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51.
徐永明 《黄金》1995,16(1):22-24
本文介绍了“两分法”和“多分法”寻找电气故障的全部过程,掌握规律,集中目标,安全、排除故障,提出了设备的运转率。  相似文献   
52.
In the data retrieval process of the Data recommendation system, the matching prediction and similarity identification take place a major role in the ontology. In that, there are several methods to improve the retrieving process with improved accuracy and to reduce the searching time. Since, in the data recommendation system, this type of data searching becomes complex to search for the best matching for given query data and fails in the accuracy of the query recommendation process. To improve the performance of data validation, this paper proposed a novel model of data similarity estimation and clustering method to retrieve the relevant data with the best matching in the big data processing. In this paper advanced model of the Logarithmic Directionality Texture Pattern (LDTP) method with a Metaheuristic Pattern Searching (MPS) system was used to estimate the similarity between the query data in the entire database. The overall work was implemented for the application of the data recommendation process. These are all indexed and grouped as a cluster to form a paged format of database structure which can reduce the computation time while at the searching period. Also, with the help of a neural network, the relevancies of feature attributes in the database are predicted, and the matching index was sorted to provide the recommended data for given query data. This was achieved by using the Distributional Recurrent Neural Network (DRNN). This is an enhanced model of Neural Network technology to find the relevancy based on the correlation factor of the feature set. The training process of the DRNN classifier was carried out by estimating the correlation factor of the attributes of the dataset. These are formed as clusters and paged with proper indexing based on the MPS parameter of similarity metric. The overall performance of the proposed work can be evaluated by varying the size of the training database by 60%, 70%, and 80%. The parameters that are considered for performance analysis are Precision, Recall, F1-score and the accuracy of data retrieval, the query recommendation output, and comparison with other state-of-art methods.  相似文献   
53.
Modern information technologies and in particular the internet have revolutionized the patent information professionals' work in terms of speed of access and information comprehensiveness from both company internal and external digital sources. Here, I describe how the digital mindmapping technique can be used to complement existing intellectual property management software solutions to meet the challenge of optimizing and managing patent search workflows as well as to rapidly organise and access highly dynamic, heterogeneous and scattered patent information sources. Both eye catching and highly memorable and at the same time self-explanatory mindmapping examples are presented. These were designed to include basic and advanced level digital mindmapping features tailored to significantly speed up and maintain a high work quality level of patent search professionals. A special emphasis is put on the great benefit of organising and accessing the plethora of internet-based worldwide online patent registers through mindmapping, both in terms of managing the constantly changing deep links to the actual search options for e.g., legal status information, and keeping track of the offered level of content.  相似文献   
54.
吊放声纳搜索效能通用仿真模型研究   总被引:3,自引:0,他引:3  
通过对吊放声纳作战机理的详细分析,以蒙特卡洛法为基础建立了吊放声纳搜索效能的通用仿真模型,并通过仿真实例对模型进行了应用和验证.该模型适用于对各种作战条件下使用各种作战方法时吊放声纳搜索效能的仿真计算.  相似文献   
55.
为了解决多机器人系统分布式控制问题,借鉴人体内分泌系统研究的理论成果,提出基于晶格的人工内分泌系统模型.该模型以环境晶格化为基础,以细胞智能化为依托,以累加激素为纽带,以靶细胞为导向,能够适应外环境的持续变化,保持内环境的相对稳定,充分体现人体内分泌系统的自组织和自修复特性.实验结果表明,无需复杂的集中控制策略,基于该...  相似文献   
56.
该文在动态二进制搜索算法的基础上提出了一种新的防碰撞算法,该算法充分利用已得到的冲突信息,有效减小判断过程中数据的传输量。通过对新算法的分析,可知本算法相对于动态二进制搜索算法有明显的优势。  相似文献   
57.
为在现场可编程门阵列(FPGA)中实现快速高精度除法,在传统的倒数除法的基础上,提出一种改进算法.对倒数求解采用泰勒级数展开结合优化搜索逼近,求出各个分区间内的拟合一次两项式,再通过一次牛顿迭代提高精度.时序仿真结果表明,以该算法构建的除法器易于在FPGA上实现,时延仅为6个时钟周期,能达到2(-34)的有效精度和86...  相似文献   
58.
