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991.
谷岩 《网络安全技术与应用》2013,(12):14-14,16
本文主要从Moodle平台的特点以及高职院校信息化教学中存在的问题展开,在做了详细的需求分析的前提下,对教学方案的实施效果和存在的问题进行了分析和总结,指出必须确立"教育的最终结果,就是培养一个独立的学习者"的目标,同时加强师生互动交流和自主学习能力建设,才能构建科学合理的符合网络教学规律的教学方案。 相似文献
992.
《国际互联网参考资料服务季刊》2013,18(2):71-80
ABSTRACT Library Web sites can be instructional tools, especially for those patrons who utilize library resources from their homes. Many libraries are developing online tutorials, but there is an opportunity for Web instruction on another level. The organization and design of a Web site can act as an instructional tool in itself. This paper is a call to library Web designers to assess their work in terms of learning style preferences. Learning style theory is based on how people process information and learn new material. Applying these ideas to Web page design can make library resources more accessible and improve the patron's comprehension of how the library works. 相似文献
993.
《国际互联网参考资料服务季刊》2013,18(2):11-20
Abstract The Information Services Department at the Washington, DC law firm, Dickstein Shapiro Morin & Oshinsky, decided in 1995 to provide firmwide access to the Internet. Two separate World Wide Web home pages would be created to meet the divergent needs of the Marketing Department and the information resource requirements of the attorneys, who would be using the Internet for research. In the course of developing Internet pages for the firm, the Library began working in conjunction with attorneys in various practice sections to locate and create Internet resources. The cooperation between attorneys and the Libraiy has led to Internet pages of hypertext linked resources for each specific practice section within the firm. Furthermore, some of the pages of resources have evolved into home pages for the various sections. 相似文献
994.
Tao Wu Xiaobing Pei Yongzhong Lu Changqing Chen Liang Gao 《Journal of Network and Computer Applications》2013,36(6):1431-1440
With the boom of Internet Technology, it becomes possible to combine designers from different disciplines into one team to support product design globally. In this paper, a distributed collaborative product design environment is presented to support top-down process oriented product design. In conceptual design stage, the artifact is managed by semantic norm model (SNM). In SNM, the designers can define virtual components at early design stage and instantiate those components at later detailed design stage. By role-based access control (RBAC), different roles with corresponding permissions could be assigned to distributed designers, and the designers could concurrently modify different components of the product relevant to his or her roles. Based on the SNM and RBAC system, a distributed collaborative product design environment is developed and the top-down oriented product design process is demonstrated. 相似文献
995.
《国际互联网参考资料服务季刊》2013,18(4):29-39
ABSTRACT Designing a successful library Web site for an engineering audience means researching how engineers find and use information. It also requires the special librarian to conduct usability tests to determine what is and isn't working on the site. The special librarian is more than simply a librarian, he or she must be able to take the research and the test results and either build the Web site or make sure the site is built by a team. The librarian must be able to play several roles: researcher, tester, project leader, and Web manager. The more successful the librarian is at involving users in site design, the more used and usable the site will be. This article describes one librarian's experience with designing a special library Intranet. It also includes an extensive bibliography of related articles. 相似文献
996.
Chad Mairn 《国际互联网参考资料服务季刊》2013,18(1):99-101
ABSTRACT Given the endless volume of information available today, searchers are forced to satisfice when searching. The first satisfactory alternative is chosen over the best. Digital library search services, however, do not support satisficing users. There is no single, simple, comprehensive search service available to end-users to meet their need to gather information on alternatives from all information repositories accessible through a digital library. Federated search services bridge the gap between satisficing searchers and today's digital libraries. 相似文献
997.
《国际互联网参考资料服务季刊》2013,18(1):47-62
ABSTRACT Many libraries recognize the need to create Web sites accessible to users with disabilities, as legislated in U.S. Code Section 508, but Section 508 compliance defines a minimum legal level of accessibility. The same technology that can make a Web site available to users with disabilities can also make the site available to users with wireless devices, such as PDAs and cell phones, with Internet access. To bring about “maximum accessibility,” library Web designers need to implement Web standards. This article argues the place to begin implementing these standards is with an accessibility statement which serves as both a contract and a navigational aid. 相似文献
998.
Paul Cleveland 《Digital Creativity》2013,24(1):33-50
Abstract The layout of pages which carry information is the bread and butter of the graphic design profession. The rationale of what elements are chosen and where they are placed is based on tacit knowledge gained over a number of years of experience. The aesthetics associated with the overall finished design are often based on a style. Important elements of style are complexity and aesthetic value. In this paper I explore how various mathematical aesthetic functions can use complexity as an arousal enhancing or limiting mechanism in the application of layout designs. 相似文献
999.
Markku Eskelinen 《Digital Creativity》2013,24(3):175-183
It is relatively stress-free to write about computer games as nothing too much has been said yet, and almost anything goes. The situation is pretty much the same when it comes to writing about games and gaming in general. The sad fact with alarming cumulative consequences is that they are under-theorized; there are Huizinga, Caillois and Ehrmann of course, and libraries full of board game studies,in addition to game theory and bits and pieces of philosophy – most notably those of Wittgenstein – but they won't get us very far with computer games. So if there already is or soon will be a legitimate field for computer game studies, this field is also very open to intrusions and colonisations from the already organized scholarly tribes. Resisting and beating them is the goal of our first survival game in this paper, as what these emerging studies need is independence, or at least relative independence. 相似文献
1000.
Teija Vainio 《Digital Creativity》2013,24(1):26-39
While there have been many studies of navigation design guidelines for integrating maps in mobile devices, we argue that the research focus should turn more towards the design of multimodal navigation aids, which would reflect the impact of typical human wayfinding behaviour. Therefore, we suggest an interdisciplinary design approach, i.e. building on urban design practice that focuses on supporting the navigation of pedestrians in urban areas. The design implications are explored in this study with the subjects being pedestrians accomplishing wayfinding tasks in an unfamiliar, urban area. The main areas that this paper contributes to are: investigating the design implications of multimodal navigation aids; evaluating these in the context of mobile wayfinding tasks; and reflecting the results according to the user's wayfinding strategies and spatial anxiety. It is concluded that through designing multimodal tracks into mobile navigation applications we can help users to find their way in unfamiliar, urban environments. 相似文献