapt itself properly to changes. We believe that representing adaptation goals explicitly and tracing them at run‐time are helpful in decision making for adaptation. While goal‐driven models are used in requirements engineering, they have not been utilized systematically yet for run‐time adaptation. To address this research gap, this article focuses on the deciding process in self‐adaptive software, and proposes the Goal‐Action‐Attribute Model (GAAM). An action selection mechanism, based on cooperative decision making, is also proposed that uses GAAM to select the appropriate adaptation action(s). The emphasis is on building a light‐weight and scalable run‐time model which needs less design and tuning effort comparing with a typical rule‐based approach. The GAAM and action selection mechanism are evaluated using a set of experiments on a simulated multi‐tier enterprise application, and two sample ordinal and cardinal action preference lists. The evaluation is accomplished based on a systematic design of experiment and a detailed statistical analysis in order to investigate several research questions. The findings are promising, considering the obtained results, and other impacts of the approach on engineering self‐adaptive software. Although, one case study is not enough to generalize the findings, and the proposed mechanism does not always outperform a typical rule‐based approach, less effort, scalability, and flexibility of GAAM are remarkable. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
39.
Engineer Bainomugisha Jorge Vallejos Elisa Gonzalez Boix Pascal Costanza Theo D'Hondt Wolfgang De Meuter 《Software》2012,42(3):331-356
The iPhone SDK provides a powerful platform for the development of applications that make use of iPhone capabilities, such as sensors, GPS, Wi‐Fi, or Bluetooth connectivity. We observe that so far the development of iPhone applications has mostly been restricted to using Objective‐C. However, developing applications in plain Objective‐C on the iPhone OS suffers from limitations, such as the need for explicit memory management and lack of syntactic extension mechanism. Moreover, when developing distributed applications in Objective‐C, programmers have to manually deal with distribution concerns, such as service discovery, remote communication, and failure handling. In this paper, we discuss our experience in porting the Scheme programming language to the iPhone OS and how it can be used together with Objective‐C to develop iPhone applications. To support the interaction between Scheme programs and the underlying iPhone APIs, we have implemented a language symbiosis layer that enables programmers to access the iPhone SDK libraries from Scheme. In addition, we have designed high‐level distribution constructs to ease the development of distributed iPhone applications in an event‐driven style. We validate and discuss these constructs with a series of examples, including an iPod controller, a maps application, and a distributed multiplayer Scrabble‐like game. We discuss the lessons learned from this experience for other programming language ports to mobile platforms. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
40.
Design patterns codify proven solutions to recurring design problems. Their proper use within a development context requires that: (i) we understand them; (ii) we ascertain their applicability or relevance to the design problem at hand; and (iii) we apply them faithfully to the problem at hand. We argue that an explicit representation of the design problem solved by a design pattern is key to supporting the three tasks in an integrated fashion. We propose a model‐driven representation of design patterns consisting of triples < MP, MS, T > where MP is a model of the problem solved by the pattern, MS is a model of the solution proposed by the pattern, and T is a model transformation of an instance of the problem into an instance of the solution. Given an object‐oriented design model, we look for model fragments that match MP (call them instances of MP), and when one is found, we apply the transformation T yielding an instance of MS. Easier said than done. Experimentation with an Eclipse Modeling Framework‐based implementation of our approach applied to a number of open‐source software application's raised fundamental questions about: (i) the nature of design patterns in general, and the ones that lend themselves to our approach, and (ii) our understanding and codification of seemingly simple design patterns. In this paper, we present the principles behind our approach, report on the results of applying the approach to the Gang of Four (GoF) design patterns, and discuss the representability of design problems solved by these patterns. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献