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61.
This paper is the first one of the two papers entitled “Weighted Superposition Attraction (WSA)”, which is based on two basic mechanisms, “superposition” and “attracted movement of agents”, that are observable in many systems. Dividing this paper into two parts raised as a necessity because of their individually comprehensive contents. If we wanted to write these papers as a single paper we had to write more compact as distinct from its current versions because of the space requirements. So, writing them as a single paper would not be as effective as we desired.In many natural phenomena it is possible to compute superposition or weighted superposition of active fields like light sources, electric fields, sound sources, heat sources, etc.; the same may also be possible for social systems as well. An agent (particle, human, electron, etc.) may be supposed to move towards superposition if it is attractive to it. As systems status changes the superposition also changes; so it needs to be recomputed. This is the main idea behind the WSA algorithm, which mainly attempts to realize this superposition principle in combination with the attracted movement of agents as a search procedure for solving optimization problems in an effective manner. In this current part, the performance of the proposed WSA algorithm is tested on the well-known unconstrained continuous optimization functions, through a set of computational study. The comparison with some other search algorithms is performed in terms of solution quality and computational time. The experimental results clearly indicate the effectiveness of the WSA algorithm.  相似文献   
62.
In this paper, we deal with the problem of Deep Belief Networks (DBNs) parameters fine-tuning by means of a fast meta-heuristic approach named Harmony Search (HS). Although such deep learning-based technique has been widely used in the last years, more detailed studies about how to set its parameters may not be observed in the literature. We have shown we can obtain more accurate results comparing HS against with several of its variants, a random search and two variants of the well-known Hyperopt library. The experimental results were carried out in two public datasets considering the task of binary image reconstruction, three DBN learning algorithms and three layers.  相似文献   
63.
The advantages of U-type lines are very well known in industry. They offer improved productivity and quality, and are considered as one of the better techniques in implementing just-in-time (JIT) systems. There is a growing interest in the literature to organize traditional assembly lines as U-lines for improved performance. U-type assembly line balancing is an extension of the traditional line balancing problem, in which tasks can be assigned from both sides of the precedence diagram. Although there are many studies in the literature for the design of traditional straight assembly lines, the work on U-type lines is limited. Moreover, in most of the previous studies, task times are assumed to be deterministic. In this paper, a new multiple-rule-based genetic algorithm (GA) is proposed for balancing U-type assembly lines with stochastic task times.  相似文献   
64.
    
This paper presents a new multi-objective mathematical model for a multi-modal hub location problem under a possibilistic-stochastic uncertainty. The presented model aims to minimize the total transportation and traffic noise pollution costs. Furthermore, it aims to minimize the maximum transportation time between origin-destination nodes to ensure a high probability of meeting the service guarantee. In order to cope with the uncertainties and the multi-objective model, we propose a two-phase approach, including fuzzy interactive multi-objective programming approach and an efficient method based on the Me measure. Due to the NP-hardness of the presented model, two meta-heuristic algorithms, namely hybrid differential evolution and hybrid imperialist competitive algorithm, are developed. Furthermore, a number of sensitivity analyses are provided to demonstrate the effectiveness of the presented model. Finally, the foregoing meta-heuristics are compared together through different comparison metrics.  相似文献   
65.
Case-based heuristic selection for timetabling problems   总被引:2,自引:0,他引:2  
This paper presents a case-based heuristic selection approach for automated university course and exam timetabling. The method described in this paper is motivated by the goal of developing timetabling systems that are fundamentally more general than the current state of the art. Heuristics that worked well in previous similar situations are memorized in a case base and are retrieved for solving the problem in hand. Knowledge discovery techniques are employed in two distinct scenarios. Firstly, we model the problem and the problem solving situations along with specific heuristics for those problems. Secondly, we refine the case base and discard cases which prove to be non-useful in solving new problems. Experimental results are presented and analyzed. It is shown that case based reasoning can act effectively as an intelligent approach to learn which heuristics work well for particular timetabling situations. We conclude by outlining and discussing potential research issues in this critical area of knowledge discovery for different difficult timetabling problems.  相似文献   
66.
