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《International Journal of Hydrogen Energy》2022,47(74):31833-31842
Biomass gasification technology under microwave irradiation is a new and novel method, and the energy conversion performances during the process play a guiding role in improving the energy conversion efficiencies and developing the gasification simulation models. In order to improve the energy utilization efficiency of microwave biomass gasification system, this study investigated and presented the energy conversion performances during biomass gasification process under microwave irradiation, and these were materialized through detailing (a) the energy conversion performance in the microwave heating stage, and (b) the energy conversion performance in the microwave assisted biomass gasification stage. Different forms of energies in the biomass microwave gasification process were calculated by the method given in this study based on the experimental data. The results showed that the useful energy (energy in silicon carbide (SiC), 18.73 kJ) accounted for 31.22% of the total energy input (electrical energy, 60.00 kJ) in the heating stage, and the useful energy (energy in the products, 758.55 kJ) accounted for 63.41% of the total energy input (electrical and biomass energy, 1196.28 kJ) in the gasification stage. During the whole biomass gasification process under microwave irradiation, the useful energy output (energy in the products, 758.55 kJ) accounted for 60.38% of the total energy input (electrical and biomass energy, 1256.28 kJ), and the energy in the gas (523.40 kJ) product played a dominate role in product energy (758.55 kJ). The energy loss mainly included the heat loss in the gas flow (89.20 kJ), magnetron loss (191.80 kJ) and microwave dissipation loss (198.00 kJ), which accounted for 7.10%, 15.27% and 15.76% of the total energy, respectively. The contents detailed in this study not only presented the energy conversion performances during microwave assisted gasification process but also supplied important data for developing gasification simulation models. 相似文献
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Juan Ding Yong He Shenhe Fu Xiangsheng Xie Haowen Liang Jianying Zhou 《Journal of the Society for Information Display》2022,30(2):159-167
Illumination is essential for modern life as colorful world is perceived by human visionary system. Display technology has been developing rapidly in recent decades, and the basic principle is related to the way that the image is illuminated and light is emanated. Traditional illumination is provided by different types of light sources, and the display image is visible in large viewing space until the emanating light decays to zero. This work proposes and demonstrates a novel illumination scheme for a display in which the displaying images are visible only in specific spatial regions. The directional backlight ensures the image propagating to specific direction while imaging visibility can be controlled to terminate abruptly at certain distance from the display screen while exerting no influence to nearby regions. The working principle for such an illumination scheme is the use of the modulated coherent directional backlight through an axicon lens. It is shown that the illumination scheme can robustly deliver carried image information to the designated viewing region. This new illumination scheme has many advantages over conventional illumination, including its usage for personal display, very lower energy consumption, as well as minimizing light hazard pollution. 相似文献
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针对异构计算节点组成的大规模多状态计算系统的容错性能分析问题,提出了一种计算系统容错性能的评估方法。该方法采用自定义的两级容错性能形式化描述框架进行系统描述,通过构造多值决策图(Multi-value Decision Diagram,MDD)模型对系统进行容错性能建模,并基于构造的模型高效地计算出部件故障的条件下计算系统在特定性能水平上运行的概率,减少了计算的冗余性。实验结果表明,该方法在模型的大小和构建时间上均优于传统方法。该方法的提出将对系统操作员或程序设计者具有重要意义,使其确保系统适合预期应用。 相似文献
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Traditionally, in supervised machine learning, (a significant) part of the available data (usually 50%-80%) is used for training and the rest—for validation. In many problems, however, the data are highly imbalanced in regard to different classes or does not have good coverage of the feasible data space which, in turn, creates problems in validation and usage phase. In this paper, we propose a technique for synthesizing feasible and likely data to help balance the classes as well as to boost the performance in terms of confusion matrix as well as overall. The idea, in a nutshell, is to synthesize data samples in close vicinity to the actual data samples specifically for the less represented (minority) classes. This has also implications to the so-called fairness of machine learning. In this paper, we propose a specific method for synthesizing data in a way to balance the classes and boost the performance, especially of the minority classes. It is generic and can be applied to different base algorithms, for example, support vector machines, k-nearest neighbour classifiers deep neural, rule-based classifiers, decision trees, and so forth. The results demonstrated that (a) a significantly more balanced (and fair) classification results can be achieved and (b) that the overall performance as well as the performance per class measured by confusion matrix can be boosted. In addition, this approach can be very valuable for the cases when the number of actual available labelled data is small which itself is one of the problems of the contemporary machine learning. 相似文献
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Daniela Fogli Antonio Piccinno Stefan Carmien Gerhard Fischer 《Behaviour & Information Technology》2020,39(1):27-46
ABSTRACTThe digital age of the future is ‘not out there to be discovered’, but it needs to be ‘designed’. The design challenge has to address questions about how we want to live, work, and learn (as individuals and as communities) and what we value and appreciate, e.g.: reflecting on quality of life and creating inclusive societies. An overriding design trade-off for the digital age is whether new developments will increase the digital divide or will create more inclusive societies. Sustaining inclusive societies means allowing people of all ages and all abilities to exploit information technologies for personally meaningful activities. Meta-design fosters the design of socio-technical environments that end-user developers can modify and evolve at use time to improve their quality of life and favour their inclusion in the society. This paper describes three case studies in the domain of assistive technologies in which end users themselves cannot act as end-user developers, but someone else (e.g.: a caregiver or a clinician) must accept this role requiring multi-tiered architectures. The design trade-offs and requirements for meta-design identified in the context of the case studies and other researchers’ projects are described to inform the development of future socio-technical environments focused on social inclusion. 相似文献
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In architectural design, surface shapes are commonly subject to geometric constraints imposed by material, fabrication or assembly. Rationalization algorithms can convert a freeform design into a form feasible for production, but often require design modifications that might not comply with the design intent. In addition, they only offer limited support for exploring alternative feasible shapes, due to the high complexity of the optimization algorithm.We address these shortcomings and present a computational framework for interactive shape exploration of discrete geometric structures in the context of freeform architectural design. Our method is formulated as a mesh optimization subject to shape constraints. Our formulation can enforce soft constraints and hard constraints at the same time, and handles equality constraints and inequality constraints in a unified way. We propose a novel numerical solver that splits the optimization into a sequence of simple subproblems that can be solved efficiently and accurately.Based on this algorithm, we develop a system that allows the user to explore designs satisfying geometric constraints. Our system offers full control over the exploration process, by providing direct access to the specification of the design space. At the same time, the complexity of the underlying optimization is hidden from the user, who communicates with the system through intuitive interfaces. 相似文献