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91.
基于遥感的长沙市城市热岛效应时空分析   总被引:1,自引:0,他引:1  
利用TM/ETM+数据,以长沙市为例,反演了地表温度,并针对不同时相的遥感数据,利用城市热岛强度来反映热岛效应强弱的变化。结果表明,长沙市的热岛空间分布与城市建成区的轮廓相吻合。城市热岛的范围随着城市建设、新建开发区以及道路交通网的发展不断增大,且在东南方向为主要增长方向。根据热岛强度鉴别并提取了强热岛区与正常区,发现长沙市强热岛区的面积已经从1993年的13.18km2扩大至2008年的68.16km2。最后,对长沙市热岛未来的发展趋势进行了预测。  相似文献   
92.
Accurate detection of mediated haptic information in minimally invasive surgery (MIS) is critical for applying appropriate force magnitudes onto soft tissue with the aim of minimising tissue trauma. Force perception in MIS is a dynamic process, with surgeons’ administration of force into tissue revealing information about the remote surgical site which further informs the surgeons’ haptic interactions. The relationship between applied force and material deformation rate provides biomechanical information specifying the deformation distance remaining until a tissue will fail: which is termed distance-to-break (DTB). The current study demonstrates that observers can detect DTB while deforming simulated tissues and stop before reaching the tissues’ failure points. The design of training simulators, control devices and automated robotic systems for applications outside of MIS is discussed.

Practitioner Summary: In MIS, haptic information is critical for applying appropriate forces onto soft tissue to minimise tissue trauma. Observers used force information to detect how far they could deform a virtual tissue before it would break. The design of training simulators, control devices and automated robotic systems is discussed.  相似文献   

93.
Compared with driving or flight simulation, little is known about self-motion perception in riding simulation. The goal of this study was to examine whether or not continuous roll motion supports the sensation of leaning into bends in dynamic motorcycle simulation. To this end, riders were able to freely tune the visual scene and/or motorcycle simulator roll angle to find a pattern that matched their prior knowledge. Our results revealed idiosyncrasy in the combination of visual and proprioceptive information. Some subjects relied more on the visual dimension, but reported increased sickness symptoms with the visual roll angle. Others relied more on proprioceptive information, tuning the direction of the visual scenery to match three possible patterns. Our findings also showed that these two subgroups tuned the motorcycle simulator roll angle in a similar way. This suggests that sustained inertially specified roll motion have contributed to the sensation of leaning in spite of the occurrence of unexpected gravito-inertial stimulation during the tilt. Several hypotheses are discussed.

Practitioner Summary: Self-motion perception in motorcycle simulation is a relatively new research area. We examined how participants combined visual and proprioceptive information. Findings revealed individual differences in the visual dimension. However, participants tuned the simulator roll angle similarly, supporting the hypothesis that sustained inertially specified roll motion contributes to a leaning sensation.  相似文献   

94.
As the population of elderly people in society rises, the importance of technology to assist health management is growing with the demographic shift. Wearable personal computing has been the common solution proposed by related projects to fulfil the needs of elderly people. These add-on devices are attached to the users, and result in uneasiness or discomfort while wearing them in public areas. In this study, three common wearing positions – wrist, upper arm, and neck – were investigated in terms of psychological perception and perceived readability. Twenty-four Taiwanese participants in Miaoli area were asked to wear the designed prototypes for a certain time. The participants completed questionnaires and participated in an open-ended interview. Data of psychological perceptions, visibility, and readability about wearable devices were collected. The results evidenced that the personal attributes of gender, smart device user, and requirement for medical care affect the psychological perception and user attitudes. The statistical results indicated significant differences in elderly people's attitudes towards wearable devices attached to different parts of the body. The wrist was the most favourable location to attach a wearable device.  相似文献   
95.
This research assessed how emotive animated agents in a simulation‐based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which participants interacted with three animated agents. The results of this investigation indicated that both experienced and novice participants focused more visual attention time on the body of the animated agent than the other defined areas of interest in the simulated environment. The results also indicated that novice participants conveyed more neutral facial expressions during the interaction with the animated agents than experience participants. The results of the simulation performance scores indicated that novice participants achieved higher simulation performance scores on the simulation task than experienced participants. Lastly, the results of the agent persona instrument showed that experienced and novice participants perceived the animated agents as facilitators of learning, credible, human‐like and engaging.  相似文献   
96.
The universal force field (UFF) is a broadly applicable classical force field that contains parameters for almost every atom type of the periodic table. This force field is non-reactive, i.e. the topology of the system under study is considered as fixed and no creation or breaking of covalent bonds is possible. This paper introduces interactive modeling-UFF (IM-UFF), an extension of UFF that combines the possibility to significantly modify molecular structures (as with reactive force fields) with a broad diversity of supported systems thanks to the universality of UFF. Such an extension lets the user easily build and edit molecular systems interactively while being guided by physics based inter-atomic forces. This approach introduces weighted atom types and weighted bonds, used to update topologies and atom parameterizations at every time step of a simulation. IM-UFF has been evaluated on a large set of benchmarks and is proposed as a self-contained implementation integrated in a new module for the SAMSON software platform for computational nanoscience available at http://www.samson-connect.net.  相似文献   
97.
利用双通道检测方法设计了可见光光强计标定实验平台。光源经单片机控制调节产生系列光强值,分束后进入标准信号通道与自制仪器通道,在同步信号下取得不同光强信号的测量值并据此定标。该方法扩大了标定实验平台对光源的选取范围,提高了自制仪器的性能。  相似文献   
98.
基于光照强度的PIN光电二极管响应时间分析   总被引:2,自引:0,他引:2  
在PIN光电二极管应用中发现,光照强度对响应速度具有很大影响.论文研究了光强对响应速度的影响,提出了内部PIN结等效电场模型,并搭建了实验电路对PIN光电二极管在不同光照强度下的响应速度进行检测,验证提出的结模型,很好的解释了光电二极管从无光照到有光照这一过程中,光强越强,响应时间越短;而当光电二极管从有光照到无光照这一过程中,光强越强,响应时间越长这一现象.提出的模型和实验验证为光电二极管在响应速度要求较高的系统中的应用提供了理论分析依据,也为进一步提高PIN光电二极管的速度提出了有益的探索.  相似文献   
99.
100.
Self-similarity is a property of physical systems that describes how to scale parameters such that dissimilar systems appear to be similar. Computer systems are self-similar if certain ratios of computational forces, also known as computational intensities, are equal. Two machines with different computational power, different network bandwidth and different inter-processor latency behave the same way if they have the same ratios of forces. For the parallel conjugate gradient algorithm studied in this paper, two machines are self-similar if and only if the ratio of one force describing latency effects to another force describing bandwidth effects is the same for both machines. For the two machines studied in this paper, this ratio, which we call the mixing coefficient, is invariant as problem size and processor count change. The two machines have the same mixing coefficient and belong to the same equivalence class.  相似文献   
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