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11.
Although previous research has investigated widespread use of social media, especially Facebook, by youth attending college, the conditions under which these media foster adjustment to college remain unclear. This study tested a model illuminating pathways linking social competence to college adjustment via students’ perceptions about the usefulness of Facebook and ways in which they used the medium. Self-report survey data from 321 college students (M age = 20.09; 58% female; 84% Caucasian) attending a major Midwestern university supported the proposed model, indicating that higher social competence could foster or impede college adjustment, depending upon how it was related to beliefs about the usefulness of different Facebook functions and how these perceptions, in turn, were associated with patterns of Facebook use. Findings underscore the importance of considering connections among personal attributes, perception of media effectiveness, and media behaviors in assessing the implications of social media for users’ psychosocial well-being. 相似文献
12.
Few literature studies have investigated the relationships between different uses and gratifications (U&Gs) of mobile instant messaging (MIM) apps, continuation, and purchase intentions. To address this gap, the researchers aimed to examine the influence of the content, social, process, and technology U&Gs of MIM on continuation intentions toward MIMs, and purchase intentions toward virtual goods available on MIMs. A comprehensive research model was developed based on the U&G theory, which was tested using cross-sectional data from 309 Japanese MIM users. The study considered six different U&Gs of MIM as independent variables and purchase intentions towards stickers and continuation intentions towards MIM as dependent variables. The study results suggest that exposure U&G has a significant positive association with MIM sticker purchase intentions. The entertainment and affection U&G are positively associated with continuation intentions towards MIM use. The study contributes to the literature by investigating U&Gs that motivate MIM users to have both positive purchase intentions toward virtual goods, such as stickers, and continuation intentions toward MIMs. The study has significant theoretical and practical implications for both researchers and practitioners who are interested in virtual goods, the virtual economy, MIM apps, social media, new media, and the service economy. 相似文献
13.
With the advent of future vehicles, passengers expect to travel in comfort, and the free leg space between facing-seats could be an issue due to the unsuitability for all people, according to their anthropometric variability. A previous investigation survey showed the need to increase the leg-space between facing seats and, if installed, to improve the surface of the table placed in between. So, four different distances between seat-pans front edges of facing seats have been set-up and tested (44 cm, 51 cm, 58 cm, 65 cm) with a table in between. 13 couples of participants with different heights took part to experiments. The aim was to investigate the relationship between facing-seat distances and passenger wellbeing in terms of postural comfort and social interaction. Postural comfort has been analysed through optical tracking (for postural angles overtime) and questionnaires (perceived comfort). Social interaction feelings have been investigated with questionnaires. Experiment results showed the suitable distance could be 51 cm keeping the same table surface; otherwise, the 65 cm one could be ideal changing the table surface.Relevance to industryWith the advent of autonomous driving, vehicle manufacturers and designers are working hard to define new paradigms of public transportation in terms of seat layout, passenger wellbeing and interiors’ design. This paper contributes to increasing the general knowledge on the effects of distance between facing seats on postural comfort and social interaction. 相似文献
14.
The effects of physical embodiment and physical presence were explored through a survey of 33 experimental works comparing how people interacted with physical robots and virtual agents. A qualitative assessment of the direction of quantitative effects demonstrated that robots were more persuasive and perceived more positively when physically present in a user׳s environment than when digitally-displayed on a screen either as a video feed of the same robot or as a virtual character analog; robots also led to better user performance when they were collocated as opposed to shown via video on a screen. However, participants did not respond differently to physical robots and virtual agents when both were displayed digitally on a screen – suggesting that physical presence, rather than physical embodiment, characterizes people׳s responses to social robots. Implications for understanding psychological response to physical and virtual agents and for methodological design are discussed. 相似文献
15.
试图构建企业以顾客为中心的营销策略过程的一般模型,并利用已有的研究成果对其构成要素进行了深入分析.在此基础上,对此模型所形成的企业营销策略循环进行分类分析,并以实例说明它们所代表的现实意义,从而为企业的决策提供帮助. 相似文献
16.
Edward C. Malthouse 《Data mining and knowledge discovery》2007,15(3):383-402
This paper discusses a new application of data mining, quantifying the importance of responding to trigger events with reactive
contacts. Trigger events happen during a customer’s lifecycle and indicate some change in the relationship with the company.
If detected early, the company can respond to the problem and retain the customer; otherwise the customer may switch to another
company. It is usually easy to identify many potential trigger events. What is needed is a way of prioritizing which events
demand interventions. We conceptualize the trigger event problem and show how survival analysis can be used to quantify the
importance of addressing various trigger events. The method is illustrated on four real data sets from different industries
and countries. 相似文献
17.
机械化栽培甜菜平均单产33.18吨/公顷,比人工栽培生产田提高52.03%;平均含糖15.5度,比人工栽培生产田提高1.09度;平均技术效果138.2元/公顷;经济效果1588.8元/公顷;创造社会经济效益24.47万元。 相似文献
18.
针对日益激烈的市场竞争,探讨了引发大规模商战的原因,建立了两企业集团间的商战模型,并分析了模型的均衡点,同时在此基础上建立了多个企业集团问商战模型,分析了模型的稳定性,最后根据模型的结论给出了企业间避免恶性商战的相关建议与对策。 相似文献
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