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71.
本文介绍了分站式系统、无分站式系统以及复全式系统的特点,主要论述了复合式微机安全生产监测监控的结构、性能和应用。 相似文献
72.
In process-control system design, the Computer Aided Design (CAD) techniques have evolved a new generation of design techniques. This also paves the way for implementing Computer Integrated Manufacturing Systems (CIMS). However, the key issue to accomplishing the objectives in CAD is the automation of conceptual design. This paper first introduces the fundamentals of conceptual design for process-control system design. Then, a strategy to solve the problems in conceptual design is proposed. The associated system configuration and software implementation platform for developing intelligent systems for process control system design are presented. Finally, an application case is studied. 相似文献
73.
We present a technique for approximating isotropic BRDFs and precomputed self-occlusion that enables accurate and efficient prefiltered environment map rendering. Our approach uses a nonlinear approximation of the BRDF as a weighted sum of isotropic Gaussian functions. Our representation requires a minimal amount of storage, can accurately represent BRDFs of arbitrary sharpness, and is above all, efficient to render. We precompute visibility due to self-occlusion and store a low-frequency approximation suitable for glossy reflections. We demonstrate our method by fitting our representation to measured BRDF data, yielding high visual quality at real-time frame rates. 相似文献
74.
Due to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process. 相似文献
75.
76.
This paper deals with the issues of development and implementation of a real-time NURBS interpolator for a six-axis robot. Using an open-architecture controller system as a testbed, a real-time NURBS curve interpolator was developed, implemented and tested. Sample runs were conducted with the resulting trajectories measured in real-time during robot motion. The resulting trajectories are analyzed, discussed and compared with those from a commonly used point-to-point approximation technique. The real-time NURBS curve interpolator's feasibility, advantages and related issues are also discussed. 相似文献
77.
We consider the potential impact of Computer Supported Cooperative Work, with special reference to large technically advanced projects involving several organizations. It is vital that such projects are managed efficiently, without delays, since a product that reaches the market a few months earlier than its competitors enjoys a great advantage. Traditional methods of coordinating large projects, based on hierarchical communication, tend to produce delays, since technicians at remote sites are obliged to solve coordination problems by passing them up the hierachy. It would be better if such problems were solved by improvising conferences among the technicians; Computer Supported Cooperative Work will provide the technical means of implementing this heterarchical style of management without losing control of the project. The use of computers as a social medium raises methodological and ethical issues which are discussed in the final section. 相似文献
78.
i-line光刻高均匀照明系统光能分布的计算模拟 总被引:5,自引:0,他引:5
叙述了i-line光刻高均匀照明系统的均匀照明原理,以及其具有特殊面形(非球面)、特殊结构(非共轴)、超光学表面(由多个非共轴光学表面组成)的光学系统的光能分布计算模拟的原理、方法。作为例子,用所编写的程序计算模拟了我们近来设计的一曝光系统几个重要光学表面上具有权重的点列图和光能分布曲线。 相似文献
79.
We present a new post processing method of simulating depth of field based on accurate calculations of circles of confusion. Compared to previous work, our method derives actual scene depth information directly from the existing depth buffer, requires no specialized rendering passes, and allows easy integration into existing rendering applications. Our implementation uses an adaptive, two‐pass filter, producing a high quality depth of field effect that can be executed entirely on the GPU, taking advantage of the parallelism of modern graphics cards and permitting real time performance when applied to large numbers of pixels. 相似文献
80.