We introduce nondeterministic graph searching with a controlled amount of nondeterminism and show how this new tool can be used in algorithm design and combinatorial analysis applying to both pathwidth and treewidth. We prove equivalence between this game-theoretic approach and graph decompositions called q -branched tree decompositions, which can be interpreted as a parameterized version of tree decompositions. Path decomposition and (standard) tree decomposition are two extreme cases of q-branched tree decompositions. The equivalence between nondeterministic graph searching and q-branched tree decomposition enables us to design an exact (exponential time) algorithm computing q-branched treewidth for all q≥0, which is thus valid for both treewidth and pathwidth. This algorithm performs as fast as the best known exact algorithm for pathwidth. Conversely, this equivalence also enables us to design a lower bound on the amount of nondeterminism required to search a graph with the minimum number of searchers. Additional support of F.V. Fomin by the Research Council of Norway. Additional supports of P. Fraigniaud from the INRIA Project “Grand Large”, and from the Project PairAPair of the ACI “Masse de Données”. Additional supports of N. Nisse from the Project Fragile of the ACI “Sécurité & Informatique”.  相似文献   
59.
Fraigniaud et al. [L. Blin, P. Fraigniaud, N. Nisse, S. Vial, Distributing chasing of network intruders, in: 13th Colloquium on Structural Information and Communication Complexity, SIROCCO, in: LNCS, vol. 4056, Springer-Verlag, 2006, pp. 70–84] introduced a new measure of difficulty for a distributed task in a network. The smallest number of bits of advice   of a distributed problem is the smallest number of bits of information that has to be available to nodes in order to accomplish the task efficiently. Our paper deals with the number of bits of advice required to perform efficiently the graph searching problem in a distributed setting. In this variant of the problem, all searchers are initially placed at a particular node of the network. The aim of the team of searchers is to clear a contaminated graph in a monotone connected way, i.e., the cleared part of the graph is permanently connected, and never decreases while the search strategy is executed. Moreover, the clearing of the graph must be performed using the optimal number of searchers, i.e. the minimum number of searchers sufficient to clear the graph in a monotone connected way in a centralized setting. We show that the minimum number of bits of advice permitting the monotone connected and optimal clearing of a network in a distributed setting is Θ(nlogn)Θ(nlogn), where nn is the number of nodes of the network. More precisely, we first provide a labelling of the vertices of any graph GG, using a total of O(nlogn)O(nlogn) bits, and a protocol using this labelling that enables the optimal number of searchers to clear GG in a monotone connected distributed way. Then, we show that this number of bits of advice is optimal: any distributed protocol requires Ω(nlogn)Ω(nlogn) bits of advice to clear a network in a monotone connected way, using an optimal number of searchers.  相似文献   
60.
We consider a variant of the graph searching games that models the routing reconfiguration problem in WDM networks. In the digraph processing game, a team of agents aims at processing, or clearing, the vertices of a digraph D. We are interested in two different measures: (1) the total number of agents used, and (2) the total number of vertices occupied by an agent during the processing of D. These measures, respectively, correspond to the maximum number of simultaneous connections interrupted and to the total number of interruptions during a routing reconfiguration in a WDM network.Previous works have studied the problem of independently minimizing each of these parameters. In particular, the corresponding minimization problems are APX-hard, and the first one is known not to be in APX. In this paper, we give several complexity results and study tradeoffs between these conflicting objectives. In particular, we show that minimizing one of these parameters while the other is constrained is NP-complete. Then, we prove that there exist some digraphs for which minimizing one of these objectives arbitrarily impairs the quality of the solution for the other one. We show that such bad tradeoffs may happen even for a basic class of digraphs. On the other hand, we exhibit classes of graphs for which good tradeoffs can be achieved. We finally detail the relationship between this game and the routing reconfiguration problem. In particular, we prove that any instance of the processing game, i.e. any digraph, corresponds to an instance of the routing reconfiguration problem.  相似文献   
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