首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   13150篇
  免费   1035篇
  国内免费   228篇
电工技术   193篇
综合类   534篇
化学工业   6153篇
金属工艺   155篇
机械仪表   193篇
建筑科学   401篇
矿业工程   175篇
能源动力   349篇
轻工业   3645篇
水利工程   77篇
石油天然气   227篇
武器工业   24篇
无线电   184篇
一般工业技术   897篇
冶金工业   320篇
原子能技术   66篇
自动化技术   820篇
  2024年   82篇
  2023年   197篇
  2022年   296篇
  2021年   374篇
  2020年   431篇
  2019年   421篇
  2018年   449篇
  2017年   552篇
  2016年   519篇
  2015年   474篇
  2014年   680篇
  2013年   1847篇
  2012年   782篇
  2011年   794篇
  2010年   532篇
  2009年   578篇
  2008年   524篇
  2007年   609篇
  2006年   664篇
  2005年   556篇
  2004年   476篇
  2003年   391篇
  2002年   364篇
  2001年   344篇
  2000年   253篇
  1999年   236篇
  1998年   198篇
  1997年   165篇
  1996年   127篇
  1995年   112篇
  1994年   78篇
  1993年   71篇
  1992年   56篇
  1991年   32篇
  1990年   29篇
  1989年   23篇
  1988年   23篇
  1987年   13篇
  1986年   12篇
  1985年   11篇
  1984年   13篇
  1983年   7篇
  1980年   5篇
  1979年   2篇
  1964年   1篇
  1963年   1篇
  1959年   2篇
  1956年   1篇
  1955年   1篇
  1951年   1篇
排序方式: 共有10000条查询结果,搜索用时 0 毫秒
131.
132.
基于真空冷冻干燥装置的推广应用,讨论了该装置制冷量的确定方法,给出了常见冻干食品的蒸发温度为-35~-40℃,可满足其降温要求,介绍了该装置近阶段优先选择的制冷剂为R717、R22,优先选择的制冷机为单、双机压缩冷凝制冷机组,或带经济器的螺杆式低温压缩机组,为进一步工程应用提供设计依据  相似文献   
133.
提出了热风式横流圆筒烘干机在附属设备及生产工艺上存在的几个主要问题关分析了产生的原因,为该机的设计制造,推广使用技术改造提供一定有益的帮助。  相似文献   
134.
135.
Many research initiatives carried out in production management consider process planning and operations scheduling as two separate and sequential functions. However, in certain contexts, the two functions must be better integrated. This is the case in divergent production systems with co-production (i.e. production of different products at the same time from a single product input) when alternative production processes are available. This paper studies such a context and focuses on the case of drying and finishing operations in a softwood lumber facility. The situation is addressed using a single model that simultaneously performs process planning and scheduling. We evaluate two alternative formulations. The first one is based on mixed integer programming (MIP) and the second on constraint programming (CP). We also propose a search procedure to improve the performance of the CP approach. Both approaches are compared with respect to their capacity to generate good solutions in short computation time.  相似文献   
136.
The purpose of this study was to examine social evaluations (i.e., perceptions of empathy and positivity) following peoples’ interactions with digital human representations. Female research participants engaged in a 3-min interaction while immersed in a 3-D immersive virtual environment with a “peer counselor.” Participants were led to believe that the peer counselor was either an embodied agent (i.e., computer algorithm) or an avatar (i.e., another person). During the interaction, the peer counselor either smiled or not. As predicted, a digitally-rendered smile was found to affect participants’ social evaluations. However, these effects were moderated by participants’ beliefs about their interaction partner. Specifically, smiles enhanced social evaluations of embodied agents but degraded them for avatars. Although these results are consistent with other findings concerning the communicative realism of embodied agents and avatars they uniquely demonstrate that people’s beliefs alone, rather than actual differences in virtual representations, can impact social evaluations.  相似文献   
137.
