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61.
Due to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process.  相似文献   
62.
We propose a generic pigment model suitable for digital painting in a wide range of genres including traditional Chinese painting and water-based painting. The model embodies a simulation of the pigment-water solution and its interaction with the brush and the paper at the level of pigment particles; such a level of detail is needed for achieving highly intricate effects by the artist. The simulation covers pigment diffusion and sorption processes at the paper surface, and aspects of pigment particle deposition on the paper. We follow rules and formulations from quantitative studies of adsorption and diffusion processes in surface chemistry and the textile industry. The result is a pigment model that spans a continuum from the very wet to the very dry brush stroke effects. We also propose a new pigment mixing method based on machine learning techniques to emulate pigment mixing in real life as well as to support the creation of new artificial pigments. To experiment with the proposed model, we embedded the model in a sophisticated digital brush system. The combined system exhibits interactive speed on a modest PC platform. http://www.cs.hku.hk/~songhua/pigment provides supplementary materials for this paper.  相似文献   
63.
粉浆浇注制备铁基梯度复合材料   总被引:3,自引:1,他引:2  
利用粉浆浇注-熔渗法制备Fe-WC-Cu复合材料,研究球磨时间、pH值和(NaPO3)6含量对粉浆流动性的影响.利用浇注方向上等距离位置硬度的变化,定性地研究WC的分布,并用金相结果进行佐证.结果表明:球磨时间为24 h,pH值为11,(NaPO3)6含量为0.5%时,粉浆具有最好的流动性;粉末装载量(质量分数)为75%时,样品具有最高的生坯密度;WC沿粉末沉降方向呈现明显的梯度分布,重力场和Clogging效应引起的颗粒偏析是导致梯度分布的原因;加入(NaPO3)6能提高浆料稳定性,阻止WC梯度的形成.  相似文献   
64.
立足于实际的数字系统级诊断   总被引:3,自引:1,他引:2  
本文主要提出了一个立足于当前实际的系统级诊断模型。在这模型下,系统级诊断变得很容易。模型基于下列假定:将系统划分成既具有自测试又具有测试其它单位能力的一种单位;其测试能力和测试结果用模糊数学来描述;自测试时在各种情况下均能给出正确的结果;测试其它单位时,除测试者本身具有严重故障外,也均能给出正确结果。  相似文献   
65.
PERFECT (Programming EnviRonment For Expert systems Constrained in reasoning Time) is aimed at providing the necessary engineering support in real-time knowledge-based system development. PERFECT bridges the gap between the traditional analysis and design methodologies, and the implementation tools for these systems. It does so by providing the means to construct a knowledge model and to choose a suitable inference strategy. Subsequently the properties of the knowledge model and inference strategy may be analysed. For instance, it may be checked whether the knowledge model contains sufficient knowledge to diagnose a fault in an industrial process. Moreover, it may be checked whether the inference engine is able to provide an answer to a certain problem in time. If not, the analyser of PERFECT proposes an alternative structure of the knowledge model. When the constructed knowledge model and the chosen inference strategy show the required time efficiency, the compiler of PERFECT may translate them to an actual real-time knowledge based system in COGSYS. In addition, guidelines are provided with respect to the design of the human-machine interface. The resulting system is an instrument—a source of information that can be used by the human operator during problem-solving, rather than a prosthesis—a device that solves the entire problem by itself and presents the outcome to the human operator.  相似文献   
66.
. A knowledge-based expert system was developed to aid in the selection of the type of dam. The dam type selector expert system (DTSA ES) was designed to determine the type of dam on the alluvium foundations. Detailed expert knowledge is required to estimate the type of dam and to develop an expert system. The DTSA ES utilizes rules of thumb used by an expert for determining the selection of the type of dam. The DTSA ES was developed using a shell program. The expert system was tested on several dam sites in order to validate the decision obtained. The use of this expert system, containing knowledge about the selection of dam type, can be helpful to students, potential owners or contractors in selecting dam types. The current prototype always needs additional parameters for more detailed analyses of new developments. However, the current DTSA ES is designed to include existing information about dam types.  相似文献   
67.
This article presents a design of the internal model control(IMC)based single degree of freedom(SDF) fractional order(FO)PID controller with a desired bandwidth specification for a class of fractional order system(FOS). The drawbacks of the SDF FO-IMC are eliminated with the help of the two-degree of freedom(TDF)FO PID controller. The robust stability and robust performance of the designed controller are analyzed using an example.  相似文献   
68.
文章提出了一种利用无线传感器网络无线信号接收强度(RSSI)和移动锚节点轨迹来获得待定节点位置的算法。该算法在有多个可移动锚节点的情况下,定位将会更加高效。在定位阶段,通过RSSI测得锚节点到待定节点的距离,并利用三个以上移动锚节点的坐标(包括三个)来求解圆的方程,计算出待定节点的位置。  相似文献   
69.
蔡楹  杨妹 《系统仿真技术》2012,8(3):209-213
为实现对个体的兴趣建模,提出基于进化计算的建模(Evolutionary Computation Based Modeling,ECBM)方法。该方法采用定性和定量相结合的方式对个体的兴趣系统进行建模,首先通过定性分析构建个体的兴趣模型框架,然后通过进化计算(Evolutionary Computation)方法对模型参数自动进化。实验结果表明,ECBM能够通过数据驱动模式优化模型参数,并利用更新信息进化模型,使其不断逼近真实系统。  相似文献   
70.
目前在互联网上有海量的室外场景照片,它们不仅内容覆盖面广,对同一场景有大量不同视点和光照条件下的采样,而且获取成本很低.如何利用这些照片中包含的丰富场景信息,快速、方便地构造各种逼真的虚拟场景,是互联网迅猛发展给虚拟现实、计算机图形学和计算机视觉带来的新的研究课题之一.文中分析、总结了近年来国内外互联网图像的真实场景几何建模、自然光照建模和材质反射属性建模的最新研究进展,并对其未来的发展趋势提出了一些看法.  相似文献   
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