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31.
深水表层钻井随钻压力与温度监测装置是监测深水表层钻井过程中井底当量循环密度(ECD)和循环温度的重要工具。通过深水表层钻井随钻压力与温度监测装置,现场技术人员可以实时掌握井下环空压力、钻柱内压和温度等工程参数,进而了解和分析井下工况,为深水表层钻井作业和动态压井钻井技术提供指导。设计的深水表层钻井随钻压力与温度监测装置以ARM为核心,利用数据采集技术和通信技术,实现了随钻压力与温度的采集传输。完成的深水表层钻井随钻压力与温度监测装置具有体积小、功耗低、抗振动和抗高温和低温的优点。监测装置已经在我国南海第一口深水井LW6—1—1井的领眼井中成功进行应用试验,验证了其在深水无隔水管钻井条件下的机械强度、稳定性、可靠性,测量得的数据能真实反映钻井工况。 相似文献
32.
随着计算机技术的快速发展,数控加工技术凭借精确和高效的优势,已经成为机械制造中的主流技术。主要分析了数控技术的发展现状和特点,并分析了数控技术在机械制造中的应用优势,以促进机械制造业的快速发展。 相似文献
33.
《Journal of Visual Languages and Computing》2014,25(4):414-432
Context: The emergence of the long-tail in the market of software applications is shifting the role of end-users from mere consumers to becoming developers of applications addressing their unique, personal, and transient needs. On the Web, a popular form of such applications is called mashup, built out of the lightweight composition of Web APIs (reusable software components delivered as a service through the Web). To enable end-users to build mashups, there is a key problem that must be overcome: End-users lack programming knowledge as well as the interest to learn how to master the complex set of Web technologies required to develop mashups. End-User Development (EUD) is an emerging research field dealing with this type of problems. Its main goal is to design tools and techniques facilitating the development of software applications by non-programmers.Objective: The paper describes the design and evaluation of NaturalMash, an innovative EUD tool for mashups (a mashup tool). NaturalMash aims at enabling non-professional users without any knowledge of programming languages and skills to create feature-rich, interactive, and useful mashups.Methods: The design of NaturalMash adopts a formative evaluation approach, and has completed three design and evaluation iterations. The formative evaluations utilize usability testing, think aloud protocol, questionnaires, observation, and unstructured interviews. Additionally, we compare the expressive power of naturalmash with the state-of-the-art mashup tools.Results: The results from the formative evaluations helped us identify important usability problems. From an assessment point of view, the results were promising and sggested that the proposed tool has a short and gentle learning curve in a way that even non-programmers are able to rapidly build useful mashups. Also, the comparative evaluation results showed that NaturalMash offers a competitive level of expressive power compared with existing mashup tools targeting non-programmers.Conclusion: As the evaluation results indicate, NaturalMash provides a high level of expressive power while it is still highly usable by non-programmers. These suggest that we have successfully achieved the objective of the proposed tool, distinguishing it from existing mashup tools that are either too limited or highly specialized for non-professional users. 相似文献
34.
《Journal of Visual Languages and Computing》2014,25(4):297-315
ObjectiveCreate a visual mobile end user development framework, named Puzzle, which allows end users without IT background to create, modify and execute applications, and provides support for interaction with smart things, phone functions and web services.MethodsDesign of an intuitive visual metaphor and associated interaction techniques for supporting end user development in mobile devices with iterative empirical validation.ResultsOur results show that the jigsaw is an intuitive metaphor for development in a mobile environment and our interaction techniques required a limited cognitive effort to use and learn the framework. Integration of different modalities and usage of smart things was relevant for users.ConclusionPuzzle has addressed the main objective. The framework further contributes to the research on mobile end user development in order to create an incentive for users to go beyond consuming content and applications to start creating their own applications.PracticeUsage of a mobile end user development environment has the potential to create a shift from the conventional few-to-many distribution model of software to a many-to-many distribution model. Users will be able to create applications that fit their requirements and share their achievements with peers.ImplicationsThis study has indicated that the Puzzle visual environment has the potential to enable users to easily create applications and stimulate exploration of innovative scenarios through smartphones. 相似文献
35.
