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71.
在工业CT断层图像缺陷检测应用中,提出了将数字高程模型DEM与伪彩色技术一起应用于二维灰度图像缺陷检测领域的算法流程。应用该算法流程,能够充分利用CT断层灰度图像信息,获得清晰的视觉检查效果,从而大大增强了系统检测缺陷的能力。在大型工业CT图像重建与检查分系统中采用该算法流程已经取得了较为理想的效果。  相似文献   
72.
Image sources, such as digital camera captures and photographic negatives, typically have more information than can be reproduced on a photographic print or a video display. The information that is lost during the tone/color rendering process relates to both the extended dynamic range and color gamut of the original scene. In conventional photographic systems, most of this additional information is archived on the photographic negative and can be accessed by adjusting the way the negative is printed. However, most digital imaging systems have traditionally archived only a rendered video RGB image. As a result, it is not possible to make the same sorts of image manipulations that historically have been possible with conventional photographic systems. This suggests that there would be an advantage to storing images using an extended dynamic range/color gamut color encoding. However, because of file compatibility issues, digital imaging systems that store images using color encoding other than a standard video RGB representation (e.g., sRGB) would be significantly disadvantaged in the marketplace. In this article, we describe a solution that has been developed to maintain compatibility with existing file formats and software applications, while simultaneously retaining the extended dynamic range and color gamut information associated with the original scenes. With this approach, the input raw digital camera image or film scan is first transformed to the scene‐referred ERIMM RGB color encoding. Next, a rendered sRGB image is formed in the usual way and stored in a conventional image file (e.g., a standard JPEG file). A residual image representing the difference between the original extended dynamic range image and the final rendered image is formed and stored in the image file using proprietary metadata tags. This provides a mechanism for archiving the extended dynamic range/color gamut information, which is normally discarded during the rendering process, without sacrificing interoperability. Appropriately enabled applications can decode the residual image metadata and use it to reconstruct the ERIMM RGB image, whereas applications that are not aware of the metadata will ignore it and only have access to the sRGB image. The residual image is formed such that it will have negligible pixel values for those portions of the image that lie within the sRGB gamut, and will therefore be highly compressible. Tests on a population of 950 real customer images have demonstrated that the extended dynamic range scene information can be stored with an average file size overhead of about 8% compared to the sRGB images alone. © 2003 Wiley Periodicals, Inc. Col Res Appl, 28, 251–266, 2003; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.10160  相似文献   
73.
A detection-theoretic analysis of the auditory localization of dual-impulse stimuli is described, and a model for the processing of spatial cues in the echo pulse is developed. Although for over 50 years "echo suppression" has been the topic of intense theoretical and empirical study within the hearing sciences, only a rudimentary understanding of its mechanisms has emerged. In this article, psychometric functions and results from matching studies are used in developing a model that specifies the perceived position of the echo pulse as a normal deviate, with an expectation that is a logistic function of the echo delay and a variance that depends on interaural time difference. Loss of information in the echo event is quantified as a decline in the efficiency with which the binaural system receives information from the lag impulse. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
74.
A significant part of the theory of one-dimensional linear shift-invariant systems is based on the concept of weighting function (or impulse response): the output is the convolution of the weighting function with the input. This paper introduces the concept of linear translation-invariant systems and uses this notion in studying impulse response, z-transforms, and transfer functions for multidimensional systems.  相似文献   
75.
The present article reports the investigation of the effects of surrounding brightness on a visual search for three safety colors: red, orange, and yellow. Images of visual stimuli consisting of an array of colored circles placed on a large visual field (a visual angle of 40°) were displayed on an 80‐in. screen with a DLP projector. Experiment I examined the search efficiency under three levels of background luminance that were equivalent to the three target luminances. The results showed that the search efficiency for the orange target decreased as the number of distractors increased, under each of the background luminance levels, whereas the efficiency scarcely decreased for the red and yellow targets. Although a reduction in background luminance increased the search efficiency for the orange target, it is suggested that the effect of background luminance is smaller than the effect of the target color in search efficiency. Experiment II examined the search efficiency under three conditions of low levels of incident illuminance, which were matched with a linear regression to the luminance of color chips of safety colors measured twilight conditions. The results showed that the search efficiency for the orange target decreased as the number of distractors increased under each of the different illuminance conditions, whereas the efficiency scarcely decreased for red and yellow targets. Furthermore, as illuminance decreased, the search time for the orange target was more greatly impacted than for red or yellow. These results imply that the recognition of orange tends to be influenced by the surrounding brightness. © 2005 Wiley Periodicals, Inc. Col Res Appl, 30, 400–409, 2005; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.20152  相似文献   
76.
A simple algorithm (amenable to spreadsheets) is described for plotting a luminance contour map of the color gamut of an additive‐primary display given the chromaticities of its primaries and screen white. Each contour of the plot represents (in either r,g or x,y coordinates) the polygon of intersection of the RGB cube with a plane of constant Y. Each vertex on a contour is an intersection of 1 of the 12 edges of the RGB cube with the constant‐Y plane. Feasibility of an edge as a vertex of the polygon is tested through comparison of the computed r,g coordinates with functions of the luminosity coefficients of the primaries. By ordering the RGB‐cube edges in a particular way prior to scanning them for feasibility, one is guaranteed to retrieve the vertices of any constant‐Y polygon in convex order. This fact facilitates plotting of the polygons.  相似文献   
77.
环境试验与可靠性试验的关系   总被引:1,自引:1,他引:0  
从环境试验和可靠性试验的相关标准入手,详细论述了两者之间的相互关系与区别:互为补充,互为依存,共同发展,共同为保障产品的环境适应性和使用可靠性发挥作用。最后阐述了加强自然环境试验的重要性,它是检验实验结果的基本标准。  相似文献   
78.
Generation enhances item memory but may not enhance other aspects of memory. In 12 experiments, the author investigated the effect of generation on context memory, motivated in part by the hypothesis that generation produces a trade-off in encoding item and contextual information. Participants generated some study words (e.g., hot-___) and read others (e.g., hot-cold). Generation consistently enhanced item memory but did not enhance context memory. More specifically, generation disrupted context memory for the color of the target word but did not affect context memory for location, background color, and cue-word color. The specificity of the negative generation effect in context memory argues against a general item-context trade-off. A processing account of generation meets greater success. In addition, the results provide no evidence that generation enhances recollection of contextual details. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
79.
波动方程正演模型及应用   总被引:2,自引:0,他引:2  
本采用声波方程,通过四阶有限差分近似,实现了复杂地质构造零炮距的数值模拟。中同时展示实际应用效果。  相似文献   
80.
本文根据人眼视觉特性、孟塞尔方程及彩色复制理论,并结合实际工艺路线和工艺条件,推导出标准阶调复制曲线和标准电分工作曲线。它与德国Hell公司所绘的电分标准工作曲线基本一致。并做到了各工序有数据,有质量标准,使平印制版做到有规可循。  相似文献   
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