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21.
主要介绍了近期为一铸造公司设计的简易树脂砂生产线工艺特性以及设计的指导思想和设备选用情况。  相似文献   
22.
在介绍新型LCL(混合谐振结构)谐振软开关弧焊逆变电源主电路原理的基础上,对这种弧焊电源进行了设计,并对电路中主要参数予以了确定。其内容包括并联电感Lp及变压器初级电容Cp的计算、变压器变比及其最大占空比的确定。根据设计的电源参数,对研制的焊接电源进行试验。试验表明,该电源能够较好地实现软开关。从而证明该设计是合理的、有效的。  相似文献   
23.
张楠  陈荣  郭世凯 《计算机科学》2015,42(5):1-9, 23
社会选择理论是研究如何表达和聚合个体选择的一门学问.而社会选择理论与计算机科学的融合产生了称为计算社会选择的交叉学科,该学科成为社会计算的重要研究内容之一,在人工智能、经济和计算性理论领域引起了轰动.其一方面引入了复杂性分析和算法设计等计算机学科中常用的技术来对社会选择机制进行研究;另一方面也通过引入社会选择理论中的概念来推动计算机技术的发展,特别是在多智能体系统研究中有着成功的应用.投票理论是计算社会选择中最重要的研究主题之一.首先介绍常见的投票方法以及投票理论的形式化框架;再对投票理论中所关心的操纵问题做分析;然后介绍在组合域上的投票;最后对其他相关问题作简要介绍,并对该领域未来的发展与应用做出展望.  相似文献   
24.
This study aims to explore how people behave when they have to find a location within a complex building and are confronted with situations where directional signage (i.e., explicit information) is in opposition to environmental affordances that naturally direct users towards a specific path, creating a situation with conflicting information (e.g., a brighter corridor vs. a darker corridor but with a directional sign indicating to follow the darker one). A virtual reality–based methodology was used and a between‐subject design was considered. Thus, participants were given the tasks of finding three publicly accessible central points in a virtual hotel and confronted with a two forced‐choice task of local scenes in which environmental variables (i.e., corridor width and brightness) and signage varied systematically, in two experimental conditions (i.e., neutral and signage). For the signage condition, signs were inserted to explicitly point in the opposite direction than that implicitly suggested by the environmental affordances, creating situations with conflicting information. Results indicate that environmental variables were able to direct people indoors acting as environmental affordances. Users preferred to follow the wider and brighter paths. However, when directional signage pointed in the opposite direction of the paths preferred by the participants, most of them complied with signage.  相似文献   
25.
Ontologies are structures, used for knowledge representation, which model domain knowledge in the form of concepts, roles, instances and their relationships. This knowledge can be exploited by an assessment system in the form of multiple choice questions (MCQs). The existing approaches, which use ontologies expressed in the Web Ontology Language (OWL) for MCQ generation, are limited to simple concept related questions — “What is C?” or “Which of the following is an example of C?” (where C is a concept symbol) — or analogy type questions involving roles. There are no efforts in the literature which make use of the terminological axioms in the ontology such as existential, universal and cardinality restrictions on concepts and roles for MCQ generation. Also, there are no systematic methods for generating incorrect answers (distractors) from ontologies. Distractor generation process has to be given much importance, since the generated distractors determine the quality and hardness of an MCQ. We propose two new MCQ generation approaches, which generate MCQs that are very useful and realistic in conducting assessment tests, and the corresponding distractor generating techniques. Our distractor generation techniques, unlike other methods, consider the open-world assumption, so that the generated MCQs will always be valid (falsity of distractors is ensured). Furthermore, we present a measure to determine the difficulty level (a value between 0 and 1) of the generated MCQs. The proposed system is implemented, and experiments on specific ontologies have shown the effectiveness of the approaches. We also did an empirical study by generating question items from a real-world ontology and validated our results with the help of domain experts.  相似文献   
26.
Yelp, a social media site, undeniably has an influence on consumers' food choice in spite of its ability to reflect consumers' real voice being criticized. Since unhealthy food choices contribute to health problems, such as obesity and malnourishment, we attempted to examine these problems by better understanding consumers through health-related cues to action—a construct from the Health Belief Model (HBM)— on Yelp Honolulu's restaurant reviews. Our research revealed 13 main categories: Ingredient, Type of food, Taste, Lifestyle, Cooking, Option, Price, Portion, Well-being, Nutrition, Hygiene, Emotional attachment and indulgence, and Feeling. We argue that these categories may ultimately lead consumers to make healthier food choices. In search of the most appealing way to communicate with the target group, underlying concepts that derived from these categories can be tested. Marketers in food industry (or public health policy-makers) can craft their strategies for healthy food brands/products (or healthy eating scheme) based on the concept test research. Moreover, Yelp can apply these insights in the development of their algorithm and filter system in order to help consumers find healthy food if they wish to do so. Restaurants can also improve their strategy, menu, and communication execution to meet the growing demands of health conscious consumers.  相似文献   
27.
信息系统体系结构模式的比较与选择   总被引:1,自引:1,他引:0  
简要地介绍了主要的信息系统体系结构模式,针对软硬件要求、开发投入、维护与功能扩展、安全与稳定等几个方面,分析了各种体系结构模式的性能以及不同体系结构对信息系统开发的影响,并以应用实例方式,介绍了信息系统体系结构选择的过程。  相似文献   
28.
旅行商问题是经典的NP难组合优化问题之一,快速有效地解决旅行商问题具有重要的理论和实际意义。受自然界物种群体间相互联系的启发,提出了群体间竞争与协作的遗传算法来解决旅行商问题。该算法在迭代的过程中,每次只选择竞争力大的种群进行进化,同时为了维持各个种群间发展的平衡,对它们进行周期性的交流,能促使进化过程中中好的基因模式迅速地在各个种群中传播,提高了整体的进化速度。此算法不但能有效地维持群体的多样性,而且能提高收敛的速度。通过对旅行商问题的仿真实验,证明了该算法的可行性与有效性。  相似文献   
29.
The historical competition between public power and private power shows that retail customers have chosen the former to reduce costs and improve customer service. Research also shows that publicly owned utilities employ cost-minimizing algorithms, and that federal and state regulators favor the interests of investors over those of customers, undermining their obligation to protect consumer welfare. Institutional options matter and should be strongly encouraged.  相似文献   
30.
Recent advances in algorithms for the multidimensional multiple choice knapsack problems have enabled us to solve rather large problem instances. However, these algorithms are evaluated with very limited benchmark instances. In this study, we propose new methods to systematically generate comprehensive benchmark instances. Some instances with special correlation properties between parameters are found to be several orders of magnitude harder than those currently used for benchmarking the algorithms. Experiments on an existing exact algorithm and two generic solvers show that instances whose weights are uncorrelated with the profits are easier compared with weakly or strongly correlated cases. Instances with classes containing similar set of profits for items and with weights strongly correlated to the profits are the hardest among all instance groups investigated. These hard instances deserve further study and understanding their properties may shed light to better algorithms.  相似文献   
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