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951.
952.
Visualizing graphs containing many nodes and edges efficiently is quite challenging. Drawings of such graphs generally suffer from visual clutter induced by the large amount of edges and their crossings. Consequently it is difficult to read the relationships between nodes and the high‐level edge patterns that may exist in standard node‐link diagram representations. Edge bundling techniques have been proposed to help solve this issue, which rely on high quality edge rerouting. In this paper, we introduce an intuitive edge bundling technique which efficiently reduces edge clutter in graphs drawings. Our method is based on the use of a grid built using the original graph to compute the edge rerouting. In comparison with previously proposed edge bundling methods, our technique improves both the level of clutter reduction and the computation performance. The second contribution of this paper is a GPU‐based rendering method which helps users perceive bundles densities while preserving edge color. 相似文献
953.
This paper proposes a new shadow removal approach for input single natural image by using subregion matching illumination transfer We first propose an effective and automatic shadow detection algorithm incorporating global successive thresholding scheme and local boundary refinement. Then we present a novel shadow removal algorithm by performing illumination transfer on the matched subregion pairs between the shadow regions and non‐shadow regions, and this method can process complex images with different kinds of shadowed texture regions and illumination conditions. In addition, we develop an efficient shadow boundary processing method by using alpha matte interpolation, which produces seamless transition between the shadow and non‐shadow regions. Experimental results demonstrate the capabilities of our algorithm in both the shadow removal quality and performance. 相似文献
954.
3D reconstruction of polyhedral objects from single parallel projections using cubic corner 总被引:1,自引:0,他引:1
This paper presents a direct method to recover the geometry of the 3D polyhedron depicted in a single parallel projection. It uses two sets of information, the list of faces in the object, obtained automatically from the drawing, and a user-identified cubic corner, to compute for the coordinates of the vertices in the drawing and thus establish the 3D geometry of the whole polyhedron. The algorithm exploits the topological structure of the polyhedron, implicit in the connectivities between the faces, resulting in a complexity that is linear in the number of faces. The method is extended to objects with no cubic corners as well. The algorithm works well for recovering objects from accurate line drawings, producing accurate 3D objects. A simple extension to the algorithm allows it to handle inaccurate drawings such as sketches, and produce 3D objects that are consistent with our human perception of the drawings. 相似文献
955.
Paola Flocchini David Ilcinkas Andrzej Pelc Nicola Santoro 《Information Processing Letters》2011,111(20):1027-1031
We consider the problem of exploring an anonymous line by a team of k identical, oblivious, asynchronous deterministic mobile robots that can view the environment but cannot communicate. We completely characterize sizes of teams of robots capable of exploring an n-node line. For k<n, exploration by k robots turns out to be possible, if and only if either k=3, or k?5, or k=4 and n is odd. For all values of k for which exploration is possible, we give an exploration algorithm. For all others, we prove an impossibility result. 相似文献
956.
Improvements in biological data acquisition and genomes sequencing now allow to reconstruct entire metabolic networks of many living organisms. The size and complexity of these networks prohibit manual drawing and thereby urge the need of dedicated visualization techniques. An efficient representation of such a network should preserve the topological information of metabolic pathways while respecting biological drawing conventions. These constraints complicate the automatic generation of such visualization as it raises graph drawing issues. In this paper we propose a method to lay out the entire metabolic network while preserving the pathway information as much as possible. That method is flexible as it enables the user to define whether or not node duplication should be performed, to preserve or not the network topology. Our technique combines partitioning, node placement and edge bundling to provide a pseudo‐orthogonal visualization of the metabolic network. To ease pathway information retrieval, we also provide complementary interaction tools that emphasize relevant pathways in the entire metabolic context. 相似文献
957.
Marios Papas Wojciech Jarosz Wenzel Jakob Szymon Rusinkiewicz Wojciech Matusik Tim Weyrich 《Computer Graphics Forum》2011,30(2):503-511
We propose a novel system for designing and manufacturing surfaces that produce desired caustic images when illuminated by a light source. Our system is based on a nonnegative image decomposition using a set of possibly overlapping anisotropic Gaussian kernels. We utilize this decomposition to construct an array of continuous surface patches, each of which focuses light onto one of the Gaussian kernels, either through refraction or reflection. We show how to derive the shape of each continuous patch and arrange them by performing a discrete assignment of patches to kernels in the desired caustic. Our decomposition provides for high fidelity reconstruction of natural images using a small collection of patches. We demonstrate our approach on a wide variety of caustic images by manufacturing physical surfaces with a small number of patches. 相似文献
958.
陈刚 《自动化与仪器仪表》2011,(1):68-69
远程生产管理系统可以实时采集、查看生产数据。通过此系统,用户可以在线对比、分析生产线数据,判断生产线状况。本系统能够将数据保存下来,为解决问题提供了数据,节约时间,提高工作效率。 相似文献
959.
960.