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961.
This paper introduces the use of a visual attention model to improve the accuracy of gaze tracking systems. Visual attention models simulate the selective attention part of the human visual system. For instance, in a bottom‐up approach, a saliency map is defined for the image and gives an attention weight to every pixel of the image as a function of its colour, edge or intensity. Our algorithm uses an uncertainty window, defined by the gaze tracker accuracy, and located around the gaze point given by the tracker. Then, using a visual attention model, it searches for the most salient points, or objects, located inside this uncertainty window, and determines a novel, and hopefully, better gaze point. This combination of a gaze tracker together with a visual attention model is considered as the main contribution of the paper. We demonstrate the promising results of our method by presenting two experiments conducted in two different contexts: (1) a free exploration of a visually rich 3D virtual environment without a specific task, and (2) a video game based on gaze tracking involving a selection task. Our approach can be used to improve real‐time gaze tracking systems in many interactive 3D applications such as video games or virtual reality applications. The use of a visual attention model can be adapted to any gaze tracker and the visual attention model can also be adapted to the application in which it is used.  相似文献   
962.
Feature-Oriented Software Development provides a multitude of formalisms, methods, languages, and tools for building variable, customizable, and extensible software. Along different lines of research, different notions of a feature have been developed. Although these notions have similar goals, no common basis for evaluation, comparison, and integration exists. We present a feature algebra that captures the key ideas of feature orientation and that provides a common ground for current and future research in this field, on which also alternative options can be explored. Furthermore, our algebraic framework is meant to serve as a basis for the development of the technology of automatic feature-based program synthesis and architectural metaprogramming.  相似文献   
963.
A goodness-of-fit testing procedure for Archimedean copula (AC) models is developed based on right-censored data. The proposed approach extends an existing method, which is suitable for the Clayton model, to general AC models. Asymptotic properties of the proposed test statistics under the true model assumption are derived. Simulation analysis shows that the proposed test has reasonable performance. Finally, two real data examples are analyzed for illustrative purposes.  相似文献   
964.
解相朋  张化光 《自动化学报》2010,36(9):1305-1311
通过利用改进的齐次多项式技术来研究了Roesser型二维T-S模糊系统的镇定设计问题. 首先, 提出了一种用来镇定该二维T-S模糊系统的一种新型非二次控制率, 并且通过应用两种改进的齐次多项式技术得到了保守性更小的镇定条件. 随着所选用的齐次多项式参数依赖矩阵度数的增加, 所得结果的保守性会越来越小. 其次, 为了继续减少保守性, 提出了一种新的右侧松弛变量引入方法, 该方法适合于齐次多项式情形. 最后, 仿真实验验证了所提方法的有效性.  相似文献   
965.
A novel region-based active contour model (ACM) is proposed in this paper. It is implemented with a special processing named Selective Binary and Gaussian Filtering RegularizedLevel Set(SBGFRLS) method, which first selectively penalizes the level set function to be binary, and then uses a Gaussian smoothing kernel to regularize it. The advantages of our method are as follows. First, a new region-based signed pressure force (SPF) function is proposed, which can efficiently stop the contours at weak or blurred edges. Second, the exterior and interior boundaries can be automatically detected with the initial contour being anywhere in the image. Third, the proposed ACM with SBGFRLS has the property of selective local or global segmentation. It can segment not only the desired object but also the other objects. Fourth, the level set function can be easily initialized with a binary function, which is more efficient to construct than the widely used signed distance function (SDF). The computational cost for traditional re-initialization can also be reduced. Finally, the proposed algorithm can be efficiently implemented by the simple finite difference scheme. Experiments on synthetic and real images demonstrate the advantages of the proposed method over geodesic active contours (GAC) and Chan–Vese (C–V) active contours in terms of both efficiency and accuracy.  相似文献   
966.
