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71.
林加兴 《水利与建筑工程学报》2011,9(6):159-162
针对山美水库库区污染物问题,对库区2011年污染物入库量进行初步计算得出流域污染物入库量及主要污染源,建议采取工程治理措施和非工程措施相结合的方法削减入库污染负荷,供山美水库流域水源地水污染防治实施参考。并能通过实施水生态系统保护与修复技术工程的建设,解决目前危害水源地安全的重大问题,推动山美水库水源地保护工作的全面开... 相似文献
72.
闹德海水库汛期排沙与防洪和兴利蓄水矛盾十分突出,研究该水库汛期排沙与汛期水位的联合控制,应首先深入研究该水库的出库水沙关系。本文通过不同情景下的出库水沙关系分析,得到实用性较强的出库水沙关系方案,为未来该水库的汛期水沙联合调度奠定基础,同时为国内同类问题的解决提供新思路。 相似文献
73.
于桥水库作为天津市最重要的饮用水水源地,其库区水体氮、磷浓度接近国家标准阈值,亟需采取保护防治措施缓解水体氮、磷污染负荷压力。本文基于水库型饮用水水源地环境保护技术框架的一般思路,开展了对于桥水库水环境治理技术方案的分析研究。首先,使用GWLF(普适流域负荷函数)模型对水库周边流域污染源负荷进行识别与负荷解析;之后,基于最佳管理实践(BMP)和低影响开发(LID)的理念和方法,同时根据于桥水库的具体实际情况,提出相应的工程治理措施,并采用BATHTUB模型对各工程措施进行环境效益评估计算;最后使用模糊层次分析法(FAHP)对各工程措施进行择优分析,得出最佳治理实施方案。 相似文献
74.
75.
主要针对当前高职项目化课程评价体系的具体实施进行研究与探讨,其主线是以项目化课程为载体、以工作过程为导向的项目课程多元评价体系的研究。在目前高职通用的项目化课程评价体系的基础上,结合教学实际经验,按照以工作过程为导向,以新的职业能力内涵为目标构建多元化的项目课程评价体系。 相似文献
76.
问答系统是信息检索的高级形式,也是该领域的研究重点和热点。该文首先给出问答系统的定义,然后对现有各类问答系统进行了介绍,并对其核心技术、测评标准进行了分析,最后对问答系统的发展方向进行了展望。 相似文献
77.
任昌荣 《计算机光盘软件与应用》2011,(16)
本文分析了应用型本科院校学生的特点,讨论了学生学业跟踪与评价的意义,指出了学业跟踪与评价模型,并对学业跟踪与评价系统进行了设计。 相似文献
78.
Educational software games aim at increasing the students’ motivation and engagement while they learn. However, if software games are targeted to school classrooms they have to be usable and likeable by all students. Usability of virtual reality games may be a problem because these games tend to have complex user interfaces so that they are more attractive. Moreover, if the games acquire an educational content they may lose the attractiveness and appeal that they have on users who are familiar with commercial games. Consequently, likeability may also be questioned. In this paper, we address the issue of usability and likeability of a virtual reality game that is meant to teach students geography. We describe the evaluation experiments conducted, which involved three categories of students in terms of their level of game-playing expertise: novice, intermediate and expert game players. The evaluation results showed that the game was indeed usable and likeable but there was scope for usability and likeability improvement so that the educational benefits may be maximised for all categories of students. The evaluation studies reported in this paper, revealed important issues about further research on virtual reality educational games. 相似文献
79.
Potential pedagogical benefits and drawbacks of multimedia use in the English language classroom equipped with interactive whiteboard technology 总被引:2,自引:1,他引:1
This paper analyses the process of multimedia integration in English language classrooms equipped with interactive whiteboard (IWB) technology, and offers insights into the theoretical underpinnings of multimedia use in language learning from the perspective of cognitive learning theory. The data discussed here are drawn from a study carried out as part of a PhD research programme at Lancaster University (UK). The study was conducted within an interpretative research paradigm, and data were collected and analysed according to a qualitative approach. In the first part, the paper discusses some perceived pedagogical benefits of adopting a multimedia-oriented approach in the IWB-based classroom. Secondly, it discusses a variety of potential problems related to the use of multimedia resources in the language classroom in question. Finally, the paper draws upon the literature on multimedia learning to address the potential pedagogical implications of these research findings. 相似文献
80.
A case study validation of a knowledge-based approach for the selection of requirements engineering techniques 总被引:2,自引:1,他引:1
Requirements engineering (RE) is a critical phase in the software engineering process and plays a vital role in ensuring the
overall quality of a software product. Recent research has shown that industry increasingly recognizes the importance of good
RE practices and the use of appropriate RE techniques. However, due to the large number of RE techniques, requirements engineers
find it challenging to select suitable techniques for a particular project. Unfortunately, technique selection based on personal
experience has limitations with regards to the scope, effectiveness and suitability of the RE techniques for the project at
hand. In this paper, a Knowledge-based Approach for the Selection of Requirements Engineering Techniques (KASRET) is proposed
that helps during RE techniques selection. This approach has three major features. First, a library of requirements techniques
was developed which includes detailed knowledge about RE techniques. Second, KASRET integrates advantages of different knowledge
representation schemata and reasoning mechanisms. Thus, KASRET provides mechanisms for the management of knowledge about requirements
techniques and support for RE process development. Third, as a major decision support mechanism, an objective function evaluates
the overall ability and cost of RE techniques, which is helpful for the selection of RE techniques. This paper makes not only
a contribution to RE but also to research and application of knowledge management and decision support in process development.
A case study using an industrial project shows the support of KASRET for RE techniques selection.
相似文献
Behrouz H. FarEmail: |