虚拟机床建模是VERICUT中数控加工仿真的基础,以一个带升降台的3轴立式铣床为例,介绍VERICUT中虚拟机床模型在Pro/E系统中的创建、装配及输出过程,借以探讨二者的结合应用.该方法具有良好的通用性,可作为其它机床建模的参考. 相似文献
36.
“箱中箱”结构立滑板的有限元分析及其优化设计 总被引:1,自引:0,他引:1
为了提高机床"箱中箱"结构立滑板的动静态特性,增强机床整机的刚性,在CAD/CAE集成仿真设计平台下,对立滑板分别进行静力学和模态分析,结果表明Y、X向的静刚度有待提高,凸振和摆动较为明显。对此,设计4种改进的立滑板,提出基于模糊变换的动静态性能综合评价法,并从中优选出最佳的改进方案。对改进后的立滑板进行动态优化设计,得到最优的立滑板结构。研究表明:对立滑板进行结构改型和尺寸优化设计能有效地提高动静态性能。 相似文献
37.
38.
为减小大型龙门数控机床空间直线度误差,提高国产数控机床加工精度,提出基于B样条曲线的空间直线度误差模型及其补偿方法。使用激光干涉仪分别检测三轴龙门数控机床6个方向的直线度误差,应用B样条方法建立空间直线度误差数学模型.利用数控系统外部机械原点偏移功能,应用自主研发的误差实时补偿系统并依据基于B样条曲线的空间直线度误差数学模型,实现对大型龙门数控机床的空间直线度误差补偿.采用两轴联动补偿切削导轨面的方法进行试验,并与多项式模型和斜线插补模型进行对比,结果表明:B样条模型补偿后的导轨直线度最优,检测的导轨各方向直线度误差均减小90%以上,显著提高了大型龙门数控机床加工精度. 相似文献
39.
T. Sampath Kumar ;S. Balasivanandha Prabu ;Geetha Manivasagam ;K.A. Padmanabhan 《北京科技大学学报(英文版)》2014,(8):796-805
Monolayer and bilayer coatings of TiAlN, AlCrN, and AlCrN/TiAlN were deposited onto tungsten carbide inserts using the plasma enhanced physical vapor deposition process. The microstructures of the coatings were characterized using scanning electron microscopy (SEM) and atomic force microscopy (AFM). The SEM micrographs revealed that the AlrN and AlCrN/TiAlN coatings were uniform and highly dense and contained only a limited number of microvoids. The TiAIN coating was non-uniform and highly porous and contained more micro droplets. The hardness and scratch resistance of the specimens were measured using a nanoindentation tester and scratch tester, respectively. Different phases formed in the coatings were analyzed by X-ray diffraction (XRD). The AlCrN/TiAlN coating exhibited a higher hardness (32.75 GPa), a higher Young's modulus (561.97 GPa), and superior scratch resistance (LcN = 46 N) compared to conventional coatings such as TiAlN, A1CrN, and TiN. 相似文献
40.
安岳气田灯影组气藏广泛采用大斜度井/水平井裸眼封隔器分段酸压工艺试油完井,悬挂封隔器及下部管柱被“永久性”留在井下。如果利用原裸眼侧钻,则需要打捞分段酸压管柱至套管鞋以下30 m左右。MX126井和GS121井前期打捞作业历时均超过50 d,打捞效率非常低,主要原因为:悬挂封隔器双向锚定,裸眼封隔器和连接油管埋卡严重且位于大斜度井段,压井后长时间静止埋卡越来越严重;钻井液压井后切割油管受阻,没有完成落鱼切割分段;套磨铣导致封隔器解体,倒扣时落鱼出现多处退扣,倒扣打捞效率低。针对上述问题,优化了打捞技术措施:钻井液压井前,采用泵送径向切割工艺在清水中切割油管,确保切割成功率;采用带压拔出插管循环压井,缩短钻井液浸泡时间,降低次生卡钻风险;优选磨铣工具和打捞工具,优化磨铣工艺和震击解卡打捞工艺,维持落鱼完整性、力求捞出整段被切割落鱼。该技术成功应用于MX146井和GS127井后期的打捞作业,分别用时12 d和5 d。该技术可以显著提高裸眼封隔器分段酸压管柱的打捞效率,具有推广应用价值。 相似文献