The metric reconstruction of a non-rigid object viewed by a generic camera poses new challenges since current approaches for Structure from Motion assume the rigidity constraint of a shape as an essential condition. In this work, we focus on the estimation of the 3-D Euclidean shape and motion of a non-rigid shape observed by a perspective camera. In such case deformation and perspective effects are difficult to decouple – the parametrization of the 3-D non-rigid body may mistakenly account for the perspective distortion. Our method relies on the fact that it is often a reasonable assumption that some of the points on the object’s surface are deforming throughout the sequence while others remain rigid. Thus, relying on the rigidity constraints of a subset of rigid points, we estimate the perspective to metric upgrade transformation. First, we use an automatic segmentation algorithm to identify the set of rigid points. These are then used to estimate the internal camera calibration parameters and the overall rigid motion. Finally, we formulate the problem of non-rigid shape and motion estimation as a non-linear optimization where the objective function to be minimized is the image reprojection error. The prior information that some of the points in the object are rigid can also be added as a constraint to the non-linear minimization scheme in order to avoid ambiguous configurations. We perform experiments on different synthetic and real data sets which show that even when using a minimal set of rigid points and when varying the intrinsic camera parameters it is possible to obtain reliable metric information.  相似文献   
967.
We propose a biologically-motivated computational model for learning task-driven and object-based visual attention control in interactive environments. In this model, top-down attention is learned interactively and is used to search for a desired object in the scene through biasing the bottom-up attention in order to form a need-based and object-driven state representation of the environment. Our model consists of three layers. First, in the early visual processing layer, most salient location of a scene is derived using the biased saliency-based bottom-up model of visual attention. Then a cognitive component in the higher visual processing layer performs an application specific operation like object recognition at the focus of attention. From this information, a state is derived in the decision making and learning layer. Top-down attention is learned by the U-TREE algorithm which successively grows an object-based binary tree. Internal nodes in this tree check the existence of a specific object in the scene by biasing the early vision and the object recognition parts. Its leaves point to states in the action value table. Motor actions are associated with the leaves. After performing a motor action, the agent receives a reinforcement signal from the critic. This signal is alternately used for modifying the tree or updating the action selection policy. The proposed model is evaluated on visual navigation tasks, where obtained results lend support to the applicability and usefulness of the developed method for robotics.  相似文献   
968.
A crucial step in the modeling of a system is to determine the values of the parameters to use in the model. In this paper we assume that we have a set of measurements collected from an operational system, and that an appropriate model of the system (e.g., based on queueing theory) has been developed. Not infrequently proper values for certain parameters of this model may be difficult to estimate from available data (because the corresponding parameters have unclear physical meaning or because they cannot be directly obtained from available measurements, etc.). Hence, we need a technique to determine the missing parameter values, i.e., to calibrate the model.As an alternative to unscalable “brute force” technique, we propose to view model calibration as a non-linear optimization problem with constraints. The resulting method is conceptually simple and easy to implement. Our contribution is twofold. First, we propose improved definitions of the “objective function” to quantify the “distance” between performance indices produced by the model and the values obtained from measurements. Second, we develop a customized derivative-free optimization (DFO) technique whose original feature is the ability to allow temporary constraint violations. This technique allows us to solve this optimization problem accurately, thereby providing the “right” parameter values. We illustrate our method using two simple real-life case studies.  相似文献   
969.
The MASC (Multiple ASsociative Computing) model is a multi-SIMD model that uses control parallelism to coordinate the interaction of data parallel threads and supports associative SIMD computing on each of its threads. There have been a wide range of algorithms developed for this model. Research on using this model in real-time system applications and building a scalable MASC architecture is currently quite active. In this paper, we present simulations between MASC and reconfigurable bus-based models, e.g., various versions of the Reconfigurable Multiple Bus Machine (RMBM). Constant time simulations of the basic RMBM by MASC and vice versa are obtained. Simulations of the segmenting RMBM, fusing RMBM, and extended RMBM by MASC in non-constant time are also discussed. By taking advantage of previously established relationships between RMBM and two other popular parallel computational models, namely, the Reconfigurable Mesh (RM) and the Parallel Random Access Machine (PRAM), we extend our simulation results to further categorize the power of the MASC model in relation to RM and PRAM.  相似文献   
970.
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