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91.
The California sage scrub (CSS) community type in California's Mediterranean-type ecosystems is known for its high biodiversity and is home to a large number of rare, threatened, and endangered species. Because of extensive urban development in the past fifty years, this ecologically significant community type is highly degraded and fragmented. To conserve endangered CSS communities, monitoring internal conditions of communities is as crucial as monitoring distributions of the community type in the region. Vegetation type mapping and field sampling of individual plants provide ecologically meaningful information about CSS communities such as spatial distribution and species compositions, respectively. However, both approaches only provide spatially comprehensive information but no information about internal conditions or vice versa. Therefore, there is a need for monitoring variables which fill the information gap between vegetation type maps and field-based data. A number of field-based studies indicate that life-form fractional cover is an effective indicator of CSS community health and habitat quality for CSS-obligated species. This study investigates the effectiveness of remote sensing approaches for estimating fractional cover of true shrub, subshrub, herb, and bare ground in CSS communities of southern California. Combinations of four types of multispectral imagery ranging from 0.15 m resolution scanned color infrared aerial photography to 10 m resolution SPOT 5 multispectral imagery and three image processing models - per-pixel, object-based, and spectral mixture models - were tested.An object-based image analysis (OBIA) routine consistently yielded higher accuracy than other image processing methods for estimating all cover types. Life-form cover was reliably predicted, with error magnitudes as low as 2%. Subshrub and herb cover types required finer spatial resolution imagery for more accurate predictions than true shrub and bare ground types. Positioning of sampling grids had a substantial impact on the reliability of accuracy assessment, particularly for cover estimates predicted using multiple endmember spectral mixture analysis (MESMA) applied to SPOT imagery. Of the approaches tested in this study, OBIA using pansharpened QuickBird imagery is one of the most promising approaches because of its high accuracy and processing efficiency and should be tested for more heterogeneous CSS landscapes. MESMA applied to SPOT imagery should also be examined for effectiveness in estimating factional cover over more extensive habitat areas because of its low data cost and potential for conducting retrospective studies of vegetation community conditions. 相似文献
92.
A discrete-time control problem of a finite-state hidden Markov chain partially observed in a fractional Gaussian process is discussed using filtering. The control problem is then recast as a separated problem with information variables given by the unnormalized conditional probabilities of the whole path of the hidden Markov chain. A dynamic programming result and a minimum principle are obtained. 相似文献
93.
基于SIFT特征点匹配的水印图像几何校正算法* 总被引:6,自引:0,他引:6
为了有效实现水印图像的水印检测与水印嵌入之间的同步,提出一种应用SIFT(scale invariant feature transform)特征点匹配估计水印图像几何变换参数的校正算法.用两个稳定而又相距最远的图像SIFT特征点的变化估计图像所经历的旋转和缩放参数,校正之后,再用一个稳定的SIFT特征点的变化校正图像... 相似文献
94.
95.
Filtered Jitter 总被引:1,自引:1,他引:0
R. Victor Klassen 《Computer Graphics Forum》2000,19(4):223-230
Jitter is one popular way of generating samples for stochastic sampling in computer graphics. The Poisson disk distribution better approximates that of the human photomosaic. In this paper we examine the spatial and frequency space behaviour of a number of existing algorithms for generating stochastic samples and propose a new algorithm based on low pass filtering a jittered set of displacements. The distribution is at least as much like that of the human photomosaic as any existing algorithm, while being fast to compute. 相似文献
96.
In this paper, we present an integration framework for heterogeneous motion generators. The objective is to outline issues that are currently easily solved in professional post-processing systems used in film and game production but which cannot be transposed as is to real-time systems with autonomous agents. We summarise our approach for articulated agent-modelling and their animation by combining heterogeneous motion generators, such as real-time motion capturing, key-framing, inverse kinematics, procedural walking. We propose an agent/action-oriented framework. Activity properties such as action simultaneity and motion blending, spatial coherence, motion-flow update schemes, agent attachments, and location corrections, are the main topics handled by our generic animation framework. Numerous examples throughout the paper illustrate our approach and outline encountered problems and solutions or open research directions. 相似文献
97.
本文通过数学模型推导出图像变换中球面化算法的算法原理,得出了图像变换的映射函数,讨论了该算法应该注意的一些问题,并用面向对象语言Viual C^ 6.0实现了该算法。 相似文献
98.
基于FFT的多个空间信号波达方向的估计算法 总被引:1,自引:0,他引:1
本文提出了一种与传统算法完全不同的多个空间窄带信号波达方向的估计算法。该算法通过对阵列输出数据的快速傅立叶变换(FFT),建立了FFT频谱与波达方向角的关系;利用这一关系并通过对FFT谱峰的搜索,从而实现了对波达方向的快速估计。计算机模拟实验验证了算法的可行性。 相似文献
99.
By introducing a form of reorder for multidimensional data, we propose a unified fast algo-rithm that jointly employs one-dimensional W transform and multidimensional discrete polynomial trans-form to compute eleven types of multidimensional discrete orthogonal transforms, which contain three types of m-dimensional discrete cosine transforms ( m-D DCTs) ,four types of m-dimensional discrete W transforms ( m-D DWTs) ( m-dimensional Hartley transform as a special case), and four types of generalized discrete Fourier transforms ( m-D GDFTs). For real input, the number of multiplications for all eleven types of the m-D discrete orthogonal transforms needed by the proposed algorithm are only 1/m times that of the commonly used corresponding row-column methods, and for complex input, it is further reduced to 1/(2m) times. The number of additions required is also reduced considerably. Furthermore, the proposed algorithm has a simple computational structure and is also easy to be im-plemented on computer, and th 相似文献
100.
在传统的视频编码中,为了保证图像质量,采用标准视频编码器模块实现。但这种方式存在大量的计算量,编码时间长。为有效解决这一问题,本文提出了一种改进视频编码实现的自适应控制方法,并结合快速DCT算法及近似计算进一步提高编码速度。在保证图像质量的前提下,实现视频图像的快速编码。 相似文献