Nowadays wireless body sensor networks (WBSNs) have great potential to enable a broad variety of assisted living applications such as human biophysical/biochemical control and activity monitoring for health care, e-fitness, emergency detection, emotional recognition for social networking, security, and highly interactive games. It is therefore important to define design methodologies and programming frameworks which enable rapid prototyping of WBSN applications. Several effective application development frameworks have been already proposed for WBSNs designed for TinyOS-based sensor platforms, e.g. CodeBlue, SPINE, and Titan. In this paper we present an application of MAPS, an agent framework for wireless sensor networks based on the Java-programmable Sun SPOT sensor platform, for the development of a real-time WBSN-based system for human activity monitoring. The agent-oriented programming abstractions provided by MAPS allow effective and rapid prototyping of the sensor-side software. In particular, the architecture of the developed system is a typical star-based WBSN composed of a coordinator node and two sensor nodes located respectively on the waist and the thigh of the monitored assisted living. The coordinator relies on a JADE-based enhancement of the SPINE coordinator and allows configuring sensors, receiving their data, and recognizing pre-defined human activities. On the other hand, each sensor node runs a MAPS-based agent that performs sensing of the 3-axial accelerometer sensor, computation of significant features on the acquired data, feature aggregation and transmission to the coordinator. The experimentation phase of the prototype, which allows evaluating the obtainable monitoring performances and activity recognition accuracy, is described. Moreover, a comparison of the monitoring system based on MAPS, AFME and SPINE in terms of programming effectiveness and system performances is discussed.  相似文献   
138.
Collaborative learning environments provide a set of tools for students acting in groups to interact and accomplish an assigned task. In this kind of systems, students are free to express and communicate with each other, which usually lead to collaboration and communication problems that may require the intervention of a teacher. In this article, we introduce an intelligent agent approach to assist teachers through monitoring participations made by students within a collaborative distance learning environment, detecting conflictive situations in which a teacher’s intervention may be necessary. High precision rates achieved on conflict detection scenarios suggest great potential for the application of the proposed rule-based approach for providing personalized assistance to teachers during the development of group works.  相似文献   
139.
This research assessed how emotive animated agents in a simulation‐based training affect the performance outcomes and perceptions of the individuals interacting in real time with the training application. A total of 56 participants consented to complete the study. The material for this investigation included a nursing simulation in which participants interacted with three animated agents. The results of this investigation indicated that both experienced and novice participants focused more visual attention time on the body of the animated agent than the other defined areas of interest in the simulated environment. The results also indicated that novice participants conveyed more neutral facial expressions during the interaction with the animated agents than experience participants. The results of the simulation performance scores indicated that novice participants achieved higher simulation performance scores on the simulation task than experienced participants. Lastly, the results of the agent persona instrument showed that experienced and novice participants perceived the animated agents as facilitators of learning, credible, human‐like and engaging.  相似文献   
140.
Association rule mining has contributed to many advances in the area of knowledge discovery. However, the quality of the discovered association rules is a big concern and has drawn more and more attention recently. One problem with the quality of the discovered association rules is the huge size of the extracted rule set. Often for a dataset, a huge number of rules can be extracted, but many of them can be redundant to other rules and thus useless in practice. Mining non-redundant rules is a promising approach to solve this problem. In this paper, we first propose a definition for redundancy, then propose a concise representation, called a Reliable basis, for representing non-redundant association rules. The Reliable basis contains a set of non-redundant rules which are derived using frequent closed itemsets and their generators instead of using frequent itemsets that are usually used by traditional association rule mining approaches. An important contribution of this paper is that we propose to use the certainty factor as the criterion to measure the strength of the discovered association rules. Using this criterion, we can ensure the elimination of as many redundant rules as possible without reducing the inference capacity of the remaining extracted non-redundant rules. We prove that the redundancy elimination, based on the proposed Reliable basis, does not reduce the strength of belief in the extracted rules. We also prove that all association rules, their supports and confidences, can be retrieved from the Reliable basis without accessing the dataset. Therefore the Reliable basis is a lossless representation of association rules. Experimental results show that the proposed Reliable basis can significantly reduce the number of extracted rules. We also conduct experiments on the application of association rules to the area of product recommendation. The experimental results show that the non-redundant association rules extracted using the proposed method retain the same inference capacity as the entire rule set. This result indicates that using non-redundant rules only is sufficient to solve real problems needless using the entire rule set.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号