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71.
本文将云计算的概念引入到在线学习平台的建设中,提出设计基于云计算的在线学习平台。首先介绍云计算的概念和特点,然后提出一种基于云计算在线学习平台的设计框架,最后实现了一个在线讨论的云计算教育服务平台。 相似文献
72.
This paper addresses the problem of automated code generation for a High Level Architecture compliant federate application given its behavior model. The behavior model is a part of the architectural model of a federation that the federate can participate in. The federate behavior model is based on Live Sequence Charts, adopted as the behavioral specification formalism in the Federation Architecture Metamodel (FAMM). FAMM serves as a formal language for describing federation architectures. An objective is to help the testing of federation architecture by means of its prototype implementation early in the development lifecycle. A further objective is to help developers construct complete federate applications that are well modularized. The approach to achieve these objectives is aspect‐oriented in that the generated code, which handles the federate's interactions with a federation execution, serves as the base code, where the computation logic is to be weaved as an aspect. Copyright © 2009 John Wiley & Sons, Ltd. 相似文献
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多星故障诊断任务调度模型是构建多星任务调度系统的基础,提出分布式的多星故障诊断调度模型,将调度功能分为三个模块——监控模块、任务调度模块和服务器模块。将这些模块结合起来,便于实现多星的故障诊断,便于系统扩展、维护。以多星故障诊断任务调度的禁忌搜索算法为例,分析各模块之间的关系,为未来多星故障诊断任务划分提供了有力支撑。 相似文献
78.
Bas van der Raadt Author Vitae Marc Bonnet Author Vitae 《Journal of Systems and Software》2010,83(10):1954-1969
Enterprise Architecture (EA) is increasingly being used by large organizations to get a grip on the complexity of their business processes, information systems and technical infrastructure. Although seen as an important instrument to help solve major organizational problems, effectively applying EA seems no easy task. Active participation of EA stakeholders is one of the main critical success factors for EA. This participation depends on the degree in which EA helps stakeholders achieve their individual goals. A highly related topic is effectiveness of EA, the degree in which EA helps to achieve the collective goals of the organization. In this article we present our work regarding EA stakeholder satisfaction and EA effectiveness, and compare these two topics. We found that, regarding EA, the individual goals of stakeholders map quite well onto the collective goals of the organization. In a case study we conducted, we found that the organization is primarily concerned with the final results of EA, while individual stakeholders also worry about the way the architects operate. 相似文献
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Hataichanok Unphon Author Vitae Yvonne Dittrich Author Vitae 《Journal of Systems and Software》2010,83(11):2211-2226
Software architecture has been established in software engineering for almost 40 years. When developing and evolving software products, architecture is expected to be even more relevant compared to contract development. However, the research results seem not to have influenced the development practice around software products very much. The architecture often only exists implicitly in discussions that accompany the development. Nonetheless many of the software products have been used for over 10, or even 20 years. How do development teams manage to accommodate changing needs and at the same time maintain the quality of the product? In order to answer this question, grounded theory study based on 15 semi-structured interviews was conducted in order to find out about the wide spectrum of architecture practices in software product developing organisations. Our results indicate that a chief architect or central developer acts as a ‘walking architecture’ devising changes and discussing local designs while at the same time updating his own knowledge about problematic aspects that need to be addressed. Architecture documentation and representations might not be used, especially if they replace the feedback from on-going developments into the ‘architecturing’ practices. Referring to results from Computer Supported Cooperative Work, we discuss how explicating the existing architecture needs to be complemented by social protocols to support the communication and knowledge sharing processes of the ‘walking architecture’. 相似文献
80.
一种高性能网络游戏服务器架构设计 总被引:1,自引:0,他引:1
杨玲 《网络安全技术与应用》2010,(4):59-61
网络游戏一般采用C/S结构,服务器架构设计是成功开发一款网络游戏的关键,本文对高性能网络游戏服务器架构设计进行了深入地研究。网络游戏服务器的物理结构一般分成区和组,一个区会包括多组服务器,本文设计出的服务器组架构包括LoginGate、LoginServer、GameGate、GameServer、DBServer和MServer等服务器。 相似文献