Investigation of augmented reality (AR) environments has become a popular research topic for engineers, computer and cognitive scientists. Although application oriented studies focused on audio AR environments have been published, little work has been done to vigorously study and evaluate the important research questions of the effectiveness of three-dimensional (3D) sound in the AR context, and to what extent the addition of 3D sound would contribute to the AR experience.
Thus, we have developed two AR environments and performed vigorous experiments with human subjects to study the effects of 3D sound in the AR context. The study concerns two scenarios. In the first scenario, one participant must use vision only and vision with 3D sound to judge the relative depth of augmented virtual objects. In the second scenario, two participants must cooperate to perform a joint task in a game-based AR environment.
Hence, the goals of this study are (1) to access the impact of 3D sound on depth perception in a single-camera AR environment, (2) to study the impact of 3D sound on task performance and the feeling of ‘human presence and collaboration’, (3) to better understand the role of 3D sound in human–computer and human–human interactions, (4) to investigate if gender can affect the impact of 3D sound in AR environments. The outcomes of this research can have a useful impact on the development of audio AR systems, which provide more immersive, realistic and entertaining experiences by introducing 3D sound. Our results suggest that 3D sound in AR environment significantly improves the accuracy of depth judgment and improves task performance. Our results also suggest that 3D sound contributes significantly to the feeling of human presence and collaboration and helps the subjects to ‘identify spatial objects’. 相似文献
A simple Markov random field model with a new implementation scheme is proposed for unsupervised image segmentation based on image features. The traditional two-component MRF model for segmentation requires training data to estimate necessary model parameters and is thus unsuitable for unsupervised segmentation. The new implementation scheme solves this problem by introducing a function-based weighting parameter between the two components. Using this method, the simple MRF model is able to automatically estimate model parameters and produce accurate unsupervised segmentation results. Experiments demonstrate that the proposed algorithm is able to segment various types of images (gray scale, color, texture) and achieves an improvement over the traditional method. 相似文献
The aim of this paper is to propose new regularization and filtering techniques for dense and sparse vector fields, and to focus on their application to non-rigid registration. Indeed, most of the regularization energies used in non-rigid registration operate independently on each coordinate of the transformation. The only common exception is the linear elastic energy, which enables cross-effects between coordinates. Cross-effects are yet essential to give realistic deformations in the uniform parts of the image, where displacements are interpolated.In this paper, we propose to find isotropic quadratic differential forms operating on a vector field, using a known theorem on isotropic tensors, and we give results for differentials of order 1 and 2. The quadratic approximation induced by these energies yields a new class of vectorial filters, applied numerically in the Fourier domain. We also propose a class of separable isotropic filters generalizing Gaussian filtering to vector fields, which enables fast smoothing in the spatial domain. Then we deduce splines in the context of interpolation or approximation of sparse displacements. These splines generalize scalar Laplacian splines, such as thin-plate splines, to vector interpolation. Finally, we propose to solve the problem of approximating a dense and a sparse displacement field at the same time. This last formulation enables us to introduce sparse geometrical constraints in intensity based non-rigid registration algorithms, illustrated here on intersubject brain registration. 相似文献