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41.
飞机座舱航向操纵脚蹬的操纵仿真 总被引:1,自引:0,他引:1
要使人体模型能在工程设计中代替人体对设计中的工效提出要求或做出评价 ,就必须将人体模型运动数据与真人实验数据进行比较 ,在两者误差满足工程需要的前提下才可使用。利用美军飞行员人体数据计算人体模型脚行程 ,并与实测值进行比较 ,对所建人体模型脚的可达行程进行了验证。在此基础上利用中国飞行员人体数据 ,得出中国人体模型的脚运动行程 ,在座舱设计中使用。 相似文献
42.
Movement Awareness for Ubiquitous Game Control 总被引:1,自引:0,他引:1
This paper describes a sensing system for recognising and characterising human movements and its application to ubiquitous
gaming. In particular this paper considers the control of computer games through players interacting with the physical environment
around them in a natural and appropriate manner. This pushes the interface into the environment, and pulls ubiquitous computing
into the game. This is achieved using a sentient computing system. Such a system senses the location, motions, actions and
even physiological responses of users. This sensory data can be used to interface and control a game. A good example is 3D
first-person games and we demonstrate a system in which actions in the game are mapped to similar actions in the real world.
Correspondence to: R. Headon, Laboratory for Communications Engineering, Department of Engineering, University of Cambridge, Trumpington Street,
Cambridge CB2 1PZ, UK. Email: rph25@cam.ac.uk 相似文献
43.
In this paper we describe continuing work being carried out as part of the Bristol Wearable Computing Initiative. We are
interested in the use of context sensors to improve the usefulness of wearable computers. A CyberJacket incorporating a Tourist Guide application has been built, and we have experimented with location and movement sensing devices
to improve its performance. In particular, we have researched processing techniques for data from accelerometers which enable
the wearable computer to determine the user’s activity. We have experimented with, and review, techniques already employed
by others; and then propose new methods for analysing the data delivered by these devices. We try to minimise the number of
devices needed, and use a single X-Y accelerometer device. Using our techniques we have adapted our CyberJacket and Tourist
Guide to include a multimedia presentation which gives the user information using different media depending on the user’s
activity as well as location. 相似文献
44.
The purpose of this laboratory study was to evaluate the possible differences in motor strategies to a new standardized low-load repetitive work task in between healthy experienced workers and a reference group. Work task event duration, i.e. working rhythm, cutting forces, surface electromyographic (EMG) activity from four shoulder muscles, postural activity, and arm and trunk movements in 3D were recorded during low-load repetitive work simulation. The experienced group showed lower EMG activity and frequency contents (P<0.05), more abducted position of the upper arm and forward flexion of the trunk prior to work simulation (P<0.05), and increased arm and trunk range of motion (P<0.05) compared with the reference group. The results highlight that experienced butchers have a different motor strategy compared with a reference group, i.e. more variable form of coordination pattern. Furthermore, the initial implementation of a possible protective motor strategy by experienced workers might be a very important prognostic factor. 相似文献
45.
论中国大学的文化品格追求 总被引:1,自引:0,他引:1
李国 《重庆理工大学学报(自然科学版)》2007,21(10):140-142
从人文品格、科学品格、文化自觉性、创新品格、开放包容品格以及民族精神品格等方面论述了中国大学文化品格追求的方向和途径.认为中国大学应该是中国新时代的表征,其文化追求应该充分反映新时代的精神特质和前进方向. 相似文献
46.
无线局域网采用移动IP实现移动性管理.移动IP切换存在切换时延大,数据包易丢失的问题.切换时延由移动检测时延和注册时延组成,而移动检测时延在其中占主要部分.文章提出了一种移动检测优化方案,采用了自适应绑定的算法,同时充分考虑了域内小范围高频度切换的情况,使移动节点在无线局域网环境中进行快速有效的切换. 相似文献
47.
梁磊 《宁波工程学院学报》2007,19(3):43-45,55
时代特征对文学样式、内容、风格等方面的嬗变有非常大的影响。五四时期,"重估一切价值"的理性精神促成小说观念的变更,"个性解放"与"新文化运动"推动小说内容的重新建构,西方文艺思潮的广泛宣传为现代小说提供了新的表现方式,创作群、读者群、传播媒介的渐趋成熟为现代小说文体的定型提供了保障。 相似文献
48.
49.
《International Journal of Industrial Ergonomics》2013,43(4):350-355
This study explored an extended 3D Fitts' model, which was more appropriate than the original Fitts' model for pointing tasks in 3D environment. The inclination angle and azimuth angle for spherical coordinate system were added to Fitts' original model formulation. Experiments were conducted by manipulating the distance to the target, the size of target, and the 3D target arrangement, which were described using the two angles of inclination (θ1) and azimuth (θ2). Given the starting point as the center of the coordinates, θ1 was the angle between the positive y-axis and the target location, while θ2 was the angle between the positive x-axis and the projected target location on the x–z plane. All four variables were found to be significant for the movement time (MT) (p < 0.0001). After incorporating the two variables, θ1 and θ2, into the original Fitts' model, the extended Fitts' model with 3D target arrangements for spherical coordinate system showed better agreement with the empirical data than previous models in terms of the correlation coefficient and the standard error of the residuals for the measured and predicted MTs.Relevance to industryThis study presents an extended Fitts' model with a higher degree of predictability than previous studies for pointing task in three-dimensional space. In many situations, people implement pointing tasks in a three-dimensional environment, so it is important for designers to predict human performance accurately. Instead of using Euclidean coordinate system, spherical coordinate system can be also used for 3D pointing tasks. The extended model with spherical coordinate system can be used during the design and evaluation stage of the development process to help designers and developers. 相似文献
50.