首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   55003篇
  免费   7507篇
  国内免费   1968篇
电工技术   2186篇
综合类   2364篇
化学工业   15316篇
金属工艺   2243篇
机械仪表   1854篇
建筑科学   4329篇
矿业工程   1676篇
能源动力   1085篇
轻工业   11771篇
水利工程   993篇
石油天然气   1554篇
武器工业   224篇
无线电   4429篇
一般工业技术   5879篇
冶金工业   2664篇
原子能技术   539篇
自动化技术   5372篇
  2024年   250篇
  2023年   1038篇
  2022年   3112篇
  2021年   3927篇
  2020年   1853篇
  2019年   1883篇
  2018年   2041篇
  2017年   2586篇
  2016年   3725篇
  2015年   4188篇
  2014年   4345篇
  2013年   4355篇
  2012年   3290篇
  2011年   2598篇
  2010年   2134篇
  2009年   2102篇
  2008年   1942篇
  2007年   3154篇
  2006年   3366篇
  2005年   2804篇
  2004年   1804篇
  2003年   1766篇
  2002年   1323篇
  2001年   866篇
  2000年   822篇
  1999年   486篇
  1998年   311篇
  1997年   275篇
  1996年   266篇
  1995年   207篇
  1994年   229篇
  1993年   134篇
  1992年   124篇
  1991年   102篇
  1990年   120篇
  1989年   108篇
  1988年   65篇
  1987年   64篇
  1986年   60篇
  1985年   63篇
  1984年   69篇
  1983年   44篇
  1982年   38篇
  1981年   38篇
  1980年   51篇
  1966年   25篇
  1964年   34篇
  1962年   64篇
  1959年   21篇
  1955年   22篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
951.
通过对某水库泄洪排沙系统的水力模型进行试验研究,发现陡槽明渠末端扩散过渡段水流流态不稳,主流贴岸冲刷严重,为了保证泄流系统的正常运行与堤防安全,必须协调好扩散过渡段前后的水流衔接。基于急流控导理论,提出了边岸导流、水下潜没控制两个控导方案。模型试验研究表明在扩散段加设管桩坝,可以将扩散段主流导向扩散段中央,边岸流速有所减小;采用创新性的组合潜没三角翼在均衡水流和抑制边界层分离都有很好的效果,实现了主流居中稳定、大大减轻了扩散段末端护坦冲刷和右边岸堤防冲刷,研究成果对解决同类型工程问题有一定的借鉴意义。  相似文献   
952.
平面有轨弧型双开节制闸是用于河道进行防洪调控和兼顾通航两项要求的的一种新型技术,尚属于起步阶段,当前还未得到全面推广。本研究以南水北调中线一期引江济汉工程拾桥河左岸节制闸工程为实例,对平面有轨弧型双开节制闸的工作原理及闸涵的设计标准、工况条件进行研究分析,为该类节制闸的更加广泛的推广和应用提供参考。  相似文献   
953.
王川江 《人民长江》2015,46(12):99-102
新疆老君庙二级供水工程位于荒漠化地区,冬季寒冷、夏季炎热、昼夜温差大,且供水管道距离长、分布范围广,给管网的实时监测和维护带来极大困难,对供水管网进行实时监测、调度和集中管理非常必要。介绍了该供水工程中自动化系统的构成,包括通信系统、计算机网络系统、联合调度系统、管线监控系统、视频监视系统及自动办公系统。系统的成功运行,实现了关键供水参数的监测预警和对采集数据的存储分析,且能够发现漏水点,避免了安全事故的发生。   相似文献   
954.
基于汉江干流的4个水文站及18个国家气象站的长序列观测资料,采用数理统计、Mann-Kendall检验和Spearman秩次检验法,对南水北调中线工程调水前汉江流域水文特性及变化趋势进行了分析。研究结果表明:汉江流域大部分地区的降雨无明显变化趋势;气温有显著升高趋势。4个水文站1999~2013年年径流量多年平均值较1956~1998年序列均有了不同程度的减小,但总体上无趋势性减小和增加规律。1956~2013年间汉江流域径流经历了多次丰枯变化期,其中1992~2002年间为连续枯水期,2002年以后径流总体偏丰。   相似文献   
955.
广西是糖料蔗主产区,目前正大力推进高产高糖糖料蔗基地建设,水利现代化建设是其中的重要内容。系统分析水利现代化对蔗糖产业的影响,并就加快蔗区水利现代化建设提出了建议。  相似文献   
956.
