全文获取类型
收费全文 | 2107篇 |
免费 | 78篇 |
国内免费 | 21篇 |
专业分类
电工技术 | 32篇 |
综合类 | 140篇 |
化学工业 | 68篇 |
金属工艺 | 7篇 |
机械仪表 | 16篇 |
建筑科学 | 1235篇 |
矿业工程 | 18篇 |
能源动力 | 22篇 |
轻工业 | 105篇 |
水利工程 | 156篇 |
石油天然气 | 16篇 |
无线电 | 37篇 |
一般工业技术 | 69篇 |
冶金工业 | 141篇 |
原子能技术 | 2篇 |
自动化技术 | 142篇 |
出版年
2025年 | 9篇 |
2024年 | 18篇 |
2023年 | 25篇 |
2022年 | 30篇 |
2021年 | 55篇 |
2020年 | 38篇 |
2019年 | 44篇 |
2018年 | 38篇 |
2017年 | 50篇 |
2016年 | 62篇 |
2015年 | 75篇 |
2014年 | 142篇 |
2013年 | 112篇 |
2012年 | 132篇 |
2011年 | 186篇 |
2010年 | 156篇 |
2009年 | 172篇 |
2008年 | 131篇 |
2007年 | 142篇 |
2006年 | 126篇 |
2005年 | 92篇 |
2004年 | 76篇 |
2003年 | 64篇 |
2002年 | 75篇 |
2001年 | 46篇 |
2000年 | 28篇 |
1999年 | 23篇 |
1998年 | 8篇 |
1997年 | 12篇 |
1996年 | 6篇 |
1995年 | 10篇 |
1994年 | 7篇 |
1993年 | 4篇 |
1992年 | 3篇 |
1990年 | 1篇 |
1989年 | 2篇 |
1986年 | 1篇 |
1985年 | 2篇 |
1983年 | 2篇 |
1982年 | 1篇 |
排序方式: 共有2206条查询结果,搜索用时 0 毫秒
101.
This study examines the reasons underlying gender swapping and its impacts on online gaming behavior. While previous studies considered gender swapping to be an abnormal or rare exception in one's self‐presentation, this study hypothesized that people swap genders as a rational choice based on practical benefits. An online survey was conducted with 318 male players of MMORPGs in Korea. Players swapped gender in games to gain benefits from other players under the condition of anonymity rather than to represent their own gender identity. Men playing female avatars displayed more socially amiable behaviors conventionally characterized as more feminine. Moreover, players were more willing to purchase virtual goods to decorate their gender swapped avatars, mediated by their emotional attachment to their avatar. 相似文献
102.
Logan Molyneux Krishnan Vasudevan Homero Gil de Zúñiga 《Journal of Computer-Mediated Communication》2015,20(4):381-399
Recent research suggests that social interactions in video games may lead to the development of community bonding and prosocial attitudes. Building on this line of research, a national survey of U.S. adults finds that gamers who develop ties with a community of fellow gamers possess gaming social capital, a new gaming‐related community construct that is shown to be a positive antecedent in predicting both face‐to‐face social capital and civic participation. 相似文献
103.
吴奕 《计算机科学技术学报》2012,27(4):718-726
Consider the problem of pricing n items under an unlimited supply with m single minded buyers,each of which is interested in at most k of the items.The goal is to price each item with profit margin p1,p2,...,pn so as to maximize the overall profit.There is an O(k)-approximation algorithm by Balcan and Blum when the price on each item must be above its margin cost;i.e.,each pi > 0.We investigate the above problem when the seller is allowed to price some of the items below their margin cost.It was shown by Balcan et al.that by pricing some of the items below cost,the seller could possibly increase the maximum profit by Ω(log n) times.These items sold at low prices to stimulate other profitable sales are usually called loss leader.It is unclear what kind of approximation guarantees are achievable when some of the items can be priced below cost.Understanding this question is posed as an open problem by Balcan and Blum.In this paper,we give a strong negative result for the problem of pricing loss leaders .We prove that assuming the Unique Games Conjecture (UGC),there is no constant approximation algorithm for item pricing with prices below cost allowed even when each customer is interested in at most three items.Conceptually,our result indicates that although it is possible to make more money by selling some items below their margin cost,it can be computationally intractable to do so. 相似文献
104.
We present the ‘Smart Playing Cards’ application, a ubiquitous computing game that augments a classical card game with information
technological functionality by attaching RFID tags to the cards. We also mention requirements that such an application makes
on a supporting software infrastructure for ubiquitous computing.
Correspondence to: Nr K. R?mer or Ms S. Domnitcheva, Department of Computer Science, ETH Zürich, 8092 Zürich, Switzerland. Email: roemer@inf.ethz.ch,
or domnitch@ inf.ethz.ch 相似文献
105.
Bertrand Renaud 《Urban Policy and Research》2003,21(2):151-173
This article investigates speculative behaviour and focuses on developer and banker behaviour in Asian real estate markets at the time of the 1997 Asia financial crisis. Over-optimism and over-investment are exacerbated when the financial infrastructure is incomplete and real estate markets are immature. The article identifies improvements in the real estate market infrastructure needed to lower the amplitude and cost of future episodes of volatility. 相似文献
106.
文章对三峡工程淹没区的古镇、民居、文物有所介绍、分析,呼吁进行有效的保护,并对保护的途径措施提出了有益的建议 相似文献
107.
108.
Alice Bucknell 《Architectural Design》2023,93(6):94-103
The integration of the real and the digital – particularly gaming engines – offers architects and designers the opportunity to develop narrative environments that can be predicated on speculative fiction. Such spaces, landscapes and buildings explore magical panoramas created not just by human ingenuity, but also by machine and nonhuman intelligence. Artist and writer Alice Bucknell takes us into some of these possible worlds. 相似文献
109.
《Optimization methods & software》2012,27(3):493-504
Stochastic programming offers handy instruments to analyze exchange of goods and risks. Absent efficient markets for some of those items, such programming may imitate or synthesize market-like transfers among concerned parties. Specifically, using shadow prices (Lagrange multipliers) on aggregate endowments, one may identify side-payments that yield core solutions to cooperative production games. 相似文献
110.