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991.
超宽带条件下散射中心的不同运动将对参数提取造成影响.基于GTD模型和状态空间处理,本文提出了一种针对运动目标的超宽带散射中心提取方法.该方法首先将超宽带条件下的目标GTD散射模型转化为状态空间方程,通过奇异值分解提取散射中心的径向距离和径向速度信息;然后由标准正交向量基降维表示散射中心在整个带宽上的类型参数信息,采用遍历方法和最小二范数准则求解出散射中心的类型参数信息;最后基于最小二乘法求解出散射中心的散射强度.文中同时给出了各参数估计的CR界.仿真结果验证了文中方法的有效性,该方法可同时提取散射中心径向距离、径向速度、散射强度和类型参数信息,从而有利于各散射中心的跟踪和整体目标的有效识别.  相似文献   
992.
Using product and system design to influence user behaviour offers potential for improving performance and reducing user error, yet little guidance is available at the concept generation stage for design teams briefed with influencing user behaviour. This article presents the Design with Intent Method, an innovation tool for designers working in this area, illustrated via application to an everyday human-technology interaction problem: reducing the likelihood of a customer leaving his or her card in an automatic teller machine. The example application results in a range of feasible design concepts which are comparable to existing developments in ATM design, demonstrating that the method has potential for development and application as part of a user-centred design process.  相似文献   
993.
Selecting the incorrect control during the operation of underground bolting and drilling equipment causes serious injuries. Shape coding and the layout of dual control banks are two aspects of control design which require further examination. The aims of this research were: (i) to determine whether arbitrary shape coding was effective in reducing selection error rates in a virtual analogy of roof-bolting; and (ii) to determine whether any advantages exist for mirror or place layouts for dual control situations in this situation. Two experiments were conducted to address these questions. No benefits of arbitrary shape coding were evident while control location remained constant. When control location was altered, shape coding did provide a significant reduction in selection error rate. No differences between mirror or place arrangements were detected and this question remains open.  相似文献   
994.
In the area of product design, sensory dominance can be defined as the relative importance of different sensory modalities for product experience. It is often assumed that vision dominates the other senses. In the present study, we asked 243 participants to describe their experiences with consumer products in various situations: while buying a product, after the first week, the first month, and the first year of usage. The data suggest that the dominant sensory modality depends on the period of product usage. At the moment of buying, vision is the most important modality, but during the usage the other sensory modalities gain importance. The roles of the different modalities during usage are product-dependent. Averaged over 93 products analyzed in this study, after one month of usage touch becomes more important than vision, and after one year vision, touch and audition appear to be equally important. We conclude that to create a long-lasting positive product experience, designers need to consider user-product interaction at different stages of product usage and to determine which sensory modality dominates product experience at each stage.  相似文献   
995.
In traditional CAD (computer-aided design) systems, the manipulation of points and lines is often difficult because designers manipulate virtual objects through their vision system. Nowadays, designers can explore and manipulate virtual objects in haptic-enabled CAD systems using haptic devices. Haptic devices can present force feedbacks to pull or push the users’ hands into desirable targets. Of course the intent is for the user to experience the same sensations in the virtual realm as they would in the real world. Thus, sub-threshold forces, which cannot be perceived by users, should be incorporated in the control of users’ movements. As a result, our attention is directed to study the effect of sub-threshold forces on the accuracy of movement in a haptic-enabled virtual reality (VR) system. In this study, our goal is to manipulate users’ hands using controlled forces such that users cannot notice the forces. With this in mind, we have constructed a haptic-enabled virtual environment (VE) to carry out a multi-modal Fitts’ type task. In the task, subjects could see the position of the haptic probe in the VE where forces were applied on their hands. Basically, the accuracy of subjects was measured using a performance index when the intensity and direction of forces changed. A psychophysical method was utilized to ensure that the forces were below the force threshold of the human force perception. Results indicate that the accuracy is affected by the intensity and direction of sub-threshold forces even when users are allowed to control their actions through visual feedbacks.  相似文献   
996.
We develop the complex scaling method within the relativistic framework by expanding the Dirac spinors in the complete set of eigensolutions of a harmonic oscillator potential, and present the theoretical formalism of describing the discrete bound and resonant states on the same footing. Based on a well established and frequently used model, we demonstrate the utility and applicability of the extended method and examine the stability of the results with respect to the variations of the parameters of the model. Satisfactory agreements are found for all the calculated results in comparison with some other calculations in references. Especially, the present calculation in the nonrelativistic limit gives a consistent result with that in the nonrelativistic calculation.  相似文献   
997.
In this paper we study a subclass of pebble automata (PA) for data languages for which the emptiness problem is decidable. Namely, we show that the emptiness problem for weak 2-pebble automata is decidable, while the same problem for weak 3-pebble automata is undecidable. We also introduce the so-called top view weak PA. Roughly speaking, top view weak PA are weak PA where the equality test is performed only between the data values seen by the two most recently placed pebbles. The emptiness problem for this model is still decidable. It is also robust: alternating, non-deterministic and deterministic top view weak PA have the same recognition power; and are strong enough to accept all data languages expressible in Linear Temporal Logic with the future-time operators, augmented with one register freeze quantifier.  相似文献   
998.
本文主要介绍了基于计算机支持下的协同技术中的多人实时协同的算法和理论,以及多人协同模块在虚拟家装系统中的具体实现,令分布在不同地域的普通用户在同一时间浏览、设计同一个户型的任意部分,提高了虚拟家装系统的设计效率,增强了用户对软件的应用体验,带来了巨大的经济效益。  相似文献   
999.
介绍了一种新型加固计算机机箱,其独特的双层箱体结构,使它适合在各种复杂恶劣的环境条件下使用。通过设计实践,阐述了该箱体的结构特点和密封、隔振缓冲、电磁兼容等方面的具体解决方法,特别是箱体成型和综合热设计等关键技术。经环境试验和工程实际应用的检验,证明其具有较好的综合防护性能。  相似文献   
1000.
提出一种基于ImageJ软件的数字图像处理算法设计方案,该方案能够快速和准确地进行数字图像处理算法设计,是基于MATLAB或者C/C++语言的有益补充。通过数字滤波和小波变换两个实例,展示了该方案在图像处理算法设计方面的优点。同时,由于ImageJ软件具有的开放式的插件架构体系,使得这种构造性的设计方案具备较好的模块性和可扩充性。  相似文献   
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