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91.
We present a novel approach for 3D human body shape model adaptation to a sequence of multi-view images, given an initial shape model and initial pose sequence. In a first step, the most informative frames are determined by optimization of an objective function that maximizes a shape–texture likelihood function and a pose diversity criterion (i.e. the model surface area that lies close to the occluding contours), in the selected frames. Thereafter, a batch-mode optimization is performed of the underlying shape- and pose-parameters, by means of an objective function that includes both contour and texture cues over the selected multi-view frames.Using above approach, we implement automatic pose and shape estimation using a three-step procedure: first, we recover initial poses over a sequence using an initial (generic) body model. Both model and poses then serve as input to the above mentioned adaptation process. Finally, a more accurate pose recovery is obtained by means of the adapted model.We demonstrate the effectiveness of our frame selection, model adaptation and integrated pose and shape recovery procedure in experiments using both challenging outdoor data and the HumanEva data set.  相似文献   
92.
This paper presents a novel adaptive steganographic scheme that is capable of both preventing visual degradation and providing a large embedding capacity. The embedding capacity of each pixel is dynamically determined by the local complexity of the cover image, allowing us to maintain good visual quality as well as embedding a large amount of secret messages. We classify pixels into three levels based on the variance of the local complexity of the cover image. When determining which level of local complexity a pixel should belong to, we take human vision sensitivity into consideration. This ensures that the visual artifacts appeared in the stego image are imperceptible, and the difference between the original and stego image is indistinguishable by the human visual system. The pixel classification assures that the embedding capacity offered by a cover image is bounded by the embedding capacity imposed on three levels that are distinguished by two boundary thresholds values. This allows us to derive a combination ratio of the maximal embedding capacity encountered with at each level. Consequently, our scheme is capable of determining two threshold values according to the desired demand of the embedding capacity requested by the user. Experimental results demonstrated that our adaptive steganographic algorithm produces insignificant visual distortion due to the hidden message. It provides high embedding capacity superior to that offered by a number of existing schemes. Our algorithm can resist the RS steganalysis attack, and it is statistically invisible for the attack of histogram comparison. The proposed scheme is simple, efficient and feasible for adaptive steganographic applications.  相似文献   
93.
自然景区越来越成为生活在城市中的居民所向往的圣洁之地。随着自然景区被人们广泛的接触从而导致了"天然景观人为化"的现象。本文通过对旅游自然景区下旅游行为归纳分析以达到对设计行为的认知,并根据对九寨沟和黄龙景区的考察及调查的相关资料,对旅游自然景区下的设计行为进行解析用以说明"设计"对自然景区内天然景观与人为景观的重要性,以及应用设计的手段来解决"天然景观人为化"的问题,保持人为景观与天然景观的平衡。为今后旅游自然景区的设计活动拓展思路,提供新的设计视角。  相似文献   
94.
进入新世纪以来,科技进步和市场经济的迅速发展,使人们对空间环境的认识和要求发生了根本的变化,特别是而对激烈的市场竞争工作节奏的加快,人们的办公时间不断延长,对现代办公空间环境的设计要求变得越来越高,工作环境的舒适与否也变得越来越重要。本文从办公室环境规划入手,分析其设计原则,以及人性化和光与色彩的应用,就办公空间设计的趋势和设计内容进行分析,对设计人员起到一定的指导性作用。  相似文献   
95.
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97.
Electronic nose (E-nose) technique was attempted to discriminate green tea quality instead of human panel test in this work. Four grades of green tea, which were classified by the human panel test, were attempted in the experiment. First, the E-nose system with eight metal oxide semiconductors gas sensors array was developed for data acquisition; then, the characteristic variables were extracted from the responses of the sensors; next, the principal components (PCs), as the input of the discrimination model, were extracted by principal component analysis (PCA); finally, three different linear or nonlinear classification tools, which were K-nearest neighbors (KNN), artificial neural network (ANN) and support vector machine (SVM), were compared in developing the discrimination model. The number of PCs and other model parameters were optimized by cross-validation. Experimental results showed that the performance of SVM model was superior to other models. The optimum SVM model was achieved when 4 PCs were included. The back discrimination rate was equal to 100% in the training set, and predictive discrimination rate was equal to 95% in the prediction set, respectively. The overall results demonstrated that E-nose technique with SVM classification tool could be successfully used in discrimination of green tea's quality, and SVM algorithm shows its superiority in solution to classification of green tea's quality using E-nose data.  相似文献   
98.