标准马蹄形断面正常水深的直接近似计算公式   总被引:1,自引:1,他引:0       下载免费PDF全文
针对目前标准马蹄形断面正常水深计算过程烦琐、公式复杂的缺陷,对标准马蹄形断面均匀流基本方程进行数学变换,根据水工隧洞设计规范的要求和工程实际应用情况确定公式的适用范围,应用拟合优化原理得到标准马蹄形断面正常水深的简捷、实用的计算公式。计算结果表明:在工程常用范围内计算的正常水深最大相对误差为0.585%,整个区间内95%以上的计算点相对误差小于0.20%,精度较高,能够满足工程实践的需要。  相似文献   
957.
We introduce a novel fitting procedure that takes as input an arbitrary material, possibly anisotropic, and automatically converts it to a microfacet BRDF. Our algorithm is based on the property that the distribution of microfacets may be retrieved by solving an eigenvector problem that is built solely from backscattering samples. We show that the eigenvector associated to the largest eigenvalue is always the only solution to this problem, and compute it using the power iteration method. This approach is straightforward to implement, much faster to compute, and considerably more robust than solutions based on nonlinear optimizations. In addition, we provide simple conversion procedures of our fits into both Beckmann and GGX roughness parameters, and discuss the advantages of microfacet slope space to make our fits editable. We apply our method to measured materials from two large databases that include anisotropic materials, and demonstrate the benefits of spatially varying roughness on texture mapped geometric models.  相似文献   
958.
In photorealistic image synthesis the radiative transfer equation is often not solved by simulating every wavelength of light, but instead by computing tristimulus transport, for instance using sRGB primaries as a basis. This choice is convenient, because input texture data is usually stored in RGB colour spaces. However, there are problems with this approach which are often overlooked or ignored. By comparing to spectral reference renderings, we show how rendering in tristimulus colour spaces introduces colour shifts in indirect light, violation of energy conservation, and unexpected behaviour in participating media. Furthermore, we introduce a fast method to compute spectra from almost any given XYZ input colour. It creates spectra that match the input colour precisely. Additionally, like in natural reflectance spectra, their energy is smoothly distributed over wide wavelength bands. This method is both useful to upsample RGB input data when spectral transport is used and as an intermediate step for corrected tristimulus‐based transport. Finally, we show how energy conservation can be enforced in RGB by mapping colours to valid reflectances.  相似文献   
959.
Renderings of animation sequences with physics‐based Monte Carlo light transport simulations are exceedingly costly to generate frame‐by‐frame, yet much of this computation is highly redundant due to the strong coherence in space, time and among samples. A promising approach pursued in prior work entails subsampling the sequence in space, time, and number of samples, followed by image‐based spatio‐temporal upsampling and denoising. These methods can provide significant performance gains, though major issues remain: firstly, in a multiple scattering simulation, the final pixel color is the composite of many different light transport phenomena, and this conflicting information causes artifacts in image‐based methods. Secondly, motion vectors are needed to establish correspondence between the pixels in different frames, but it is unclear how to obtain them for most kinds of light paths (e.g. an object seen through a curved glass panel). To reduce these ambiguities, we propose a general decomposition framework, where the final pixel color is separated into components corresponding to disjoint subsets of the space of light paths. Each component is accompanied by motion vectors and other auxiliary features such as reflectance and surface normals. The motion vectors of specular paths are computed using a temporal extension of manifold exploration and the remaining components use a specialized variant of optical flow. Our experiments show that this decomposition leads to significant improvements in three image‐based applications: denoising, spatial upsampling, and temporal interpolation.  相似文献   
960.
In this paper, we study the problem of automatic camera placement for computer graphics and computer vision applications. We extend the problem formulations of previous work by proposing a novel way to incorporate visibility constraints and camera‐to‐camera relationships. For example, the placement solution can be encouraged to have cameras that image the same important locations from different viewing directions, which can enable reconstruction and surveillance tasks to perform better. We show that the general camera placement problem can be formulated mathematically as a convex binary quadratic program (BQP) under linear constraints. Moreover, we propose an optimization strategy with a favorable trade‐off between speed and solution quality. Our solution is almost as fast as a greedy treatment of the problem, but the quality is significantly higher, so much so that it is comparable to exact solutions that take orders of magnitude more computation time. Because it is computationally attractive, our method also allows users to explore the space of solutions for variations in input parameters. To evaluate its effectiveness, we show a range of 3D results on real‐world floorplans (garage, hotel, mall, and airport).  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号