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991.
Consistency constraints and 3D building reconstruction   总被引:2,自引:0,他引:2  
Virtual architectural (indoor) scenes are often modeled in 3D for various types of simulation systems. For instance, some authors propose methods dedicated to lighting, heat transfer, acoustic or radio-wave propagation simulations. These methods rely in most cases on a volumetric representation of the environment, with adjacency and incidence relationships. Unfortunately, many buildings data are only given by 2D plans and the 3D needs varies from one application to another. To face these problems, we propose a formal representation of consistency constraints dedicated to building interiors and associated with a topological model. We show that such a representation can be used for: (i) reconstructing 3D models from 2D architectural plans (ii) detecting automatically geometrical, topological and semantical inconsistencies (iii) designing automatic and semi-automatic operations to correct and enrich a 2D plan. All our constraints are homogeneously defined in 2D and 3D, implemented with generalized maps and used in modeling operations. We explain how this model can be successfully used for lighting and radio-wave propagation simulations.  相似文献   
992.
This study presents a facial expression recognition system which separates the non-rigid facial expression from the rigid head rotation and estimates the 3D rigid head rotation angle in real time. The extracted trajectories of the feature points contain both rigid head motion components and non-rigid facial expression motion components. A 3D virtual face model is used to obtain accurate estimation of the head rotation angle such that the non-rigid motion components can be precisely separated to enhance the facial expression recognition performance. The separation performance of the proposed system is further improved through the use of a restoration mechanism designed to recover feature points lost during large pan rotations. Having separated the rigid and non-rigid motions, hidden Markov models (HMMs) are employed to recognize a prescribed set of facial expressions defined in terms of facial action coding system (FACS) action units (AUs).  相似文献   
993.
In this paper, we present an approach for 3D face recognition from frontal range data based on the ridge lines on the surface of the face. We use the principal curvature, kmax, to represent the face image as a 3D binary image called ridge image. The ridge image shows the locations of the ridge points around the important facial regions on the face (i.e., the eyes, the nose, and the mouth). We utilized the robust Hausdorff distance and the iterative closest points (ICP) for matching the ridge image of a given probe image to the ridge images of the facial images in the gallery. To evaluate the performance of our approach for 3D face recognition, we performed experiments on GavabDB face database (a small size database) and Face Recognition Grand Challenge V2.0 (a large size database). The results of the experiments show that the ridge lines have great capability for 3D face recognition. In addition, we found that as long as the size of the database is small, the performance of the ICP-based matching and the robust Hausdorff matching are comparable. But, when the size of the database increases, ICP-based matching outperforms the robust Hausdorff matching technique.  相似文献   
994.
We describe a multiscale finite element (FE) solver for elliptic or parabolic problems with highly oscillating coefficients. Based on recent developments of the so-called heterogeneous multiscale method (HMM), the algorithm relies on coupled macro- and microsolvers. The framework of the HMM allows to design a code whose structure follows the classical finite elements implementation at the macro level. To account for the fine scales of the problem, elementwise numerical integration is replaced by micro FE methods on sampling domains. We discuss a short and flexible FE implementation of the multiscale algorithm, which can accommodate simplicial or quadrilateral FE and various coupling conditions for the constrained micro simulations. Extensive numerical examples including three dimensional and time dependent problems are presented illustrating the efficiency and the versatility of the computational strategy.  相似文献   
995.
In the paper the microstructural phenomena in terms of average grain size occurring in friction stir welding (FSW) processes are focused. A neural network was linked to a finite element model (FEM) of the process to predict the average grain size values. The utilized net was trained starting from experimental data and numerical results of butt joints and then tested on further butt, lap and T-joints. The obtained results show the capability of the AI technique in conjunction with the FE tool to predict the final microstructure in the FSW joints.  相似文献   
996.
An essential prerequisite to construct a manifold trihedral polyhedron from a given natural (or partial-view) sketch is solution of the “wireframe sketch from a single natural sketch (WSS)” problem, which is the subject of this paper. Published solutions view WSS as an “image-processing”/“computer vision” problem where emphasis is placed on analyzing the given input (natural sketch) using various heuristics. This paper proposes a new WSS method based on robust tools from graph theory, solid modeling and Euclidean geometry. Focus is placed on producing a minimal wireframe sketch that corresponds to a topologically correct polyhedron.  相似文献   
997.
Partial 3D Shape Retrieval by Reeb Pattern Unfolding   总被引:2,自引:0,他引:2  
This paper presents a novel approach for fast and efficient partial shape retrieval on a collection of 3D shapes. Each shape is represented by a Reeb graph associated with geometrical signatures. Partial similarity between two shapes is evaluated by computing a variant of their maximum common sub-graph.
By investigating Reeb graph theory, we take advantage of its intrinsic properties at two levels. First, we show that the segmentation of a shape by a Reeb graph provides charts with disk or annulus topology only. This topology control enables the computation of concise and efficient sub-part geometrical signatures based on parameterisation techniques. Secondly, we introduce the notion of Reeb pattern on a Reeb graph along with its structural signature. We show this information discards Reeb graph structural distortion and still depicts the topology of the related sub-parts. The number of combinations to evaluate in the matching process is then dramatically reduced by only considering the combinations of topology equivalent Reeb patterns.
The proposed framework is invariant against rigid transformations and robust against non-rigid transformations and surface noise. It queries the collection in interactive time (from 4 to 30 seconds for the largest queries). It outperforms the competing methods of the SHREC 2007 contest in term of NDCG vector and provides, respectively, a gain of 14.1% and 40.9% on the approaches by Biasotti et al. [ BMSF06 ] and Cornea et al. [ CDS*05 ].
As an application, we present an intelligent modelling-by-example system which enables a novice user to rapidly create new 3D shapes by composing shapes of a collection having similar sub-parts.  相似文献   
998.
徐浩  付敬奇  王灵 《自动化仪表》2009,30(12):22-24,29
针对无线EPA接入设备中蓝牙、ZigBee等无线通信技术传输距离短、不利于远程监控的缺点,设计了基于GSM功能的无线EPA接入设备。考虑到移动通信网络实时性不高的特点,提出了在EPA控制网络的L2网段设计GSM接入点的方案。分别从硬件设计、报文转换、地址映射等角度,对GSM接入点的设计流程进行了研究。测试结果表明,GSM接入点能够较好地满足EPA微网段远程监控的需要,商用无线通信技术也必将引领未来无线控制网络的发展方向。  相似文献   
999.
针对头部姿态大角度偏转时,传统的2D人脸模型(主动表观模型,Active Appearance Model)定位人脸特征点的精度会急剧下降.引入与MPEG-4兼容的3D人脸形状模型Candide,并为其建立2D的形状模型和表观模型.模型拟合人脸图像的过程中,在保持3D形状模型与2D形状模型形变一致的基础之上,应用反向组合算法,提取人脸特征点的位置和头部姿态等3D信息.实验结果表明:在C环境下,算法的处理速度为250帧/秒以上,能达到实时处理;当头部姿态的偏转角度为0°-60°时,算法的标准误差值介于0.01-0.1之间.  相似文献   
1000.
张倩 《计算机工程》2009,35(10):273-275
针对二维SIMD结构,提出一种可以动态关闭空转部件且结合编译器、指令集和体系结构支持的低功耗调度算法,其中包括编译器优化二维SIMD指令,功耗指令发出部件开关信号,系统接收信号并执行。采用对不同功能单元分别调度的方式和部件局部化的方法。在模拟器上的实验结果表明该方法可以节省整个系统约15%的能量消耗。  相似文献   
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