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121.
A NEW AGENT MATCHING SCHEME USING AN ORDERED FUZZY SIMILARITY MEASURE AND GAME THEORY 总被引:3,自引:0,他引:3
In this paper, an agent matching method for bilateral contracts in a multi-agent market is proposed. Each agent has a hierarchical representation of its trading commodity attributes by a tree structure of fuzzy attributes. Using this structure, the similarity between the trees of each pair of buyer and seller is computed using a new ordered fuzzy similarity algorithm. Then, using the concept of Stackelberg equilibrium in a leader–follower game, matchmaking is performed among the sellers and buyers. The fuzzy similarities of each agent with others in its personal viewpoint have been used as its payoffs in a bimatrix game. Through a case study for bilateral contracts of energy, the capabilities of the proposed agent-based system are illustrated. 相似文献
122.
Choosing knowledge management strategies by using a combined ANP and DEMATEL approach 总被引:4,自引:1,他引:3
Numerous companies are expecting their knowledge management (KM) to be performed effectively in order to leverage and transform the knowledge into competitive advantages. However, here raises a critical issue of how companies can better evaluate and select a favorable KM strategy prior to a successful KM implementation. The KM strategy selection is a kind of multiple criteria decision-making (MCDM) problem, which requires considering a large number of complex factors as multiple evaluation criteria. A robust MCDM method should consider the interactions among criteria. The analytic network process (ANP) is a relatively new MCDM method which can deal with all kinds of interactions systematically. Moreover, the Decision Making Trial and Evaluation Laboratory (DEMATEL) not only can convert the relations between cause and effect of criteria into a visual structural model, but also can be used as a way to handle the inner dependences within a set of criteria. Hence, this paper proposes an effective solution based on a combined ANP and DEMATEL approach to help companies that need to evaluate and select KM strategies. Additionally, an empirical study is presented to illustrate the application of the proposed method. 相似文献
123.
介绍了网页三剑客教学的现状及信息社会对实验教学的要求,由此阐述了在局部到整体的网页制作教学中引入“任务驱动法”教学模式的好处。采用“任务驱动法”与“局部到整体”相结合组织教学,极大地提高了学生自主学习的积极性、主动性、创造性,同时使学生基础知识更为扎实,是一种值得推广的好的教学方法。 相似文献
124.
该文介绍了多媒体教学系统原理,多媒体课件制作的选题、素材加工及制作开发情况;结合认知心理学讨论了课件制作中普遍存在的问题及相应的解决对策。 相似文献
125.
126.
Prashant Doshi Yifeng Zeng Qiongyu Chen 《Autonomous Agents and Multi-Agent Systems》2009,18(3):376-416
We develop new graphical representations for the problem of sequential decision making in partially observable multiagent environments, as formalized by interactive partially observable Markov decision processes (I-POMDPs). The graphical models
called interactive influence diagrams (I-IDs) and their dynamic counterparts, interactive dynamic influence diagrams (I-DIDs), seek to explicitly model the structure that is often present in real-world problems by decomposing the situation into chance
and decision variables, and the dependencies between the variables. I-DIDs generalize DIDs, which may be viewed as graphical
representations of POMDPs, to multiagent settings in the same way that I-POMDPs generalize POMDPs. I-DIDs may be used to compute
the policy of an agent given its belief as the agent acts and observes in a setting that is populated by other interacting
agents. Using several examples, we show how I-IDs and I-DIDs may be applied and demonstrate their usefulness. We also show
how the models may be solved using the standard algorithms that are applicable to DIDs. Solving I-DIDs exactly involves knowing
the solutions of possible models of the other agents. The space of models grows exponentially with the number of time steps.
We present a method of solving I-DIDs approximately by limiting the number of other agents’ candidate models at each time
step to a constant. We do this by clustering models that are likely to be behaviorally equivalent and selecting a representative
set from the clusters. We discuss the error bound of the approximation technique and demonstrate its empirical performance. 相似文献
127.
基于投影匹配的钢坯端面字符快速识别方法 总被引:2,自引:0,他引:2
由于高温及复杂光照的干扰等成像环境的影响,钢坯端面字符自动识别存在很多困难,其实时自动识别难度大。现存的字符识别方法难以适应实际生产现场的需求。文章提出了一种基于投影匹配的快速识别方法,通过将图象二值化后进行垂直投影,直接将一维投影结果进行模板匹配,降低运算维数。大量的现场实验证明,该方法可有效的减少识别时间,提高生产效率,字符的拒识率和误识率较低,可满足生产线的实时要求。 相似文献
128.
A set of tools for group decision support are presented. Decision problems involving several decision makers, here-after called judges, that have to rank several alternatives, are considered. The toolbox is called JUDGES. It includes the four following procedures:
- • - a hierarchical representation of the judges allows to display the existing conflicts between groups of judges,
- • - enhanced box-plots representations of the alternatives are generated in order to detect those that are responsible for the major conflicts,
- • - specific advice is issued to each judge in order to reach more easily a consensus,
- • - a general framework for a pairwise group preference structure is proposed, and can be used to finalise the decision.
Keywords: Group decision; Ranking; Decision support; Multicriteria decision making 相似文献
129.
An approach based on multiple-criteria decision aid (MCDA) methods has been introduced for the prioritization of technical/engineering design requirements during the quality function deployment (QFD) process. The proposed method allows the avoidance of the rigid procedure under which the relationship matrix coefficients are turned from an ordinal into a cardinal scale. A comparison analysis is carried out between the traditional approach and the proposed one. A numerical example is also provided so as to highlight the main differences between the two methods. 相似文献
130.
Vitaly Dubrovsky Danial Clapper Monali Ullal 《Computer Supported Cooperative Work (CSCW)》1995,4(1):33-49
An experiment was performed to test a distinct-window conferencing screen design as an electronic cue of social status differences in computer-mediated group decision-making. The screen design included one distinct window to symbolize high-status, and two nondistinct windows to symbolize low-status. The results indicated that the distinct-window screen design did produce status affects in groups of peers making decisions on judgmental problems. Randomly assigned occupants of the distinct window had greater influence on group decisions and member's attitudes than occupants of nondistinct windows.The authors would like to thank Shyam Kamadolli and Phaderm Nangsue, the programmers who developed the software used in this experiment. We would also like to thank the editor and our three anonymous reviewers for exceedingly helpful comments on an earlier draft of this article. 相似文献