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981.
Timo Ropinski Jennis Meyer-Spradow Stefan Diepenbrock Jörg Mensmann Klaus Hinrichs 《Computer Graphics Forum》2008,27(2):567-576
We propose a method for rendering volumetric data sets at interactive frame rates while supporting dynamic ambient occlusion as well as an approximation to color bleeding. In contrast to ambient occlusion approaches for polygonal data, techniques for volumetric data sets have to face additional challenges, since by changing rendering parameters, such as the transfer function or the thresholding, the structure of the data set and thus the light interactions may vary drastically. Therefore, during a preprocessing step which is independent of the rendering parameters we capture light interactions for all combinations of structures extractable from a volumetric data set. In order to compute the light interactions between the different structures, we combine this preprocessed information during rendering based on the rendering parameters defined interactively by the user. Thus our method supports interactive exploration of a volumetric data set but still gives the user control over the most important rendering parameters. For instance, if the user alters the transfer function to extract different structures from a volumetric data set the light interactions between the extracted structures are captured in the rendering while still allowing interactive frame rates. Compared to known local illumination models for volume rendering our method does not introduce any substantial rendering overhead and can be integrated easily into existing volume rendering applications. In this paper we will explain our approach, discuss the implications for interactive volume rendering and present the achieved results. 相似文献
982.
C. Hermans C. Vanaken T. Mertens F. Van Reeth P. Bekaert 《Computer Graphics Forum》2008,27(2):281-290
Many video sequences consist of a locally dynamic background containing moving foreground subjects. In this paper we propose a novel way of re‐displaying these sequences, by giving the user control over a virtual camera frame. Based on video mosaicing, we first compute a static high quality background panorama. After segmenting and removing the foreground subjects from the original video, the remaining elements are merged into a dynamic background panorama, which seamlessly extends the original video footage. We then re‐display this augmented video by warping and cropping the panorama. The virtual camera can have an enlarged field‐of‐view and a controlled camera motion. Our technique is able to process videos with complex camera motions, reconstructing high quality panoramas without parallax artefacts, visible seams or blurring, while retaining repetitive dynamic elements. 相似文献
983.
Stereo Light Probe 总被引:1,自引:0,他引:1
In this paper we present a practical, simple and robust method to acquire the spatially‐varying illumination of a real‐world scene. The basic idea of the proposed method is to acquire the radiance distribution of the scene using high‐dynamic range images of two reflective balls. The use of two light probes instead of a single one allows to estimate, not only the direction and intensity of the light sources, but also the actual position in space of the light sources. To robustly achieve this goal we first rectify the two input spherical images, then, using a region‐based stereo matching algorithm, we establish correspondences and compute the position of each light. The radiance distribution so obtained can be used for augmented reality applications, photo‐realistic rendering and accurate reflectance properties estimation. The accuracy and the effectiveness of the method have been tested by measuring the computed light position and rendering synthetic version of a real object in the same scene. The comparison with standard method that uses a simple spherical lighting environment is also shown. 相似文献
984.
An Example-based Procedural System for Element Arrangement 总被引:2,自引:0,他引:2
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based‐on a local neighborhood comparison and procedural modeling systems based‐on local growth. Given a user‐specified reference pattern, our system analyzes neigh‐borhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns. 相似文献
985.
We present a new method for rapidly computing shadows from semi‐transparent objects like hair. Our deep opacity maps method extends the concept of opacity shadow maps by using a depth map to obtain a per pixel distribution of opacity layers. This approach eliminates the layering artifacts of opacity shadow maps and requires far fewer layers to achieve high quality shadow computation. Furthermore, it is faster than the density clustering technique, and produces less noise with comparable shadow quality. We provide qualitative comparisons to these previous methods and give performance results. Our algorithm is easy to implement, faster, and more memory efficient, enabling us to generate high quality hair shadows in real‐time using graphics hardware on a standard PC. 相似文献
986.
987.
针对复方中药药效与其性味归经之间复杂的、不确定的关系,建立适于复方降脂中药的BP神经网络模型,运用Matlab快速预测复方降脂中药的药效指标。经验证,该方法为一种快速、可靠的方法。 相似文献
988.
在快速的城市化进程中,遥感技术可以为城市土地利用变化提供直观、准确、同步的信息。本体是对概念化的明确描述和说明,更接近于认知模型,易于理解和共享;同时又能以计算机可操作的形式化语言明确表达目标领域的概念体系及其蕴含的语义。因此,在分析和借鉴现有相关研究的基础上,将本体、语义思想引入到遥感影像表达,建立了基于本体的城市遥感影像解译应用语义模型和解译框架,应用此框架将有助于提高城市遥感影像解译的精度与效率,对推动遥感技术在城市相关领域中的应用有着积极的意义。 相似文献
989.
基于无秩树自动机的信息抽取技术研究 总被引:1,自引:0,他引:1
针对目前基于网页结构的信息抽取方法的缺陷,提出了一种基于无秩树自动机的信息抽取技术,其核心思想是通过将结构化(半结构化)文档转换成无秩树,然后利用(k,l)-contextual树构造样本自动机,依据树自动机接收和拒绝状态来对网页进行数据的抽取.该方法充分利用结构,依托树自动机将传统的以单一结构途径的信息抽取方法与文法推理原则相结合,得到信息抽取规则.实验结果表明,该方法与同类抽取方法相比在准确率、召回率以及抽取所需时间上均有所提高. 相似文献
990.
对逆M序列在消除激光陀螺动态闭锁误差中的应用进行了研究和验证.目前多采用M序列对抖动的幅度进行调制来消除激光陀螺动态闭锁误差,而逆M序列与M序列相比不仅满足注入到激光陀螺抖动中的要求,且比M序列有其性质等方面优势.通过理论分析及M序列和逆M序列在消除机抖激光陀螺动态闭锁中实验中的应用对比,实验数据表明逆M序列在消除动态闭锁中的作用要优于M序列. 相似文献