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31.
The effectiveness of an active shutter-glasses stereoscopic display (SD) and a passive polarised SD was evaluated in a live robot-teleoperation task and a simulated indirect-vision driving task in various terrains. Overall, participants completed their tasks significantly faster with the SDs in three-dimensional (3D) mode than with the SDs in the baseline 2D mode. They also navigated more accurately with the SDs in 3D mode. When the effectiveness of the two types of SDs was examined separately, results showed that the active shutter-glasses SD resulted in faster responses and task completion times than the passive polarised SD, though most of the differences failed to reach statistical significance. Perceived workload when interacting with the two SD systems did not differ significantly between the active versus passive display types or between the 3D and 2D modes of operation; however, participants reported more severe discomfort after interacting with the passive polarised SD.  相似文献   
32.
This study aims to determine whether indirect touch device can be used to interact with graphical objects displayed on another screen in an air traffic control (ATC) context. The introduction of such a device likely requires an adaptation of the sensory-motor system. The operator has to simultaneously perform movements on the horizontal plane while assessing them on the vertical plane. Thirty-six right-handed participants performed movement training with either constant or variable practice and with or without visual feedback of the displacement of their actions. Participants then performed a test phase without visual feedback. Performance improved in both practice conditions, but accuracy was higher with visual feedback. During the test phase, movement time was longer for those who had practiced with feedback, suggesting an element of dependency. However, this ‘cost’ of feedback did not extend to movement accuracy. Finally, participants who had received variable training performed better in the test phase, but accuracy was still unsatisfactory. We conclude that continuous visual feedback on the stylus position is necessary if tablets are to be introduced in ATC.  相似文献   
33.
"火桶"是南方传统的御寒器物,它具有造型简单,取材方便,功能实用多样的特点,凝聚了民间朴素造物的思想。同时,火桶所具有着深厚的人文特点和文化内涵。文章以黔东南镇远地区民间火桶为例,分析其形态、结构、功能及人机关系等内容,探究民间造物的设计巧思。  相似文献   
34.
一座城市形象的塑造与这座城市的文化有关,当然,也与其一贯表现出现的形象有关。一座城市形象的形成是基于外地人对这座城市的直观上的感受,这就是视觉文化理论的作用。安徽城市形象的塑造基于其视觉文化的形成,如何传播安徽城市形象,以使得安徽在人们眼中拥有较为完美的形象也需要视觉文化理论的支持。  相似文献   
35.
提出了一种基于可视可擦除水印和数字指纹的多媒体安全分发方案.利用可视水印提供预览视频,支持用户获得授权后的可视水印擦除,伴随擦除过程同时完成用户指纹的嵌入.  相似文献   
36.
In this paper, we analyze the visual fatigue of integral imaging three‐dimensional (3D) display by studying the accommodation and convergence when viewing the integral imaging 3D images. The theoretical analyses show that there is no inconsistency between the accommodation and convergence distances, which means that the integral imaging 3D display has no visual fatigue. Experiments are implemented, and the results finally demonstrate the rationality of the theoretical analyses. These analyses can be quite beneficial for researchers to better understand the performances and promote the practical applications of the integral imaging 3D display.  相似文献   
37.
In stereoscopic images, the crossing point of the viewing directions of the two eyes determines the perceived depth. Assuming that accommodation is affected by the positions of the crossing point, the effect of crossing point on minimum angle of resolution (MAR) was investigated. For 40 participants, MAR was measured by two‐alternative forced choice where Snellen optotype E of up and down directions were used as two kinds of stimuli. As the crossing point of the viewing direction of the left and right eyes moves farther from the sample display, the ability to identify the direction of letter E decreases at the optotype of the same line thickness. The change of MAR shows linear trends with respect to the optical power change that are the reciprocal of the distance from the participant to the crossing points located out of screen and on screen.  相似文献   
38.
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored.  相似文献   
39.
针对各种传统可视外壳生成算法中数据冗余、精确度低、健壮性不足等问题, 提出了一种新的可视外壳生成算法,即采用加权线段求交、线段集合中心线性过滤、多边形边界检测等方法重建物体模型。与传统方法相比,本算法能够更稳定地计算线段交集,表面边界提取更加准确,重建结果精确逼近真实物体。实验表明, 通过该算法计算的物体可视外壳能够更好地逼近真实模型,精度高。  相似文献   
40.
视觉营销是服装界近几年的热门话题,国内各服装品牌也进行了多方面的尝试.针对视觉营销在国内处于起步阶段,在实际操作中存在着许多的问题,分析了国内视觉营销现状,提出了在服装品牌视觉营销中应建立科学规范的视觉营销体系,完善的教育培训机构等应对错施.  相似文献   
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