Stochastic local search (SLS) algorithms are typically composed of a number of different components, each of which should contribute significantly to the final algorithm's performance. If the goal is to design and engineer effective SLS algorithms, the algorithm developer requires some insight into the importance and the behavior of possible algorithmic components. In this paper, we analyze algorithmic components of SLS algorithms for the multiobjective travelling salesman problem. The analysis is done using a careful experimental design for a generic class of SLS algorithms for multiobjective combinatorial optimization. Based on the insights gained, we engineer SLS algorithms for this problem. Experimental results show that these SLS algorithms, despite their conceptual simplicity, outperform a well-known memetic algorithm for a range of benchmark instances with two and three objectives.  相似文献   
67.
This paper develops an efficient tabu search (TS) heuristic to solve the redundancy allocation problem for multi-state series–parallel systems. The system has a range of performance levels from perfect functioning to complete failure. Identical redundant elements are included in order to achieve a desirable level of availability. The elements of the system are characterized by their cost, performance and availability. These elements are chosen from a list of products available in the market. System availability is defined as the ability to satisfy consumer demand, which is represented as a piecewise cumulative load curve. A universal generating function technique is applied to evaluate system availability. The proposed TS heuristic determines the minimal cost system configuration under availability constraints. An originality of our approach is that it proceeds by dividing the search space into a set of disjoint subsets, and then by applying TS to each subset. The design problem, solved in this study, has been previously analyzed using genetic algorithms (GAs). Numerical results for the test problems from previous research are reported, and larger test problems are randomly generated. Comparisons show that the proposed TS out-performs GA solutions, in terms of both the solution quality and the execution time.  相似文献   
68.
The reliability-redundancy optimization problems can involve the selection of components with multiple choices and redundancy levels that produce maximum benefits, and are subject to the cost, weight, and volume constraints. Many classical mathematical methods have failed in handling nonconvexities and nonsmoothness in reliability-redundancy optimization problems. As an alternative to the classical optimization approaches, the meta-heuristics have been given much attention by many researchers due to their ability to find an almost global optimal solutions. One of these meta-heuristics is the particle swarm optimization (PSO). PSO is a population-based heuristic optimization technique inspired by social behavior of bird flocking and fish schooling. This paper presents an efficient PSO algorithm based on Gaussian distribution and chaotic sequence (PSO-GC) to solve the reliability-redundancy optimization problems. In this context, two examples in reliability-redundancy design problems are evaluated. Simulation results demonstrate that the proposed PSO-GC is a promising optimization technique. PSO-GC performs well for the two examples of mixed-integer programming in reliability-redundancy applications considered in this paper. The solutions obtained by the PSO-GC are better than the previously best-known solutions available in the recent literature.  相似文献   
69.
A fundamental issue affecting the performance of a parallel application running on a heterogeneous computing system is the assignment of tasks to the processors in the system. The task assignment problem for more than three processors is known to be NP-hard, and therefore satisfactory suboptimal solutions obtainable in an acceptable amount of time are generally sought. This paper proposes a simple and effective iterative greedy algorithm to deal with the problem with goal of minimizing the total sum of execution and communication costs. The main idea in this algorithm is to improve the quality of the assignment in an iterative manner using results from previous iterations. The algorithm first uses a constructive heuristic to find an initial assignment and iteratively improves it in a greedy way. Through simulations over a wide range of parameters, we have demonstrated the effectiveness of our algorithm by comparing it with recent competing task assignment algorithms in the literature.  相似文献   
70.
    
From an operational point of view, Ready-Mixed Concrete Suppliers are faced with challenging operational problems such as the acquisition of raw materials, scheduling of production facilities, and the transportation of concrete. This paper is centered around the logistical and distributional part of the operation: the scheduling and routing of concrete, commonly known as the Concrete Delivery Problem (CDP). The problem aims at finding efficient routes for a fleet of (heterogeneous) vehicles, alternating between concrete production centers and construction sites, and adhering to strict scheduling and routing constraints. Thus far, a variety of CDPs and solution approaches have appeared in academic research. However, variations in problem definitions and the lack of publicly available benchmark data inhibit a mutual comparison of these approaches. Therefore, this work presents a more fundamental version of CDP, while preserving the main characteristics of the existing problem variations. Both exact and heuristic algorithms for CDP are proposed. The exact solution approaches include a Mixed Integer Programming (MIP) model and a Constraint Programming model. Similarly, two heuristics are studied: the first heuristic relies on an efficient best-fit scheduling procedure, whereas the second heuristic utilizes the MIP model to improve delivery schedules locally. Computational experiments are conducted on new, publicly accessible, data sets; results are compared against lower bounds on the optimal solutions.  相似文献   
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