Context

Human resources play a critical role in software project success. However, people are still the least formalized factor in today’s process models. Generally, people are assigned to roles and project teams are formed on the basis of project leaders’ experience of people, constraints (e.g. availability) and skill requirements. Yet this process has to take multiple factors into account. Few works in the literature model this process. Most of these are informal proposals focusing on the individual assignment of people to project tasks and do not consider other aspects like team formation as a whole.

Objective

In this paper we formulate a formal model for assigning human resources to software project teams. Additionally, we describe the key results of the knowledge management process enacted to output the elements of the model.

Method

The model elements were identified using the Delphi expert consultation method and applying psychological tests. The proposed model was implemented in a software tool and validated on two software development organization assignment scenarios.

Results

We built a formal model for the process of assigning human resources to software project teams. This model takes into account as many factors as possible and aids the assignment of individuals to project roles, as well as the formation of the team as a whole.We found that the rules that were identified to form software development project teams are useful. From the tests we found that model implementation was feasible (all the executions of the implemented problem-solving algorithms output feasible solutions in response times that can be considered as acceptable).

Conclusion

Using the Delphi method we were able to propose software project roles and competences. Psychological tests and data mining tools identified useful rules for forming software project teams. These were used to build a formal model. This model was built into a tool that returns role assignments in acceptable response times. This decision support tool helps managers assign people to roles and to form teams. Using the tool, project leaders can flexibly evaluate different team make-ups, taking into account several factors, as well as different constraints and objectives.  相似文献   
99.
The authors have developed and tested a wearable inertial sensor system for the acquisition of gait features. The sensors were placed on anatomical segments of the lower limb: foot, shank, thigh, and hip, and the motion data were then captured in conjunction with 3D ground reaction forces (GRFs). The method of relational matrix was applied to develop a rule-based system, an intelligent fuzzy computational algorithm. The rule-based system provides a feature matrix model representing the strength of association or interaction amongst the elements of the gait functions (limb-segments accelerations and GRFs) throughout the gait cycle. A comparison between the reference rule-based data and an input test data was evaluated using a fuzzy similarity algorithm. This system was tested and evaluated using two subject groups: 10 healthy subjects were recruited to establish the reference fuzzy rule-base, and 4 relapsing remitting multiple sclerosis subjects were used as an input test data; and the grade of similarity between them was evaluated. This similarity provides a quantitative assessment of mobility state of the impaired subject. This algorithmic tool may be helpful to the clinician in the identification of pathological gait impairments, prescribe treatment, and assess the improvements in response to therapeutic intervention.  相似文献   
100.
Social signal processing: Survey of an emerging domain   总被引:3,自引:1,他引:2  
The ability to understand and manage social signals of a person we are communicating with is the core of social intelligence. Social intelligence is a facet of human intelligence that has been argued to be indispensable and perhaps the most important for success in life. This paper argues that next-generation computing needs to include the essence of social intelligence – the ability to recognize human social signals and social behaviours like turn taking, politeness, and disagreement – in order to become more effective and more efficient. Although each one of us understands the importance of social signals in everyday life situations, and in spite of recent advances in machine analysis of relevant behavioural cues like blinks, smiles, crossed arms, laughter, and similar, design and development of automated systems for social signal processing (SSP) are rather difficult. This paper surveys the past efforts in solving these problems by a computer, it summarizes the relevant findings in social psychology, and it proposes a set of recommendations for enabling the development of the next generation of socially aware computing.  相似文献   
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