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21.
It is popular to edit the appearance of images using strokes, owing to their ease of use and convenience of conveying the user's intention. However, propagating the user inputs to the rest of the images requires solving an enormous optimization problem, which is very time consuming, thus preventing its practical use. In this paper, a two‐step edit propagation scheme is proposed, first to solve edits on clusters of similar pixels and then to interpolate individual pixel edits from cluster edits. The key in our scheme is that we use efficient stroke sampling to compute the affinity between image pixels and strokes. Based on this, our clustering does not need to be stroke‐adaptive and thus the number of clusters is greatly reduced, resulting in a significant speedup. The proposed method has been tested on various images, and the results show that it is more than one order of magnitude faster than existing methods, while still achieving precise results compared with the ground truth. Moreover, its efficiency is not sensitive to the number of strokes, making it suitable for performing dense edits in practice.  相似文献   
22.
ARSC: Augmented reality student card   总被引:2,自引:0,他引:2  
Augmented Reality (AR) is the technology of adding virtual objects to real scenes through enabling the addition of missing information in real life. As the lack of resources is a problem that can be solved through AR, this paper presents and explains the usage of AR technology we introduce Augmented Reality Student Card (ARSC) as an application of AR in the field of education. ARSC uses single static markers combined in one card for assigning different objects, while leaving the choice to the computer application for minimizing the tracking process. ARSC is designed to be a useful low cost solution for serving the education field. ARSC can represent any lesson in a 3D format that helps students to visualize different learning objects, interact with theories and deal with the information in a totally new, effective, and interactive way. ARSC can be used in offline, online and game applications with seven markers, four of them are used as a joystick game controller. One of the novelties in this paper is that experimental tests had been made for the ARTag marker set for sorting them according to their efficiency. The results of those tests were used in this research to choose the most efficient markers for ARSC, and can be used for further research. The experimental work in this paper also shows the constraints for marker creation for an AR application. As we need to work in both online and offline application, merging of toolkits and libraries has been made, as presented in this paper. ARSC was examined by a number of students of both genders with average age between 10 and 17 years and it found great acceptance among them.  相似文献   
23.
Glare is a consequence of light scattered within the human eye when looking at bright light sources. This effect can be exploited for tone mapping since adding glare to the depiction of high-dynamic range (HDR) imagery on a low-dynamic range (LDR) medium can dramatically increase perceived contrast. Even though most, if not all, subjects report perceiving glare as a bright pattern that fluctuates in time, up to now it has only been modeled as a static phenomenon. We argue that the temporal properties of glare are a strong means to increase perceived brightness and to produce realistic and attractive renderings of bright light sources. Based on the anatomy of the human eye, we propose a model that enables real-time simulation of dynamic glare on a GPU. This allows an improved depiction of HDR images on LDR media for interactive applications like games, feature films, or even by adding movement to initially static HDR images. By conducting psychophysical studies, we validate that our method improves perceived brightness and that dynamic glare-renderings are often perceived as more attractive depending on the chosen scene.  相似文献   
24.
We introduce an affective image recoloring method for changing the overall mood in the image in a numerically measurable way. Given a semantically segmented source image and a target emotion, our system finds reference image segments from the collection of images that have been tagged via crowdsourcing with numerically measured emotion labels. We then recolorize the source segments using colors from the selected target segments while preserving the gradient of the source image to generate a seamless and natural result. User study confirms the effectiveness of our method in accomplishing the stated goal of altering the mood of the image to match the target emotion level.  相似文献   
25.
In this paper the anticorrosive properties of the few-layer graphene nanostructures were investigated. On the surface ofcopper and nickel plates the few-layer g...  相似文献   
26.
27.
Figure‐ground segmentation from bounding box input, provided either automatically or manually, has been extremely popular in the last decade and influenced various applications. A lot of research has focused on high‐quality segmentation, using complex formulations which often lead to slow techniques, and often hamper practical usage. In this paper we demonstrate a very fast segmentation technique which still achieves very high quality results. We propose to replace the time consuming iterative refinement of global colour models in traditional GrabCut formulation by a densely connected crf . To motivate this decision, we show that a dense crf implicitly models unnormalized global colour models for foreground and background. Such relationship provides insightful analysis to bridge between dense crf and GrabCut functional. We extensively evaluate our algorithm using two famous benchmarks. Our experimental results demonstrated that the proposed algorithm achieves an order of magnitude (10×) speed‐up with respect to the closest competitor, and at the same time achieves a considerably higher accuracy.  相似文献   
28.
The decay kinetics of the free radical produced electrochemically by monoelectronic oxidation of Phenidone has been studied by polarography, spectrophotometry and ESR spectrometry at different pH's, temperatures and reagent concentrations. The results obtained with the three techniques, together with the information of flash photolytic experiments, prove that the red-orange decaying species responsible for the cathodic polarographic wave is a primary free radical product of oxidation. The kinetic data indicate that a dismutation of the radical is the rate determining step. The preliminary results on some derivatives of Phenidone are also reported.  相似文献   
29.
Molecular dynamics (MD) simulation was performed to simulate the application of an anisotropic conductive adhesive (ACA). The dynamics of a copper sphere (radius 2 nm) between two copper substrates was investigated, using the embedded atom method (EAM). The structure evolution of the sphere was analyzed by x–z plane projection, pair-correlation function, and potential energy curve. x–z plane projection and potential energy curve showed that with applied strain the copper sphere went through an order–disorder–order type of phase transition. Pair-correlation function results showed a more ordered sphere structure with applied compressive strain as compared to the simulation without strain.  相似文献   
30.
《钢铁冶炼》2013,40(1):81-92
Abstract

In the high speed rolling of wire rod in blocks, interstand tensions are utilised in order to keep the process stable. However, interstand tensions influence the rolling process, and especially the spread and forward slip, which are dependent of tensions between the stands. By the influence on spread, the tolerances of the rolled product depend on the tensions and usually the interstand tensions are kept as low as possible in order to obtain required tolerances. A narrow spread technology is used to utilise interstand tensions in order to increase the working range of a pass sequence and move the product range towards smaller sizes. By adapting a certain amount of interstand tensions, smaller sizes can be rolled by a given roll pass schedule. A practical problem in this method is the fixed gearings in the common blocks, which require a certain and given level of interstand tensions and corresponding reductions. In the latest generation of blocks, where the stands are arranged in units, two by two, with each unit driven by a dedicated electrical motor, it is possible to introduce 'inter unit' tensions, and by this method extend the working range of the pass sequence. A special computer program for analysis of interstand tensions has been developed by combining a program TENSION, developed at the Royal Institute of Technology in Stockholm, dealing with the basic principles of rolling with interstand tensions, with the recently published program WORKRAN, which analyses the working range of any roll pass sequence built up by common two-symmetrical grooves. From the analysis and experimental data it is shown that interstand tensions at the level of 10% of the yield stress of the material increase the working range in a six stand block by 2% and reduce the lower limit of the exit section area by about 15%. Higher tension levels have a larger effect both on the extension of the working range and on the reduction of the minimum exit area but it becomes more difficult to control the tolerances at higher tension levels. The influence of interstand tensions on the reduction and on the working range of the pass sequence is mainly obtained by the influence on the round passes, while the oval passes have a counteracting effect on the influence of interstand tensions.  相似文献   
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