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141.
Abstract— One of the most annoying distortions in (auto)stereoscopic displays is probably cross‐talk, visible as double edges, which is mainly caused by an imperfect separation of left‐ and right‐eye images. For different types of three‐dimensional (3‐D) displays, cross‐talk is caused by different origins, which could result in different levels of perceived image distortion. To evaluate the influence of (auto)stereoscopic display technology on cross‐talk perception, optical measurements and subjective assessments were performed with three different types of 3‐D displays. It is shown with natural still images that the 3‐D display technology with the lowest luminance and contrast level tolerates the highest level of cross‐talk, while still maintaining an acceptable image‐quality level.  相似文献   
142.
针对现有钢丝绳检测系统实时性与适应性差、自动化程度低的问题,提出了一种基于ARM-Linux的高性能钢丝绳损伤检测系统的设计方案,详细介绍了该系统的硬件组成、工作原理、软件实现方法及实时采样曲线绘制的设计与实现。该系统结合嵌入式Linux技术和漏磁无损检测技术,可独立完成检测任务,实时显示检测波形,提高了检测效率。  相似文献   
143.
Kinematics, pattern recognition, and motion control methods are investigated as an integrated approach for a mask-panel visual alignment system, which consists of the vision system to extract the mask-panel misalignment and the stage control system to compensate for it. First, a 4PPR alignment mechanism is considered and the inverse kinematic solution is found out to define the relationship between the mask-panel misalignment and the displacements of active joints. Then, a fast alignment mark recognition algorithm is proposed in terms of the geometric template matching (GTM), which is specific to simply shaped patterns but computationally much efficient compared with general correlation-based matchings. Finally, the kinematic solution and the developed vision algorithm are incorporated to implement a two-stage position-based visual servo, where both original fine images and reduced coarse ones are utilized together and the GTM plays a crucial role in achieving a near real-time visual feedback. Experimental results are shown to demonstrate the effectiveness of the GTM-based two-stage alignment control.  相似文献   
144.
传统图像检索系统中的图像标注与视觉特征存在语义鸿沟现象、未考虑图像标注的潜在语义联系,且检索界面显示效果不佳、个性化程度不高。针对上述问题,提出一种融合图像标注语义与图像视觉特征的个性化图像推荐模型。分析图像标注语义之间的关系,采用双曲空间和庞加莱磁盘模型进行图像可视化。实验结果证明,该模型具有可行性和有效性。  相似文献   
145.
为了满足半潜船作业人员学习和培训的需要,有必要在航海模拟器大环境下研发半潜船操作模拟器仿真系统。以船舶静力学为基础,实现了半潜船装载重大件货物的过程的动态稳性计算,以Visual C++6.0和OpenGVS场景管理软件为开发平台,研制开发了半潜船操作模拟器应具备的视景系统。该仿真系统实现了视点的转移和跟踪,通过设置在半潜船的驾驶台、甲板及外部三个虚拟相机,实时动态显示半潜船各种运动的状态,同时实现了半潜船操作模拟器几个模块间的相互通信,取得了很好的效果。  相似文献   
146.
基于粒子系统和音频系统的烟花模拟   总被引:2,自引:1,他引:1  
针对模糊物体的模拟方法存在着粒子数量绘制巨大、粒子运动状态复杂、计算耗时、实时性及逼真性不够等问题,提出了一种基于粒子系统和音频系统的烟花模拟方法,以三角形格作为绘制烟花粒子的基本图元,结合纹理映射,色彩融合技术来绘制烟花粒子,在显示列表中生成纹理,再结合FMOD引擎技术,加入音频系统,实验结果表明提出的方法增强了模拟的逼真性.  相似文献   
147.
Four experiments were conducted to test whether recent developments in display technology would suffice to eliminate the well-known disadvantages in reading from screen as compared with paper. Proofreading speed and performance were equal for a TFT-LCD and a paper display, but there were more symptoms of eyestrain in the screen condition accompanied by a strong preference for paper (Experiment 1). These results were replicated using a longer reading duration (Experiment 2). Additional experiments were conducted to test hypotheses about the reasons for the higher amount of eyestrain associated with reading from screen. Reduced screen luminance did not change the pattern of results (Experiment 3), but positioning both displays in equal inclination angles eliminated the differences in eyestrain symptoms and increased proofreading speed in the screen condition (Experiment 4). A paper-like positioning of TFT-LCDs seems to enable unimpaired reading without evidence of increased physical strain.

Practitioner Summary: Given the developments in screen technology, a re-assessment of the differences in proofreading speed and performance, well-being, and preference between computer screen and paper was conducted. State-of-the-art TFT-LCDs enable unimpaired reading, but a book-like positioning of screens seems necessary to minimise eyestrain symptoms.  相似文献   

148.
三维模型动画在数字化设计和应用中具有重要意义,受到越来越多研究者关注;但如何通过三维数字化原真再现民族舞蹈表演是极具挑战的问题.本论文通过动捕技术采集舞蹈动作实现舞蹈数字化展示.具体方法是:首先利用动捕设备捕获人体动作数据,然后在Maya中进行人物建模、骨骼绑定、蒙皮和权重调节,再通过MotionBuilder将3D模型与动捕数据结合,最终完成了现实舞蹈动作的虚拟人展演.论文构建了一个面向民族舞蹈展演的虚拟场景,并以13个民族的舞蹈为数字化内容,推广动捕驱动的舞蹈展演方法的应用.  相似文献   
149.
A 3D stereoscopic head‐up display using a tunable bandpass filter to perform left and right image spectral separation is presented. Using a single filter reduces the size and the cost of the head‐up display optical engine and enables each spectral band to be accurately tuned. Experiments performed on the first prototype demonstrate the ability to continuously tune the bandpass frequency on 30‐nm range while keeping a 20‐nm bandwidth. Such a system avoids the use of a bulky and costly rotating wheel and enables the use of holographic optical elements known to be wavelength selective.  相似文献   
150.
A robust projector–camera interactive display system consisting of one camera and one projector is proposed, which enables users to interact with computer by touching on arbitrary surfaces with bare hand. The system utilizes the camera to recover 3D information of fingertip for touch detection. Firstly, predicted image generated from geometric and photometric calibration matrix is used to segment hand and its shadow. Secondly, fusion degree of the hand and its shadow is detected using linear‐scanning method. Finally, a square tracking mask is used to determine the touch action on the projection surface. Experimental results show that the proposed system is robust to different lighting conditions. The touch detection accuracy is 93.0% and the average processing time of each frame is 36 ms.  相似文献   
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