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51.
Information-Based Evaluation Criterion for Classifier's Performance   总被引:2,自引:0,他引:2  
Kononenko  Igor  Bratko  Ivan 《Machine Learning》1991,6(1):67-80
In the past few years many systems for learning decision rules from examples were developed. As different systems allow different types of answers when classifying new instances, it is difficult to appropriately evaluate the systems' classification power in comparison with other classification systems or in comparison with human experts. Classification accuracy is usually used as a measure of classification performance. This measure is, however, known to have several defects. A fair evaluation criterion should exclude the influence of the class probabilities which may enable a completely uninformed classifier to trivially achieve high classification accuracy. In this paper a method for evaluating the information score of a classifier's answers is proposed. It excludes the influence of prior probabilities, deals with various types of imperfect or probabilistic answers and can be used also for comparing the performance in different domains.  相似文献   
52.
Self-knowledge is a concept that is present in several philosophies. In this article, we consider the issue of whether or not a learning algorithm can in some sense possess self-knowledge. The question is answered affirmatively. Self-learning inductive inference algorithms are taken to be those that learn programs for their own algorithms, in addition to other functions.
La connaissance de soi est un concept qui se retrouve dans plusieurs philosophies. Dans cet article, les auteurs s'interrogent à savoir si un algorithme d' apprentissage peut dans une certaine mesure posséder la connaissance de soi. lis apportent une reponse positive a cette question. Les algorithmes d'inference inductive autodidactes sont ceux qui font l'apprentissage de programmes pour leurs propres algorithmes, en plus d' autres fonctions.  相似文献   
53.
针对钻机绞车滚筒体采用手工电弧焊工人劳动强度大、焊接效率低、质量不稳定及返修率高等问题,研制了钻机绞车滚筒体窄间隙埋弧焊专机。该专机由ESAB—A2埋弧焊电源和焊接小车、窄间隙焊头、滚轮架、防窜装置、旋转地线夹、三维焊接工作台、焊剂自动回收机组成。使用表明,采用该焊机焊接的滚筒体焊缝质量完全符合设计要求,合格率100%,焊接效率比原来提高6倍。每件滚筒体的焊接可降低人工成本约80%。  相似文献   
54.
Using state assignment to minimize power dissipation and area for finite state machines is computationally hard.Most of published results show that the reduction of switching activity often trades with area penalty.In this paper,a new approach is proposed.Experimental results show a significant reduction of switching activity without area penalty compared with previous publications.  相似文献   
55.
Evaluating the design of flexible manufacturing systems is complex. Developing a measure of performance useful for evaluating alternate designs continues to be interesting. Here, total productivity of the system is proposed as an appropriate measure. Specification of parameters based upon strategic considerations for this measure are discussed. Finally, the usefulness of the measure is demonstrated through an example.  相似文献   
56.
分析了影响螺纹钢牙筋长度的原因,根据铣床的工作原理,利用刀头夹持长度与凸轮工作轨面半径的几何关系,推导出计算各种不同规格螺纹钢牙筋的工艺参数,解决了螺纹钢牙筋长度不足之问题。  相似文献   
57.
We consider the problem of PAC-learning distributions over strings, represented by probabilistic deterministic finite automata (PDFAs). PDFAs are a probabilistic model for the generation of strings of symbols, that have been used in the context of speech and handwriting recognition, and bioinformatics. Recent work on learning PDFAs from random examples has used the KL-divergence as the error measure; here we use the variation distance. We build on recent work by Clark and Thollard, and show that the use of the variation distance allows simplifications to be made to the algorithms, and also a strengthening of the results; in particular that using the variation distance, we obtain polynomial sample size bounds that are independent of the expected length of strings.  相似文献   
58.
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on the policies of the other agents. This creates a situation of learning a moving target. Previous learning algorithms have one of two shortcomings depending on their approach. They either converge to a policy that may not be optimal against the specific opponents' policies, or they may not converge at all. In this article we examine this learning problem in the framework of stochastic games. We look at a number of previous learning algorithms showing how they fail at one of the above criteria. We then contribute a new reinforcement learning technique using a variable learning rate to overcome these shortcomings. Specifically, we introduce the WoLF principle, “Win or Learn Fast”, for varying the learning rate. We examine this technique theoretically, proving convergence in self-play on a restricted class of iterated matrix games. We also present empirical results on a variety of more general stochastic games, in situations of self-play and otherwise, demonstrating the wide applicability of this method.  相似文献   
59.
基于约束优化的联想记忆模型学习算法   总被引:1,自引:1,他引:0  
汪涛  俞瑞钊 《通信学报》1992,13(5):88-92
本文提出了一种对称互连神经元网络的学习策略,利用全局约束优化方法确定连接权。优化过程采用了梯度下降技术。这种学习算法可以保证训练样本成为系统的稳定吸引子,并且具有优化意义上的最大吸引域。本文讨论了网络的存储容量,训练样本的渐近稳定性和吸引域大小。计算机实验结果说明了学习算法的优越性。  相似文献   
60.
Camera calibration is the first step of three-dimensional machine vision. A fundamental parameter to be calibrated is the position of the camera projection center with respect to the image plane. This paper presents a method for the computation of the projection center position using images of a translating rigid object, taken by the camera itself.

Many works have been proposed in literature to solve the calibration problem, but this method has several desirable features. The projection center position is computed directly, independently of all other camera parameters. The dimensions and position of the object used for calibration can be completely unknown.

This method is based on a geometric relation between the projection center and the focus of expansion. The use of this property enables the problem to be split into two parts. First a suitable number of focuses of expansion are computed from the images of the translating object. Then the focuses of expansion are taken as landmarks to build a spatial back triangulation problem, the solution of which gives the projection center position.  相似文献   

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