首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2156篇
  免费   81篇
  国内免费   110篇
电工技术   16篇
综合类   106篇
化学工业   26篇
金属工艺   12篇
机械仪表   58篇
建筑科学   23篇
矿业工程   5篇
能源动力   4篇
轻工业   6篇
水利工程   3篇
石油天然气   1篇
武器工业   6篇
无线电   367篇
一般工业技术   30篇
冶金工业   5篇
原子能技术   3篇
自动化技术   1676篇
  2023年   2篇
  2022年   3篇
  2021年   4篇
  2020年   12篇
  2019年   4篇
  2018年   3篇
  2017年   10篇
  2016年   17篇
  2015年   29篇
  2014年   76篇
  2013年   53篇
  2012年   120篇
  2011年   134篇
  2010年   102篇
  2009年   110篇
  2008年   149篇
  2007年   187篇
  2006年   142篇
  2005年   101篇
  2004年   104篇
  2003年   136篇
  2002年   127篇
  2001年   95篇
  2000年   116篇
  1999年   112篇
  1998年   123篇
  1997年   93篇
  1996年   63篇
  1995年   43篇
  1994年   45篇
  1993年   22篇
  1992年   4篇
  1991年   6篇
排序方式: 共有2347条查询结果,搜索用时 15 毫秒
131.
Multimedia data, especially continuous media including video and audio objects, represent a rich and natural stimulus for humans, but require large amount of storage capacity and real-time processing. In this paper, we describe how to organize video data efficiently on multiple disks in order to support arbitrary-rate playback requested by different users independently. Our approach is to segment and decluster video objects and to place the segments in multiple disks using a restricted round-robin scheme, called prime round-robin (PRR). Its placement scheme provides uniform load balance of disks for arbitrary retrieval rate as well as normal playback, since it eliminates hot spots. Moreover, it does not require any additional disk bandwidth to support VCR-like operations such as fast-forward and rewind. We have studied the various effects of placement and retrieval schemes in a storage server by simulation. The results show that PRR offers even disk accesses, and the failure in reading segment by deadline occurs only at the beginning of new operations. In addition, the number of users admitted is not decreased, regardless of arbitrary-rate playback requests.  相似文献   
132.
多媒体会议系统研究   总被引:5,自引:1,他引:5  
多媒体会议系统是一种典型实用的计算机支持的协同工作(CSCW)应用,最近几年发展很快,受到了广泛的重视。我们从多媒体技术和计算机网络技术两方面出发对多媒体会议系统进行系统研究,在此基础上,提出多媒体会议系统的总体设计,特别是针对多媒体会议系统的关键问题和支持多媒体网络协议存在的问题,提出了多媒体通信服务模型,以试衅弥补当前网络协议对服务质量(QOS)的不足,同时也给出了新服务模型下的参考实现框架。  相似文献   
133.
The Enhanced Pay-Per-View (EPPV) model for providing continuous-media services associates with each continuous-media clip a display frequency that depends on the clip's popularity. The aim is to increase the number of clients that can be serviced concurrently beyond the capacity limitations of available resources, while guaranteeing a constraint on the response time. This is achieved by sharing periodic continuous-media streams among multiple clients. The EPPV model offers a number of advantages over other data-sharing schemes (e.g., batching), which make it more attractive to large-scale service providers. In this paper, we provide a comprehensive study of the resource-scheduling problems associated with supporting EPPV for continuous-media clips with (possibly) different display rates, frequencies, and lengths. Our main objective is to maximize the amount of disk bandwidth that is effectively scheduled under the given data layout and storage constraints. Our formulation gives rise to -hard combinatorial optimization problems that fall within the realm of hard real-time scheduling theory. Given the intractability of the problems, we propose novel heuristic solutions with polynomial-time complexity. We also present preliminary experimental results for the average case behavior of the proposed scheduling schemes and examine how they compare to each other under different workloads. A major contribution of our work is the introduction of a robust scheduling framework that, we believe, can provide solutions for a variety of realistic EPPV resource-scheduling scenarios, as well as any scheduling problem involving regular, periodic use of a shared resource. Based on this framework, we propose various interesting research directions for extending the results presented in this paper. Received June 9, 1998 / Accepted October 13, 1998  相似文献   
134.
The multimedia multicasting problem   总被引:4,自引:0,他引:4  
This paper explores the problems associated with the multicasting of continuous media to support multimedia group applications. The interaction between multicasting and the delivery of multiple time-correlated continuous-media streams with real-time delay requirements poses various new and interesting problems in research on communication protocols and architectures. We describe these problems, and identify where the opportunities are for effective solutions, all in the context of providing an overview of the current state of research in multimedia multicasting. The issues we discuss include quality of service, resource reservations, routing, error and traffic control, heterogeneity, and the use of hierarchical coding and open-loop control techniques.  相似文献   
135.
The next generation of interactive multimedia documents can contain both static media, e.g., text, graph, image, and continuous media, e.g., audio and video, and can provide user interactions in distributed environments. However, the temporal information of multimedia documents cannot be described using traditional document structures, e.g., Open Document Architecture (ODA) and Standard Generalized Mark-up Language (SGML); the continuous transmission of media units also raises some new synchronization problems, which have not been met before, for processing user interactions. Thus, developing a distributed interactive multimedia document system should resolve the issues of document model, presentation control architecture, and control scheme. In this paper, we (i) propose a new multimedia document model that contains the logical structure, the layout structure, and the temporal structure to formally describe multimedia documents, and (ii) point out main interaction-based synchronization problems, and propose a control architecture and a token-based control scheme to solve these interaction-based synchronization problems. Based on the proposed document model, control architecture, and control scheme, a distributed interactive multimedia document development mechanism, which is called MING-I, is developed on SUN workstations.  相似文献   
136.
XOCPN:支持用户交互的多媒体同步模型   总被引:1,自引:0,他引:1       下载免费PDF全文
多媒体同步是多媒体应用的一个重要需求。本文对OCPN模型进行了扩展,提出了一种基于时间Petri网的多媒体同步模型XOCPN,以对具有时间约束关系的多媒体合成进行规范描述,并具有支持灵活用户交互的能力。文中给出了处理异步用户交互的算法,并用示例说明。  相似文献   
137.
一个基于多媒体X终端的协作CAD系统   总被引:3,自引:0,他引:3  
本文提出了一种基于多媒体X终端的协作CAD体系结构,它充分利用了X终端的网络透明性,将核心计算和用户间通讯的模块集中到高性能的主机上,从而提高了协作CAD系统的性能。系统还提供了虚拟声音会议环境使得用户间可以直接地通过语音交互。  相似文献   
138.
异地计算机教学与训练系统就是利用计算机网络环境,向分布在异地的授课者和学习者提供一种模拟面对面教学和训练的虚拟环境。  相似文献   
139.
本文介绍利用Visual Basic 5.0进行多媒体程序设计的方法,并给出一个可以用于产品演示的多媒体程序  相似文献   
140.
动画设计与播放是多媒体技术的具体应用,是应用软件开发的热门领域。VB中也有关于动画播放的功能,本文介绍一种较为简单直接的实现方法,经调试应用效果较好。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号