首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   5752篇
  免费   478篇
  国内免费   291篇
电工技术   393篇
技术理论   1篇
综合类   417篇
化学工业   566篇
金属工艺   147篇
机械仪表   254篇
建筑科学   527篇
矿业工程   241篇
能源动力   154篇
轻工业   569篇
水利工程   1440篇
石油天然气   75篇
武器工业   18篇
无线电   229篇
一般工业技术   371篇
冶金工业   101篇
原子能技术   36篇
自动化技术   982篇
  2024年   15篇
  2023年   45篇
  2022年   100篇
  2021年   135篇
  2020年   132篇
  2019年   142篇
  2018年   142篇
  2017年   166篇
  2016年   202篇
  2015年   227篇
  2014年   310篇
  2013年   318篇
  2012年   330篇
  2011年   437篇
  2010年   308篇
  2009年   296篇
  2008年   294篇
  2007年   324篇
  2006年   298篇
  2005年   306篇
  2004年   284篇
  2003年   305篇
  2002年   290篇
  2001年   189篇
  2000年   177篇
  1999年   146篇
  1998年   142篇
  1997年   117篇
  1996年   104篇
  1995年   59篇
  1994年   33篇
  1993年   38篇
  1992年   38篇
  1991年   14篇
  1990年   11篇
  1989年   11篇
  1988年   4篇
  1987年   5篇
  1986年   6篇
  1985年   5篇
  1984年   2篇
  1983年   3篇
  1982年   5篇
  1980年   5篇
  1972年   1篇
排序方式: 共有6521条查询结果,搜索用时 15 毫秒
61.
Interactive rigid body simulation is an important part of many modern computer tools, which no authoring tool nor game engine can do without. Such high‐performance computer tools open up new possibilities for changing how designers, engineers, modelers and animators work with their design problems. This paper is a self contained state‐of‐the‐art report on the physics, the models, the numerical methods and the algorithms used in interactive rigid body simulation all of which have evolved and matured over the past 20 years. Furthermore, the paper communicates the mathematical and theoretical details in a pedagogical manner. This paper is not only a stake in the sand on what has been done, it also seeks to give the reader deeper insights to help guide their future research.  相似文献   
62.
Sparse localized decomposition is a useful technique to extract meaningful deformation components out of a training set of mesh data. However, existing methods cannot capture large rotational motion in the given mesh dataset. In this paper we present a new decomposition technique based on deformation gradients. Given a mesh dataset, the deformation gradient field is extracted, and decomposed into two groups: rotation field and stretching field, through polar decomposition. These two groups of deformation information are further processed through the sparse localized decomposition into the desired components. These sparse localized components can be linearly combined to form a meaningful deformation gradient field, and can be used to reconstruct the mesh through a least squares optimization step. Our experiments show that the proposed method addresses the rotation problem associated with traditional deformation decomposition techniques, making it suitable to handle not only stretched deformations, but also articulated motions that involve large rotations.  相似文献   
63.
In this paper, we present a new approach for shape‐grammar‐based generation and rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and storing the geometry produced as a preprocessing step. During rendering, the pregenerated data is then streamed to the GPU. By interweaving generation and rendering, we overcome the problems and limitations of streaming pregenerated data. Using our methods of visibility pruning and adaptive level of detail, we are able to dynamically generate only the geometry needed to render the current view in real‐time directly on the GPU. We also present a robust and efficient way to dynamically update a scene's derivation tree and geometry, enabling us to exploit frame‐to‐frame coherence. Our combined generation and rendering is significantly faster than all previous work. For detailed scenes, we are capable of generating geometry more rapidly than even just copying pregenerated data from main memory, enabling us to render cities with thousands of buildings at up to 100 frames per second, even with the camera moving at supersonic speed.  相似文献   
64.
We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid‐Implicit‐Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing SPH and FLIP solvers, namely mass preservation in FLIP and efficiency and memory consumption in SPH. First, the SPH component enables the simulation of incompressible fluids with perfect mass preservation. Second, the FLIP component efficiently enriches the SPH component with detail that is comparable to a standard SPH simulation with the same number of particles, while improving the performance by a factor of 7 and significantly reducing the memory consumption. We demonstrate that the proposed IISPH‐FLIP solver can simulate incompressible fluids with a quantifiable, imperceptible density deviation below 0.1%. We show large‐scale scenarios with up to 160 million particles that have been processed on a single desktop PC using only 15GB of memory. One‐ and two‐way coupled solids are illustrated.  相似文献   
65.
