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21.
为制备强韧的共混材料,利用熔融接枝法研制了含有两种接技单体的新型聚丙烯接枝物,讨论了第二单体在接枝过程中的作用,并将其应用于尼龙6/聚丙烯(PA6/PP)共混体系,获得了使分散相粒径更细小、界面更模糊的增容效果。 相似文献
22.
在96℃水中,对开芙拉29(Kevlar29),开芙拉49(Kevlar49)和聚苯撑苯并唑(PBO)纤维束增强的环氧树脂和双马树脂基复合材料进行老化实验后,再在60℃下进行干燥脱水处理。实验测定了吸水和脱水阶段的含水率及热水老化试样和干燥试样的弯曲性能。结果表明:在热水作用下,复合材料的弯曲强度和模量随热水老化时间的延长呈下降趋势,纤维与树脂基体间的界面发生破坏;再干燥脱水后,材料的弯曲强度和模量恢复,但仍低于未老化试样的性能,纤维与树脂基体间的界面破坏情况也类似。 相似文献
23.
The overall behavior of concrete depends on its meso structures such as aggregate shape, interface status, and mortar matrix
property. The two key meso structure characters of concrete, bond status of interface and nonlinear property of matrix, are
considered in focus. The variational structure principle is adopted to establish the macro-meso constitutive law of concrete.
Specially, a linear reference composite material is selected to make its effective behavior approach the nonlinear overall
behavior of concrete. And the overall property of linear reference composite can be estimated by classical estimation method
such as self-consistent estimates method and Mori-Tanaka method. This variational structure method involves an optimum problem
ultimately. Finally, the macro-meso constitutive law of concrete is established by optimizing the shear modulus of matrix
of the linear reference composite. By analyzing the constitutive relation of concrete established, we find that the brittleness
of concrete stems from the imperfect interface and the shear dilation property of concrete comes from the micro holes contained
in concrete.
Supported by the National Natural Science Foundation of China (Grant Nos. 50679022, 90510017, 50539090) and National Basic
Research Program of China (Grant No. 2007CB714104) 相似文献
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In shape memory materials,that have been trained to have a two way shape memory effect(TWSM),themartensitic variants are classified into two groups,i.e.,preferentially oriented variants and self-accommodatingvariants.Applied stress may promote or constrain the transition of preferentially oriented variants and so changetransformation temperatures but has no essential effect on self-accommodating variants.According to the pointof view mentioned above,some experimental phenomena during thermocycling of a TWSM device may be ex-plained,such as the absence of synchronization between the plot of resistance change.temperature and the plotof memory strain vs.temperature. 相似文献
27.
Programmers build large‐scale systems with multiple languages to leverage legacy code and languages best suited to their problems. For instance, the same program may use Java for ease of programming and C to interface with the operating system. These programs pose significant debugging challenges, because programmers need to understand and control code across languages, which often execute in different environments. Unfortunately, traditional multilingual debuggers require a single execution environment. This paper presents a novel composition approach to building portable mixed‐environment debuggers, in which an intermediate agent interposes on language transitions, controlling and reusing single‐environment debuggers. We implement debugger composition in Blink, a debugger for Java, C, and the Jeannie programming language. We show that Blink is (i) simple: it requires modest amounts of new code; (ii) portable: it supports multiple Java virtual machines, C compilers, operating systems, and component debuggers; and (iii) powerful: composition eases debugging, while supporting new mixed‐language expression evaluation and Java native interface bug diagnostics. To demonstrate the generality of interposition, we build prototypes and demonstrate debugger language transitions with C for five of six other languages (Caml, Common Lisp, C#, Perl 5, Python, and Ruby) without modifications to their debuggers. Using real‐world case studies, we show that diagnosing language interface errors require prior single‐environment debuggers to restart execution multiple times, whereas Blink directly diagnoses them with one execution. Copyright © 2014 John Wiley & Sons, Ltd. 相似文献
28.
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and academic performance at four points during a 16-week semester. One course received a gamified curriculum, featuring a leaderboard and badges, whereas the other course received the same curriculum without the gamified elements. Our results found that students in the gamified course showed less motivation, satisfaction, and empowerment over time than those in the non-gamified class. The effect of course type on students' final exam scores was mediated by students' levels of intrinsic motivation, with students in the gamified course showing less motivation and lower final exam scores than the non-gamified class. This suggests that some care should be taken when applying certain gamification mechanics to educational settings. 相似文献
29.
Vanessa Bartlett 《Digital Creativity》2013,24(3):177-195
ABSTRACTAesthetic techniques are increasingly used by marketeers to create enticing digital products. In this paper, I work with the aesthetic experiences of one audience group to consider the psychological impact of living in a culture where digital devices are deliberately designed to influence behaviour. I argue that aesthetic encounters can help with understanding the impact of the interplay between visual stimulus, affect and digital culture, in ways that may support situated understandings of mental distress in a digital age. I show how audiences respond to the artist-led research project Are We All Addicts Now? arguing that they generate ideas connected to submersion and being overwhelmed as a means of reporting on their own personal experiences of living in a digital culture that seeks to influence behaviour. The findings may have value for designers, curators and artists invested in understanding the experiential impact of digital devices. 相似文献
30.
针对微控制器中按键处理问题。列举不同场合对按键处理的设计优化。重点讨论了非编码键盘的抖动及干扰消除优化。结合ADC按键,设计一种新型软件滤波方法一阀值平滑滤波,详细介绍了其软硬件的实现过程。通过验证,此方法既能有效扩展键盘又能实现消抖,有效提高微控制器资源的利用。 相似文献