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High throughput biological data need to be processed, analyzed, and interpreted to address problems in life sciences. Bioinformatics, computational biology, and systems biology deal with biological problems using computational methods. Clustering is one of the methods used to gain insight into biological processes, particularly at the genomics level. Clearly, clustering can be used in many areas of biological data analysis. However, this paper presents a review of the current clustering algorithms designed especially for analyzing gene expression data. It is also intended to introduce one of the main problems in bioinformatics – clustering gene expression data – to the operations research community. 相似文献
995.
Failure to establish agreed-upon criteria by which to measure and identify online video game addiction has resulted in a lack of reliable evidence of the actual percentage of individuals who are pathologically dependent. Building upon prior research, the present study sought to better determine the magnitude of pathological online video game play using a distinction between core and peripheral criteria for behavioral addiction. Preferences and perceptions towards online video games and addiction were also examined to better understand players’ habits. A questionnaire was administered to 1332 South Korean students across 11 high schools and 1 middle school in an area surrounding the capital of Seoul. Using a monothetic and a polythetic classification system, findings showed rates ranging between 1.7% and 25.5%, with a 2.7% addiction rate when distinguishing core from peripheral criteria. These results may suggest that online video game addiction rates in intense gaming cultures such as South Korea are not as high as otherwise believed. The findings will be of assistance to educators, policymakers, clinicians, and researchers in understanding the challenges in deriving meaningful video game addiction prevalence rates, and thus being able to better separate reality from conjecture with regard to the notion of pathological game play. 相似文献
996.
《Ergonomics》2012,55(5):531-542
Abstract Industrial robots often operate at high speed, with unpredictable motion patterns and erratic idle times. Serious injuries and deaths have occurred due to operator misperception of these robot design and performance characteristics. The main objective of the research project was to study human perceptual aspects of hazardous robotics workstations. Two laboratory experiments were designed to investigate workers' perceptions of two industrial robots with different physical configurations and performance capabilities. Twenty-four subjects participated in the study. All subjects were chosen from local industries, and had had considerable exposure to robots and other automated equipment in their working experience. Experiment 1 investigated the maximum speed of robot arm motions that workers, who were experienced with operation of industrial robots, judged to be ‘safe’ for monitoring tasks. It was found that the selection of safe speed depends on the size of the robot and the speed with which the robot begins its operation. Speeds of less than 51 cm/s and 63cm/s for large and small robots, respectively, were perceived as safe, i.e., ones that did not result in workers feeling uneasy or endangered when working in close proximity to the robot and monitoring its actions. Experiment 2 investigated the minimum value of robot idle time (inactivity) perceived by industrial workers as system malfunction, and an indication of the ‘safe-to-approach’ condition. It was found that idle times of 41 s and 28 s or less for the small and large robots, respectively, were perceived by workers to be a result of system malfunction. About 20% of the workers waited only 10 s or less before deciding that the robot had stopped because of system malfunction. The idle times were affected by the subjects' prior exposure to a simulated robot accident. Further interpretations of the results and suggestions for operational limitations of robot systems are discussed. 相似文献
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高速切削刀具的分析研究 总被引:1,自引:0,他引:1
介绍高速切削技术在机械加工上的优势,通过高速切削加工对刀具材料、刀具结构、几何角度和安全性的要求分析影响刀具寿命的因素,得出高速加工切削力、切削温度、刀具寿命、表面粗糙度及切削稳定性影响规律,对今后的实践加工具有参考和借鉴作用. 相似文献
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尹洋 《四川工业学院学报》2012,(1):50-54,62
为提高制造企业设计效率和设计水平,以高速主轴系统设计开发为研究对象,提出了一种基于知识的高速主轴系统设计框架。采用本体论的知识建模方法,实现知识的重用,并重点阐述了规则知识描述、实例知识描述、知识处理模板等关键技术在高速主轴系统平台设计中的应用。该系统集成了主轴设计的经验、知识和过程,实现了知识共享,能帮助设计人员快速有效地完成高速主轴系统的智能设计。 相似文献
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朱清梅 《齐齐哈尔轻工业学院学报》2012,(6):50-52
以玉米淀粉为主要原料,将其改性,制成淀粉衍生物,用这种衍生物合成一种改性淀粉环保廉价商标胶,当交联剂用量为质量分数0.6%、氧化剂用量质量分数为2%、反应温度为55~58℃时,制备的改性淀粉环保廉价商标胶,具有初粘力强、干燥速度快、防水性好、无毒、无味、不污染环境等特点,能满足高档啤酒贴标机的要求。 相似文献