首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   1102篇
  免费   589篇
  国内免费   17篇
电工技术   96篇
综合类   27篇
化学工业   59篇
金属工艺   3篇
机械仪表   18篇
建筑科学   8篇
矿业工程   10篇
能源动力   101篇
轻工业   2篇
水利工程   5篇
石油天然气   7篇
武器工业   2篇
无线电   49篇
一般工业技术   12篇
冶金工业   7篇
原子能技术   1篇
自动化技术   1301篇
  2023年   102篇
  2022年   15篇
  2021年   8篇
  2020年   188篇
  2019年   190篇
  2018年   145篇
  2017年   152篇
  2016年   182篇
  2015年   157篇
  2014年   186篇
  2013年   23篇
  2012年   26篇
  2011年   57篇
  2010年   55篇
  2009年   48篇
  2008年   19篇
  2007年   28篇
  2006年   23篇
  2005年   33篇
  2004年   12篇
  2003年   18篇
  2002年   11篇
  2001年   3篇
  2000年   10篇
  1999年   4篇
  1998年   1篇
  1996年   4篇
  1995年   1篇
  1994年   1篇
  1993年   2篇
  1991年   1篇
  1989年   2篇
  1988年   1篇
排序方式: 共有1708条查询结果,搜索用时 31 毫秒
41.
We present a novel framework for the automatic generation of tourist brochures that include routing instructions and additional information presented in the form of so‐called detail lenses. The first contribution of this paper is the automatic creation of layouts for the brochures. Our approach is based on the minimization of an energy function that combines multiple goals: positioning of the lenses as close as possible to the corresponding region shown in an overview map, keeping the number of lenses low, and an efficient numbering of the lenses. The second contribution is a route‐aware simplification of the graph of streets used for traveling between the points of interest (POIs). This is done by reducing the graph consisting of all shortest paths through the minimization of an energy function. The output is a subset of street segments that enable traveling between all the POIs without considerable detours, while at the same time guaranteeing a clutter‐free visualization.  相似文献   
42.
Pathline glyphs     
Visualization of pathlines is common and highly relevant for the analysis of unsteady flow. However, pathlines can intersect, leading to visual clutter and perceptual issues. This makes it intrinsically difficult to provide expressive visualizations of the entire domain by an arrangement of multiple pathlines, in contrast to well‐established streamline placement techniques. We present an approach to reduce these problems. It is inspired by glyph‐based visualization and small multiples: we partition the domain into cells, each corresponding to a downscaled version of the entire domain. Inside these cells, a single downscaled pathline is drawn. On the overview scale, our pathline glyphs lead to emergent visual patterns that provide insight into time‐dependent flow behavior. Zooming‐in allows us to analyze individual pathlines in detail and compare neighboring lines. The overall approach is complemented with a context‐preserving zoom lens and interactive pathline‐based exploration. While we primarily target the visualization of 2D flow, we also address the extension to 3D. Our evaluation includes several examples, comparison to other flow visualization techniques, and a user study with domain experts.  相似文献   
43.
The selection of meaningful lines for 3D line data visualization has been intensively researched in recent years. Most approaches focus on single line fields where one line passes through each domain point. This paper presents a selection approach for sets of line fields which is based on a global optimization of the opacity of candidate lines. For this, existing approaches for single line fields are modified such that significantly larger amounts of line representatives are handled. Furthermore, time coherence is addressed for animations, making this the first approach that solves the line selection problem for 3D time‐dependent flow. We apply our technique to visualize dense sets of pathlines, sets of magnetic field lines, and animated sets of pathlines, streaklines and masslines.  相似文献   
44.
李鹤岐  路广  李虹  李芳 《电焊机》2005,35(1):31-34
介绍了DSP开发环境和CCS的使用。以及如何进行DSP软件的开发。分析了系统软件的功能。采用模块化软件设计方法,设计了控制系统主程序、中断服务程序以及子程序,系统经脱机联机调试后.输出的波形理想、控制可靠,体现了教字化控制的优越性。  相似文献   
45.
46.
47.
Feature learning for 3D shapes is challenging due to the lack of natural paramterization for 3D surface models. We adopt the multi‐view depth image representation and propose Multi‐View Deep Extreme Learning Machine (MVD‐ELM) to achieve fast and quality projective feature learning for 3D shapes. In contrast to existing multi‐view learning approaches, our method ensures the feature maps learned for different views are mutually dependent via shared weights and in each layer, their unprojections together form a valid 3D reconstruction of the input 3D shape through using normalized convolution kernels. These lead to a more accurate 3D feature learning as shown by the encouraging results in several applications. Moreover, the 3D reconstruction property enables clear visualization of the learned features, which further demonstrates the meaningfulness of our feature learning.  相似文献   
48.
We propose guiding vectors to augment graph‐based tree synthesis, in which trees are collections of least‐cost paths in a graph. Each node has an associated guiding vector; edges parallel to the guiding vector are cheap, but edges are more expensive when their orientation differs from the guiding vector. We further propose an incremental method for assigning guiding vectors over the graph, in which a node's guiding vector is an incremental rotation of that of its parent. We present a complete procedural system for tree modeling; our use of guiding vectors enables the graph‐based method to produce high‐quality tree models resembling a variety of real‐world tree species.  相似文献   
49.
Glossy to glossy reflections are lights bounced between glossy surfaces. Such directional light transports are important for humans to perceive glossy materials, but difficult to simulate. This paper proposes a new method for rendering screen‐space glossy to glossy reflections in realtime. We use spherical von Mises‐Fisher (vMF) distributions to model glossy BRDFs at surfaces, and employ screen space directional occlusion (SSDO) rendering framework to trace indirect light transports bounced in the screen space. As our main contributions, we derive a new parameterization of vMF distribution so as to convert the non‐linear fit of multiple vMF distributions into a linear sum in the new space. Then, we present a new linear filtering technique to build MIP‐maps on glossy BRDFs, which allows us to create filtered radiance transfer functions at runtime, and efficiently estimate indirect glossy to glossy reflections. We demonstrate our method in a realtime application for rendering scenes with dynamic glossy objects. Compared with screen space directional occlusion, our approach only requires one extra texture and has a negligible overhead, 3% ~ 6% loss at frame rate, but enables glossy to glossy reflections.  相似文献   
50.
We developed a visual analysis tool to support the verification, assessment, and presentation of alleged cases of plagiarism. The analysis of a suspicious document typically results in a compilation of categorized “finding spots”. The categorization reveals the way in which the suspicious text fragment was created from the source, e.g. by obfuscation, translation, or by shake and paste. We provide a three‐level approach for exploring the finding spots in context. The overview shows the relationship of the entire suspicious document to the set of source documents. A glyph‐based view reveals the structural and textual differences and similarities of a set of finding spots and their corresponding source text fragments. For further analysis and editing of the finding spot's assessment, the actual text fragments can be embedded side‐by‐side in the diffline view. The different views are tied together by versatile navigation and selection operations. Our expert reviewers confirm that our tool provides a significant improvement over existing static visualizations for assessing plagiarism cases.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号