基于集流型涡轮流量计与放射性低能源密度—持水率计在大庆生产测井研究所油、气、水三相流动环路中的实验响应结果,首先考察了用于气液两相流中涡轮流量计的Aya物理模型,进而提出了经过校正后用于确定油、气、水三相流总流量的测量模型,用此模型预测三相流总流量与流动环标定数据对比后其误差小于5%,满足了石油工业应用要求  相似文献   
66.
三峡库区已完成了百万移民的搬迁安置,进入了移民安稳致富的新阶段,库区社会和谐稳定对促进库区经济社会健康发展和实现全面建成小康社会的目标具有重要作用。本研究重点关注和谐库区建设思路及评价指标体系构建:一方面,从理论层面,重点论述与库区和谐社会相关的理论认识成果;另一方面,从实际管理运用层面,构建了库区和谐评价指标体系,可为移民动态管理提供有力的技术支撑。  相似文献   
67.
张俊  陈力 《人民长江》2017,48(4):13-15
通过分析2016长江第1号洪水的水雨情发展、洪水组成、水情预报、调度还原计算成果等,解析了该场洪水的暴雨洪水特性、预报对调度的支撑作用以及三峡水库调度对城陵矶河段水位的影响。分析表明:金沙江、乌江来水对第1号洪水起筑底作用,三峡区间洪水则为该场洪水造峰,三者最大1d洪量占三峡入库来水比率分别达26.1%,15.6%,38.1%;第1号洪水期间,水情预报为调度决策提供了长预见期、较高精度的前提支撑,78,54,30,6 h预见期的三峡入库洪峰预报误差分别仅为-20.0%,-10.0%,-4.0%,0;三峡水库在第1号洪水期间通过防洪调度将入库洪峰流量削峰38%,最大拦蓄洪量约29亿m3,削减莲花塘站洪峰水位0.39 m左右,避免了城陵矶河段出现超保证水位。  相似文献   
68.
通过监测资料分析和滑坡稳定性数值计算,探讨了三峡库水位在不同升降速率下对老蛇窝滑坡稳定性的影响规律。研究结果表明,理论上库水位上升有利于老蛇窝滑坡的稳定,但实际运行中库水位上升是不利于滑坡稳定的,因为库水浸泡会使滑坡前缘塌岸;老蛇窝滑坡为动水压力型滑坡,最主要诱发因素为库水位的下(骤)降;老蛇窝滑坡稳定性的临界库水位调度速率为0.9 m/d,即当库水位下降速率大于0.9 m/d时,滑坡K值小于1。  相似文献   
69.
《Graphical Models》2014,76(4):224-238
We present algorithms for computing the differential geometry properties of lines of curvature of parametric surfaces. We derive a unit tangent vector, curvature vector, binormal vector, torsion, and algorithms to evaluate their higher-order derivatives of lines of curvature of parametric surfaces. Among these quantities, it is shown that the curvature and its first derivative of the lines of curvature lend a hand for the formation of curved plates in shipbuilding. We also visualize the twist of lines of curvature, which enables us to observe how much the osculating plane of the line of curvature turns about the tangent vector.  相似文献   
70.
A centrifugal sedimentation method (CSM) is proposed for the assessment of deformability of red blood cells. The method is based on the premise that a red blood cell (RBC) should deform in a centrifugal field due to the variation of the centrifugal acceleration with the distance from the center of rotation. This change in shape of the RBC leads to a change in the rate of sedimentation in the centrifugal field. The rate of sedimentation, which serves as a measure of deformability, is characterized by an apparent sedimentation coefficient (ASC) and its normalized value (NASC), which is calculated by comparison with a control group of normal RBCs. It has been shown that the NASC is sensitive to the speed of rotation, to treatments with glutaraldehyde, diamide, or chlorpromazine, to heat treatment and to osmotic pressure variations.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号